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author | peter1138 <peter1138@openttd.org> | 2006-10-03 14:59:05 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-10-03 14:59:05 +0000 |
commit | b1457a1cfc4113e058f2a04dc0f19f012959bffb (patch) | |
tree | 7c6e144b89ecaf83417f676086ec00095cbdec04 | |
parent | ea63050d5f6e33e32917ff0df670638197a5ec05 (diff) | |
download | openttd-b1457a1cfc4113e058f2a04dc0f19f012959bffb.tar.xz |
(svn r6625) - Feature: Add the ability for servers to execute a script just after a client has connected, e.g. for a MOTD, etc.
-rw-r--r-- | network_server.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/network_server.c b/network_server.c index 79593247a..2c646b162 100644 --- a/network_server.c +++ b/network_server.c @@ -954,6 +954,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX); } + + /* Execute script for, e.g. MOTD */ + IConsoleCmdExec("exec scripts/on_server_connect.scr 0"); } // The client received the frame, make note of it |