diff options
author | rubidium <rubidium@openttd.org> | 2010-08-11 14:14:06 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2010-08-11 14:14:06 +0000 |
commit | ab5b0ceff219a2b12253dbd3e008cf4551608b8a (patch) | |
tree | 015b80c7c79cf97a7de8a1f8d1d82f4577895ea1 | |
parent | 43d6740f2d68af2223796eb2324086be18487b88 (diff) | |
download | openttd-ab5b0ceff219a2b12253dbd3e008cf4551608b8a.tar.xz |
(svn r20446) -Codechange: unify the location of the water class
-rw-r--r-- | docs/landscape.html | 27 | ||||
-rw-r--r-- | docs/landscape_grid.html | 30 | ||||
-rw-r--r-- | src/clear_map.h | 2 | ||||
-rw-r--r-- | src/object_cmd.cpp | 2 | ||||
-rw-r--r-- | src/object_map.h | 5 | ||||
-rw-r--r-- | src/saveload/afterload.cpp | 41 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 3 | ||||
-rw-r--r-- | src/station_map.h | 14 | ||||
-rw-r--r-- | src/tile_map.h | 4 | ||||
-rw-r--r-- | src/water_map.h | 22 |
10 files changed, 91 insertions, 59 deletions
diff --git a/docs/landscape.html b/docs/landscape.html index 044ee7b6c..0a712df09 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -52,7 +52,7 @@ <a href="landscape_grid.html">Landscape grid</a> page. </p> - The <a name="OwnershipInfo">owner of a tile</a>, as frequently associated with attribute m1, + The <a name="OwnershipInfo">owner of a tile</a>, as frequently associated with attribute m1 bits 4..0, can be either companies (human or AI) or "Game entities". They are identified using: <table border="1"> @@ -78,7 +78,7 @@ <td valign=top nowrap> </td> <td> <ul> - <li>m1: <a href="#OwnershipInfo">owner</a> of the tile (normally <tt>10</tt>)</li> + <li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the tile (normally <tt>10</tt>)</li> <li>m2: see fields</li> <li>m3 bits 3..0: see fields</li> <li>m3 bit 4: set if the tile is covered with snow</li> @@ -183,7 +183,7 @@ <td valign=top nowrap> </td> <td> <ul> - <li>m1: <a href="#OwnershipInfo">owner</a> of the tile</li> + <li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the tile</li> <li>m2: see signals</li> <li>m3 bits 7..4: see signals</li> <li>m3 bits 3..0 = <a name="TrackType">track type</a>: @@ -548,7 +548,7 @@ <li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>) <li>m5 bit 6 clear: road <ul> - <li>m1: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li> + <li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li> <li>m7 bits 3..0: counter for the roadworks</li> <li>m5 bits 3..0: road layout road type 0 (normal road): bit set = road piece present: <table> @@ -587,7 +587,7 @@ </li> <li>m5 bit 6 set: level crossing <ul> - <li>m1: <a href="#OwnershipInfo">owner</a> of the railway track</li> + <li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the railway track</li> <li>m3 bits 3..0: <a href="#TrackType">railway track type</a></li> <li>m5 bit 0: direction <table> @@ -610,7 +610,7 @@ </li> <li>m5 bit 7 set, bit 6 clear: road depot <ul> - <li>m1: <a href="#OwnershipInfo">owner</a> of the depot</li> + <li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the depot</li> <li>m2: Depot index</li> <li>m5 bits 3..0: exit towards: <table> @@ -723,7 +723,7 @@ <td valign=top nowrap> </td> <td> <ul> - <li>m1: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li> + <li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li> <li>m2 bits 8..6: ground <table> @@ -822,12 +822,12 @@ <td valign=top nowrap> </td> <td> <ul> - <li>m1: <a href="#OwnershipInfo">owner</a> of the station</li> + <li>m1 bits 6..5: water class for buoys, water part of docks and for airport tiles</li> + <li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the station</li> <li>m2: index into the array of stations</li> <li>m3 bits 7..4: persistent random data for railway stations/waypoints and airports)</li> <li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram tracks (road stop)</li> <li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway stations/waypoints</li> - <li>m3 bits 1..0: water class for buoys, water part of docks and for airport tiles</li> <li>m4: custom station id; 0 means standard graphics</li> <li>m5: graphics index (range from 0..255 for each station type): <table> @@ -959,9 +959,9 @@ <td valign=top nowrap> </td> <td> <ul> - <li>m1: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li> + <li>m1 bits 6..5 : Water class (sea, canal or river) + <li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li> <li>m2: Depot index (for depots only)</li> - <li>m3 bits 1..0 : Water class (sea, canal or river) <li>m4: Random data for canal or river tiles</li> <li>m5: tile type: <table> @@ -1413,7 +1413,7 @@ <td valign=top nowrap> </td> <td> <ul> - <li>m1: <a href="#OwnershipInfo">owner</a></li> + <li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a></li> <li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram</li> <li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway</li> <li>m5 bit 4: pbs reservation state for railway</li> @@ -1566,7 +1566,8 @@ <td valign=top nowrap> </td> <td> <ul> - <li>m1: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li> + <li>m1 bits 6..5 : Water class (sea, canal, river or land) + <li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li> <li>m2: see company statue <li>m3: offset to northern most tile <li>m5: tile type: diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html index 9a52f3869..4f25af277 100644 --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -66,7 +66,7 @@ the array so you can quickly see what is used and what is not. <td rowspan="2">0</td> <td class="caption">ground</td> <td class="bits">XXXX XXXX</td> - <td class="bits"><span class="option">~~~~ ~~~~</span></td> + <td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> <td class="bits"><span class="free">OOO</span>X <span class="free">OOOO</span></td> <td class="bits">XXXX XX<span class="free">OO</span></td> @@ -77,7 +77,7 @@ the array so you can quickly see what is used and what is not. <tr> <td class="caption">farmland</td> <td class="bits">-inherit-</td> - <td class="bits"><span class="option">~~~~ ~~~~</span></td> + <td class="bits">-inherit-</td> <td class="bits">XXXX XXXX XXXX XXXX</td> <td class="bits"><span class="free">OOO</span>X XXXX</td> <td class="bits">-inherit-</td> @@ -89,7 +89,7 @@ the array so you can quickly see what is used and what is not. <td rowspan=3>1</td> <td class="caption">rail</td> <td class="bits">XXXX XXXX</td> - <td class="bits"><span class="option">~~~</span>X XXXX</td> + <td class="bits"><span class="free">OOO</span>X XXXX</td> <td class="bits"><span class="free">OOOO</span> XXXX <span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO</span> XXXX</td> <td class="bits"><span class="free">OOOO</span> XXXX</td> @@ -123,7 +123,7 @@ the array so you can quickly see what is used and what is not. <td rowspan=3>2</td> <td class="caption">road</td> <td class="bits">XXXX XXXX</td> - <td class="bits"><span class="option">~~~</span>X XXXX</td> + <td class="bits"><span class="free">OOO</span>X XXXX</td> <td class="bits">XXXX XXXX XXXX XXXX</td> <td class="bits">XXXX XXXX</td> <td class="bits"><span class="free">OOOO OOOO</span></td> @@ -169,7 +169,7 @@ the array so you can quickly see what is used and what is not. <td>4</td> <td class="caption">trees</td> <td class="bits">XXXX XXXX</td> - <td class="bits"><span class="option">~~~~ ~~~~</span></td> + <td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td> <td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td> <td class="bits"><span class="option">~~</span>XX XXXX</td> <td class="bits">XXXX XX<span class="free">OO</span></td> @@ -181,7 +181,7 @@ the array so you can quickly see what is used and what is not. <td rowspan=7>5</td> <td class="caption">rail station</td> <td class="bits">XXXX XXXX</td> - <td class="bits"><span class="option">~~~</span>X XXXX</td> + <td class="bits"><span class="free">O</span>XXX XXXX</td> <td class="bits">XXXX XXXX XXXX XXXX</td> <td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td> @@ -216,7 +216,7 @@ the array so you can quickly see what is used and what is not. <td class="bits">-inherit-</td> <td class="bits">-inherit-</td> <td class="bits">-inherit-</td> - <td class="bits"><span class="free">OOOO OO</span>XX</td> + <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="option">~~~~ ~</span>XXX</td> <td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td> @@ -227,7 +227,7 @@ the array so you can quickly see what is used and what is not. <td class="bits">-inherit-</td> <td class="bits">-inherit-</td> <td class="bits">-inherit-</td> - <td class="bits">XXXX <span class="free">OO</span>XX</td> + <td class="bits">XXXX <span class="free">OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits">XXXX XXXX</td> <td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td> @@ -238,7 +238,7 @@ the array so you can quickly see what is used and what is not. <td class="bits">-inherit-</td> <td class="bits">-inherit-</td> <td class="bits">-inherit-</td> - <td class="bits"><span class="free">OOOO OO</span>XX</td> + <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="option">~~~~ ~~~~</span></td> <td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td> @@ -259,9 +259,9 @@ the array so you can quickly see what is used and what is not. <td rowspan=3>6</td> <td class="caption">sea, shore</td> <td class="bits">XXXX XXXX</td> - <td class="bits"><span class="option">~~~</span>X XXXX</td> + <td class="bits"><span class="free">O</span>XXX XXXX</td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> - <td class="bits"><span class="free">OOOO OO</span>XX</td> + <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits">X<span class="option">~~</span>X XXXX</td> <td class="bits">XX<span class="free">OO OO</span>XX</td> @@ -272,7 +272,7 @@ the array so you can quickly see what is used and what is not. <td class="bits">-inherit-</td> <td class="bits">-inherit-</td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> - <td class="bits"><span class="free">OOOO OO</span>XX</td> + <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits">XXXX XXXX</td> <td class="bits">-inherit-</td> <td class="bits">XX<span class="free">OO OO</span>XX</td> @@ -283,7 +283,7 @@ the array so you can quickly see what is used and what is not. <td class="bits">-inherit-</td> <td class="bits">-inherit-</td> <td class="bits">XXXX XXXX XXXX XXXX</td> - <td class="bits"><span class="free">OOOO OO</span>XX</td> + <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits">-inherit-</td> <td class="bits">XX<span class="free">OO OO</span>XX</td> @@ -306,7 +306,7 @@ the array so you can quickly see what is used and what is not. <td rowspan=2>9</td> <td class="caption">tunnel entrance</td> <td class="bits">XXXX XXXX</td> - <td class="bits"><span class="option">~~~</span>X XXXX</td> + <td class="bits"><span class="free">OOO</span>X XXXX</td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> <td class="bits">XXXX XXXX</td> <td class="bits"><span class="free">OOOO OOOO</span></td> @@ -329,7 +329,7 @@ the array so you can quickly see what is used and what is not. <td rowspan=2>A</td> <td class="caption">objects</td> <td class="bits">XXXX XXXX</td> - <td class="bits"><span class="option">~~~</span>X XXXX</td> + <td class="bits"><span class="free">O</span>XXX XXXX</td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> <td class="bits"><span class="free">OOO</span>X XXXX</td> <td class="bits"><span class="free">OOOO OOOO</span></td> diff --git a/src/clear_map.h b/src/clear_map.h index 881e94a6e..89a444f73 100644 --- a/src/clear_map.h +++ b/src/clear_map.h @@ -277,6 +277,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density) if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0); SetTileType(t, MP_CLEAR); + _m[t].m1 = 0; SetTileOwner(t, OWNER_NONE); _m[t].m2 = 0; _m[t].m3 = 0; @@ -296,6 +297,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density) static inline void MakeField(TileIndex t, uint field_type, IndustryID industry) { SetTileType(t, MP_CLEAR); + _m[t].m1 = 0; SetTileOwner(t, OWNER_NONE); _m[t].m2 = industry; _m[t].m3 = field_type; diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index 8a97ba310..4457b8459 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -53,7 +53,7 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, uint index) TileArea ta(tile, GB(spec->size, 0, 4), GB(spec->size, 4, 4)); TILE_AREA_LOOP(t, ta) { TileIndex offset = t - tile; - MakeObject(t, type, owner, TileY(offset) << 4 | TileX(offset), index); + MakeObject(t, type, owner, TileY(offset) << 4 | TileX(offset), index, WATER_CLASS_INVALID); MarkTileDirtyByTile(t); } } diff --git a/src/object_map.h b/src/object_map.h index f22331640..0f4de9915 100644 --- a/src/object_map.h +++ b/src/object_map.h @@ -13,6 +13,7 @@ #define OBJECT_MAP_H #include "tile_map.h" +#include "water_map.h" #include "object_type.h" /** @@ -162,11 +163,13 @@ static inline void SetObjectOffset(TileIndex t, uint8 offset) * @param o The new owner of the tile. * @param offset The offset to the northern tile of this object. * @param index Generic index associated with the object type. + * @param wc Water class for this obect. */ -static inline void MakeObject(TileIndex t, ObjectType u, Owner o, uint8 offset, uint index) +static inline void MakeObject(TileIndex t, ObjectType u, Owner o, uint8 offset, uint index, WaterClass wc) { SetTileType(t, MP_OBJECT); SetTileOwner(t, o); + SetWaterClass(t, wc); _m[t].m2 = index; _m[t].m3 = offset; _m[t].m4 = 0; diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index ce2ef047b..12cbf2e3e 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1543,6 +1543,41 @@ bool AfterLoadGame() } } + /* The water class was moved/unified. */ + if (CheckSavegameVersion(146)) { + for (TileIndex t = 0; t < map_size; t++) { + switch (GetTileType(t)) { + case MP_STATION: + switch (GetStationType(t)) { + case STATION_OILRIG: + case STATION_DOCK: + case STATION_BUOY: + SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2)); + SB(_m[t].m3, 0, 2, 0); + break; + + default: + SetWaterClass(t, WATER_CLASS_INVALID); + break; + } + break; + + case MP_WATER: + SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2)); + SB(_m[t].m3, 0, 2, 0); + break; + + case MP_OBJECT: + SetWaterClass(t, WATER_CLASS_INVALID); + break; + + default: + /* No water class. */ + break; + } + } + } + if (CheckSavegameVersion(86)) { for (TileIndex t = 0; t < map_size; t++) { /* Move river flag and update canals to use water class */ @@ -2153,12 +2188,6 @@ bool AfterLoadGame() FOR_ALL_DEPOTS(d) d->build_date = _date; } - if (CheckSavegameVersion(145)) { - for (TileIndex t = 0; t < map_size; t++) { - if (IsAirportTile(t)) SetWaterClass(t, WATER_CLASS_INVALID); - } - } - /* Road stops is 'only' updating some caches */ AfterLoadRoadStops(); AfterLoadLabelMaps(); diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 48c07b63e..7a9cd9eee 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -209,8 +209,9 @@ * 143 20048 * 144 20334 * 145 20376 + * 146 20446 */ -extern const uint16 SAVEGAME_VERSION = 145; ///< current savegame version of OpenTTD +extern const uint16 SAVEGAME_VERSION = 146; ///< current savegame version of OpenTTD SavegameType _savegame_type; ///< type of savegame we are loading diff --git a/src/station_map.h b/src/station_map.h index 4fc85d94b..c641c6a33 100644 --- a/src/station_map.h +++ b/src/station_map.h @@ -553,7 +553,7 @@ static inline byte GetStationTileRandomBits(TileIndex t) * @param st the type this station tile * @param section the StationGfx to be used for this tile */ -static inline void MakeStation(TileIndex t, Owner o, StationID sid, StationType st, byte section) +static inline void MakeStation(TileIndex t, Owner o, StationID sid, StationType st, byte section, WaterClass wc = WATER_CLASS_INVALID) { SetTileType(t, MP_STATION); SetTileOwner(t, o); @@ -644,8 +644,7 @@ static inline void MakeDriveThroughRoadStop(TileIndex t, Owner station, Owner ro */ static inline void MakeAirport(TileIndex t, Owner o, StationID sid, byte section, WaterClass wc) { - MakeStation(t, o, sid, STATION_AIRPORT, section); - SetWaterClass(t, wc); + MakeStation(t, o, sid, STATION_AIRPORT, section, wc); } /** @@ -659,8 +658,7 @@ static inline void MakeBuoy(TileIndex t, StationID sid, WaterClass wc) /* Make the owner of the buoy tile the same as the current owner of the * water tile. In this way, we can reset the owner of the water to its * original state when the buoy gets removed. */ - MakeStation(t, GetTileOwner(t), sid, STATION_BUOY, 0); - SetWaterClass(t, wc); + MakeStation(t, GetTileOwner(t), sid, STATION_BUOY, 0, wc); } /** @@ -674,8 +672,7 @@ static inline void MakeBuoy(TileIndex t, StationID sid, WaterClass wc) static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d, WaterClass wc) { MakeStation(t, o, sid, STATION_DOCK, d); - MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d)); - SetWaterClass(t + TileOffsByDiagDir(d), wc); + MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc); } /** @@ -686,8 +683,7 @@ static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d */ static inline void MakeOilrig(TileIndex t, StationID sid, WaterClass wc) { - MakeStation(t, OWNER_NONE, sid, STATION_OILRIG, 0); - SetWaterClass(t, wc); + MakeStation(t, OWNER_NONE, sid, STATION_OILRIG, 0, wc); } #endif /* STATION_MAP_H */ diff --git a/src/tile_map.h b/src/tile_map.h index 202ad04e9..7310fc599 100644 --- a/src/tile_map.h +++ b/src/tile_map.h @@ -142,7 +142,7 @@ static inline Owner GetTileOwner(TileIndex tile) assert(!IsTileType(tile, MP_HOUSE)); assert(!IsTileType(tile, MP_INDUSTRY)); - return (Owner)_m[tile].m1; + return (Owner)GB(_m[tile].m1, 0, 5); } /** @@ -162,7 +162,7 @@ static inline void SetTileOwner(TileIndex tile, Owner owner) assert(!IsTileType(tile, MP_HOUSE)); assert(!IsTileType(tile, MP_INDUSTRY)); - _m[tile].m1 = owner; + SB(_m[tile].m1, 0, 5, owner); } /** diff --git a/src/water_map.h b/src/water_map.h index d59e5eb74..55e2730a5 100644 --- a/src/water_map.h +++ b/src/water_map.h @@ -72,8 +72,8 @@ static inline WaterTileType GetWaterTileType(TileIndex t) */ static inline WaterClass GetWaterClass(TileIndex t) { - assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY)); - return (WaterClass)(IsTileType(t, MP_INDUSTRY) ? GB(_m[t].m1, 5, 2) : GB(_m[t].m3, 0, 2)); + assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)); + return (WaterClass)GB(_m[t].m1, 5, 2); } /** @@ -83,12 +83,8 @@ static inline WaterClass GetWaterClass(TileIndex t) */ static inline void SetWaterClass(TileIndex t, WaterClass wc) { - assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY)); - if (IsTileType(t, MP_INDUSTRY)) { - SB(_m[t].m1, 5, 2, wc); - } else { - SB(_m[t].m3, 0, 2, wc); - } + assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)); + SB(_m[t].m1, 5, 2, wc); } /** @@ -251,6 +247,7 @@ static inline void MakeShore(TileIndex t) { SetTileType(t, MP_WATER); SetTileOwner(t, OWNER_WATER); + SetWaterClass(t, WATER_CLASS_SEA); _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0; @@ -270,8 +267,9 @@ static inline void MakeWater(TileIndex t, Owner o, WaterClass wc, uint8 random_b { SetTileType(t, MP_WATER); SetTileOwner(t, o); + SetWaterClass(t, wc); _m[t].m2 = 0; - _m[t].m3 = wc; + _m[t].m3 = 0; _m[t].m4 = random_bits; _m[t].m5 = 0; SB(_m[t].m6, 2, 4, 0); @@ -322,8 +320,9 @@ static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart ba { SetTileType(t, MP_WATER); SetTileOwner(t, o); + SetWaterClass(t, original_water_class); _m[t].m2 = did; - _m[t].m3 = original_water_class; + _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = base + a * 2; SB(_m[t].m6, 2, 4, 0); @@ -342,8 +341,9 @@ static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass o { SetTileType(t, MP_WATER); SetTileOwner(t, o); + SetWaterClass(t, original_water_class); _m[t].m2 = 0; - _m[t].m3 = original_water_class; + _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = section; SB(_m[t].m6, 2, 4, 0); |