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author | belugas <belugas@openttd.org> | 2007-07-04 01:34:28 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-07-04 01:34:28 +0000 |
commit | a85d72c60d0b430f406245674a922e2a852a9165 (patch) | |
tree | 18d5e2a19afde31e52ae2ef98638bccaa6d585c9 | |
parent | de4330241929d133d513c75c5a7c0445dcc0092d (diff) | |
download | openttd-a85d72c60d0b430f406245674a922e2a852a9165.tar.xz |
(svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game.
-rw-r--r-- | src/openttd.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index e0060321b..c27fc578f 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -286,6 +286,8 @@ static void InitializeDynamicVariables() /* Dynamic stuff needs to be initialized somewhere... */ _town_sort = NULL; _industry_sort = NULL; + _industry_mngr.ResetMapping(); + _industile_mngr.ResetMapping(); } @@ -704,6 +706,8 @@ static void MakeNewGame(bool from_heightmap) ResetGRFConfig(true); _house_mngr.ResetMapping(); + _industile_mngr.ResetMapping(); + _industry_mngr.ResetMapping(); GenerateWorldSetCallback(&MakeNewGameDone); GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _patches.map_x, 1 << _patches.map_y); |