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author | frosch <frosch@openttd.org> | 2016-10-16 14:56:33 +0000 |
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committer | frosch <frosch@openttd.org> | 2016-10-16 14:56:33 +0000 |
commit | a6d1d128dae5a8a329def0b1c4d3c257267a928b (patch) | |
tree | e69b05498569790b2971fefdb004c3bf7cb6ce5b | |
parent | 88dd4d11b41a2fe2f1097e695232ed71e669de90 (diff) | |
download | openttd-a6d1d128dae5a8a329def0b1c4d3c257267a928b.tar.xz |
(svn r27663) -Codechange: Deduplicate code when rotating crashed vehicles.
-rw-r--r-- | src/train_cmd.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index dca456d97..699f0c144 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -3521,14 +3521,14 @@ static void ChangeTrainDirRandomly(Train *v) /* We don't need to twist around vehicles if they're not visible */ if (!(v->vehstatus & VS_HIDDEN)) { v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]); - v->UpdateDeltaXY(v->direction); - v->cur_image = v->GetImage(v->direction, EIT_ON_MAP); /* Refrain from updating the z position of the vehicle when on * a bridge, because UpdateInclination() will put the vehicle under * the bridge in that case */ if (v->track != TRACK_BIT_WORMHOLE) { v->UpdatePosition(); - v->UpdateInclination(false, false); + v->UpdateInclination(false, true); + } else { + v->UpdateViewport(false, true); } } } while ((v = v->Next()) != NULL); |