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authorsmatz <smatz@openttd.org>2008-09-15 22:45:18 +0000
committersmatz <smatz@openttd.org>2008-09-15 22:45:18 +0000
commita20dae0df1614f8701c1ac3a20a64fe6fd4fda5d (patch)
treee64c11883cc165fb6beddcfe0914050a8b8f6272
parentbffc5717bcdf5a18e4f1db6db8b2bcebef560a52 (diff)
downloadopenttd-a20dae0df1614f8701c1ac3a20a64fe6fd4fda5d.tar.xz
(svn r14336) -Fix (r14334): when there was a station with custom name in an old savegame, it's default name was empty
-rw-r--r--src/openttd.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index f43fee95d..afbe2628a 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1348,7 +1348,8 @@ bool AfterLoadGame()
Station *st;
FOR_ALL_STATIONS(st) {
st->name = CopyFromOldName(st->string_id);
- if (st->name != NULL) st->string_id = STR_EMPTY;
+ /* generating new name would be too much work for little effect, use the station name fallback */
+ if (st->name != NULL) st->string_id = STR_SV_STNAME_FALLBACK;
}
Town *t;