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authorrubidium <rubidium@openttd.org>2009-07-16 22:58:06 +0000
committerrubidium <rubidium@openttd.org>2009-07-16 22:58:06 +0000
commita007d609afec5e40d2aef362aca90d3a53580c8d (patch)
treebde43f387f72535de5319609840a89fc707e0884
parentf16314d0cc8a7b79ac48d4835f55a0968ccb77e6 (diff)
downloadopenttd-a007d609afec5e40d2aef362aca90d3a53580c8d.tar.xz
(svn r16854) -Fix (r2046): savegames from before this version would get the town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
-rw-r--r--src/saveload/afterload.cpp6
-rw-r--r--src/saveload/waypoint_sl.cpp4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 9ef1f8986..66256d12e 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -424,6 +424,9 @@ bool AfterLoadGame()
}
}
+ /* Update all waypoints */
+ if (CheckSavegameVersion(12)) FixOldWaypoints();
+
if (CheckSavegameVersion(84)) {
FOR_ALL_COMPANIES(c) {
c->name = CopyFromOldName(c->name_1);
@@ -526,9 +529,6 @@ bool AfterLoadGame()
}
}
- /* Update all waypoints */
- if (CheckSavegameVersion(12)) FixOldWaypoints();
-
/* make sure there is a town in the game */
if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, UINT_MAX)) {
SetSaveLoadError(STR_NO_TOWN_IN_SCENARIO);
diff --git a/src/saveload/waypoint_sl.cpp b/src/saveload/waypoint_sl.cpp
index b6b27a337..3298e56a9 100644
--- a/src/saveload/waypoint_sl.cpp
+++ b/src/saveload/waypoint_sl.cpp
@@ -45,8 +45,8 @@ void FixOldWaypoints()
FOR_ALL_WAYPOINTS(wp) {
wp->town_index = ClosestTownFromTile(wp->xy, UINT_MAX)->index;
wp->town_cn = 0;
- if (wp->string_id & 0xC000) {
- wp->town_cn = wp->string_id & 0x3F;
+ if ((wp->string_id & 0xC000) == 0xC000) {
+ wp->town_cn = (wp->string_id >> 8) & 0x3F;
wp->string_id = STR_NULL;
}
}