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author | dominik <dominik@openttd.org> | 2004-09-17 17:53:34 +0000 |
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committer | dominik <dominik@openttd.org> | 2004-09-17 17:53:34 +0000 |
commit | 9d1bf52ce37badc1d52c4798282c776b375516fc (patch) | |
tree | 4ea72b2cc2ddd2c22cc4ccfa08f3b3ebd9ef9ed0 | |
parent | 345003d49f5efe6bfe174c872895d0d145f98a70 (diff) | |
download | openttd-9d1bf52ce37badc1d52c4798282c776b375516fc.tar.xz |
(svn r284) Fix: on opening the saveload dialog the game pauses again in single player games
-rw-r--r-- | misc_gui.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/misc_gui.c b/misc_gui.c index a0b5e1eac..a111ccbe2 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -1116,6 +1116,9 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) } break; case WE_DESTROY: + // pause is only used in single-player, non-editor mode + if(!_networking && (_game_mode != GM_EDITOR)) + DoCommandP(0, 0, 0, NULL, CMD_PAUSE); _query_string_active = false; FiosFreeSavegameList(); break; @@ -1189,6 +1192,10 @@ void ShowSaveLoadDialog(int mode) strcpy(_edit_str_buf, "UNNAMED"); } + // pause is only used in single-player, non-editor mode + if(_game_mode != GM_MENU && !_networking && (_game_mode != GM_EDITOR)) + DoCommandP(0, 1, 0, NULL, CMD_PAUSE); + BuildFileList(); ResetObjectToPlace(); |