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author | rubidium <rubidium@openttd.org> | 2008-06-01 10:11:31 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-06-01 10:11:31 +0000 |
commit | 92c80dab4c507d145ebf77a6d334ef5392b3a56a (patch) | |
tree | 04ef202776f5c523135cde7c3b3118fefad3c5f4 | |
parent | d19c347fd07f1a1c5d460eec7f29cdb465772b3c (diff) | |
download | openttd-92c80dab4c507d145ebf77a6d334ef5392b3a56a.tar.xz |
(svn r13349) -Codechange: remove a pointless flag; the flag is set before calling a function and is then reset in the function without ever reading it. Patch by Cirdan.
-rw-r--r-- | src/news_gui.cpp | 13 | ||||
-rw-r--r-- | src/news_type.h | 1 |
2 files changed, 3 insertions, 11 deletions
diff --git a/src/news_gui.cpp b/src/news_gui.cpp index 1679123f0..9aefd3ef4 100644 --- a/src/news_gui.cpp +++ b/src/news_gui.cpp @@ -364,8 +364,6 @@ static WindowDesc _news_type0_desc = { /** Open up an own newspaper window for the news item */ static void ShowNewspaper(NewsItem *ni) { - ni->flags &= ~NF_FORCE_BIG; - SoundFx sound = _news_type_data[_news_subtype_data[ni->subtype].type].sound; if (sound != 0) SndPlayFx(sound); @@ -468,12 +466,9 @@ static void MoveToNextItem() InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SHOW_REMINDER); break; - case ND_SUMMARY: // Summary - show ticker, but if forced big, cascade to full - if (!(ni->flags & NF_FORCE_BIG)) { - ShowTicker(ni); - break; - } - /* Fallthrough */ + case ND_SUMMARY: // Summary - show ticker + ShowTicker(ni); + break; case ND_FULL: // Full - show newspaper ShowNewspaper(ni); @@ -616,8 +611,6 @@ static void ShowNewsMessage(NewsItem *ni) _forced_news = ni; if (_forced_news != NULL) { - NewsWindow::duration = 555; - ni->flags |= NF_FORCE_BIG; DeleteWindowById(WC_NEWS_WINDOW, 0); ShowNewspaper(ni); } diff --git a/src/news_type.h b/src/news_type.h index 59fbc2c2a..b00115e39 100644 --- a/src/news_type.h +++ b/src/news_type.h @@ -74,7 +74,6 @@ enum NewsFlag { NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening) NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a - NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal) NF_INCOLOR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white NF_TILE2 = (1 << 6), ///< There is a second tile to scroll to; tile is in data_b }; |