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authorrubidium <rubidium@openttd.org>2009-08-04 22:56:12 +0000
committerrubidium <rubidium@openttd.org>2009-08-04 22:56:12 +0000
commit8a20e528a5fa319a4577cc129ce7a0e750265607 (patch)
tree5ce8160c86062d09c8e1449eb249041fce128280
parentf5b1f23bb2e720970facc2786a093009d160aadc (diff)
downloadopenttd-8a20e528a5fa319a4577cc129ce7a0e750265607.tar.xz
(svn r17064) -Codechange: reorder another 1/3 of the strings
-rw-r--r--src/lang/english.txt3744
1 files changed, 1913 insertions, 1831 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 7d65f8a6c..f02560804 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -13,6 +13,8 @@
##id 0x0000
STR_NULL :
STR_EMPTY :
+STR_UNDEFINED :(undefined string)
+STR_JUST_NOTHING :Nothing
# Cargo related strings
# Plural cargo name
@@ -153,6 +155,16 @@ STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ
STR_ABBREV_NONE :{TINYFONT}NO
STR_ABBREV_ALL :{TINYFONT}ALL
+# 'Mode' of transport for cargoes
+STR_PASSENGERS :passengers
+STR_BAGS :bags
+STR_TONS :tonnes
+STR_LITERS :litres
+STR_ITEMS :items
+STR_CRATES :crates
+STR_RES_OTHER :other
+STR_NOTHING :
+
# Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Dark Blue
STR_COLOUR_PALE_GREEN :Pale Green
@@ -205,6 +217,30 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
+# Common window strings
+STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending)
+STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria
+STR_FILTER_CRITERIA_TIP :{BLACK}Select filtering criteria
+STR_SORT_BY :{BLACK}Sort by
+STR_BUTTON_LOCATION :{BLACK}Location
+STR_QUERY_RENAME :{BLACK}Rename
+
+# Query window
+STR_DEFAULT :{BLACK}Default
+STR_QUERY_CANCEL :{BLACK}Cancel
+STR_QUERY_OK :{BLACK}OK
+
+# On screen keyboard window
+STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
+STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
+
+# Measurement tooltip
+STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
+STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
+STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m
+STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m
+
+
# The first three are also used as 'Sort by' buttons, the rest only in dropdowns
STR_SORT_BY_POPULATION :{BLACK}Population
STR_SORT_BY_NAME :{BLACK}Name
@@ -265,11 +301,27 @@ STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show las
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information
# Extra tooltips for the scenario editor toolbar
+STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
+STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
+STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
+STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
+STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
+STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees
+STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
+
+############ range for SE file menu starts
+STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
+STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
+STR_MENU_LOAD_HEIGHTMAP :Load heightmap
+STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor
+STR_SCENEDIT_FILE_MENU_SEPARATOR :
+STR_SCENEDIT_FILE_MENU_QUIT :Quit
+############ range for SE file menu starts
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Game options
@@ -640,6 +692,8 @@ STR_NEWS_MESSAGES_SOUND :{YELLOW}Play so
STR_NEWS_MESSAGES_OFF :Off
STR_NEWS_MESSAGES_SUMMARY :Summary
STR_NEWS_MESSAGES_FULL :Full
+STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all
+STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all
STR_NEWS_MESSAGE_TYPES :{BLACK}Message types:
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}Arrival of first vehicle at player's station
@@ -863,570 +917,115 @@ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select t
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set
-# Intro window
-STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
-
-STR_INTRO_NEW_GAME :{BLACK}New Game
-STR_INTRO_LOAD_GAME :{BLACK}Load Game
-STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario
-STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
-STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor
-STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer
-
-STR_INTRO_GAME_OPTIONS :{BLACK}Game Options
-STR_INTRO_DIFFICULTY :{BLACK}Difficulty ({STRING})
-STR_INTRO_ADVANCED_SETTINGS :{BLACK}Advanced Settings
-STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
-STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
-STR_INTRO_AI_SETTINGS :{BLACK}AI Settings
-STR_INTRO_QUIT :{BLACK}Quit
-
-STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game
-STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game
-STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape
-STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customised scenario
-STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customised game world/scenario
-STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multi-player game
-
-STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style
-STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
-STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
-STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
-
-STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options
-STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options
-STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Display advanced settings
-STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
-STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
-STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Display AI settings
-STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD'
-
-# Cheat window
-STR_CHEATS :{WHITE}Cheats
-STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before
-STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
-STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY}
-STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
-STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1}
-STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
-STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1}
-STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING}
-STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING}
-STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT}
-STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
-
-# Livery window
-STR_LIVERY_CAPTION :{WHITE}New Colour Scheme
-
-STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes
-STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes
-STR_LIVERY_ROAD_VEHICLE_TIP :{BLACK}Show road vehicle colour schemes
-STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes
-STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes
-STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme
-STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme
-STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
-
-STR_LIVERY_DEFAULT :Standard Livery
-STR_LIVERY_STEAM :Steam Engine
-STR_LIVERY_DIESEL :Diesel Engine
-STR_LIVERY_ELECTRIC :Electric Engine
-STR_LIVERY_MONORAIL :Monorail Engine
-STR_LIVERY_MAGLEV :Maglev Engine
-STR_LIVERY_DMU :DMU
-STR_LIVERY_EMU :EMU
-STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam)
-STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel)
-STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric)
-STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail)
-STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev)
-STR_LIVERY_FREIGHT_WAGON :Freight Wagon
-STR_LIVERY_BUS :Bus
-STR_LIVERY_TRUCK :Lorry
-STR_LIVERY_PASSENGER_SHIP :Passenger Ferry
-STR_LIVERY_FREIGHT_SHIP :Freight Ship
-STR_LIVERY_HELICOPTER :Helicopter
-STR_LIVERY_SMALL_PLANE :Small Aeroplane
-STR_LIVERY_LARGE_PLANE :Large Aeroplane
-STR_LIVERY_PASSENGER_TRAM :Passenger Tram
-STR_LIVERY_FREIGHT_TRAM :Freight Tram
-
-# Face selection window
-STR_FACE_CAPTION :{WHITE}Face Selection
-STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
-STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
-
-STR_FACE_MALE_BUTTON :{BLACK}Male
-STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
-STR_FACE_FEMALE_BUTTON :{BLACK}Female
-STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces
-STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face
-STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face
-STR_FACE_ADVANCED :{BLACK}Advanced
-STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection.
-STR_FACE_SIMPLE :{BLACK}Simple
-STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection.
-STR_FACE_LOAD :{BLACK}Load
-STR_FACE_LOAD_TIP :{BLACK}Load favourite face
-STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
-STR_FACE_FACECODE :{BLACK}Player face no.
-STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number
-STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number
-STR_FACE_FACECODE_SET :{WHITE}New face number code has been set.
-STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
-STR_FACE_SAVE :{BLACK}Save
-STR_FACE_SAVE_TIP :{BLACK}Save favourite face
-STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
-STR_FACE_EUROPEAN :{BLACK}European
-STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces
-STR_FACE_AFRICAN :{BLACK}African
-STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces
-STR_FACE_YES :Yes
-STR_FACE_NO :No
-STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring
-STR_FACE_HAIR :Hair:
-STR_FACE_HAIR_TIP :{BLACK}Change hair
-STR_FACE_EYEBROWS :Eyebrows:
-STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows
-STR_FACE_EYECOLOUR :Eye colour:
-STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour
-STR_FACE_GLASSES :Glasses:
-STR_FACE_GLASSES_TIP :{BLACK}Enable glasses
-STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses
-STR_FACE_NOSE :Nose:
-STR_FACE_NOSE_TIP :{BLACK}Change nose
-STR_FACE_LIPS :Lips:
-STR_FACE_MOUSTACHE :Moustache:
-STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache
-STR_FACE_CHIN :Chin:
-STR_FACE_CHIN_TIP :{BLACK}Change chin
-STR_FACE_JACKET :Jacket:
-STR_FACE_JACKET_TIP :{BLACK}Change jacket
-STR_FACE_COLLAR :Collar:
-STR_FACE_COLLAR_TIP :{BLACK}Change collar
-STR_FACE_TIE :Tie:
-STR_FACE_EARRING :Earring:
-STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring
-
-# Content downloading window
-STR_CONTENT_TITLE :{WHITE}Content downloading
-STR_CONTENT_TYPE_CAPTION :{BLACK}Type
-STR_CONTENT_TYPE_CAPTION_TIP :{BLACK}Type of the content
-STR_CONTENT_NAME_CAPTION :{BLACK}Name
-STR_CONTENT_NAME_CAPTION_TIP :{BLACK}Name of the content
-STR_CONTENT_MATRIX_TIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
-STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
-STR_CONTENT_SELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be downloaded
-STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
-STR_CONTENT_SELECT_UPDATES_CAPTION_TIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
-STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
-STR_CONTENT_UNSELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be not downloaded
-STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string
-STR_CONTENT_FILTER_TIP :{BLACK}Enter a keyword to filter the list for
-STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
-STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
-STR_CONTENT_DOWNLOAD_CAPTION_TIP :{BLACK}Start downloading the selected content
-STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
-STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
-STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
-STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
-STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
-STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
-STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and cannot be downloaded in OpenTTD
-STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING}
-STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
-STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
-STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING}
-STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is build without "zlib" support...
-STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
-
-# Order of these is important!
-STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
-STR_CONTENT_TYPE_NEWGRF :NewGRF
-STR_CONTENT_TYPE_AI :AI
-STR_CONTENT_TYPE_AI_LIBRARY :AI library
-STR_CONTENT_TYPE_SCENARIO :Scenario
-STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
-
-# Content downloading progress window
-STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
-STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
-STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
-STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
-STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
-
-# Transparency settings window
-STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options
-STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
-STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
-STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
-STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
-STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
-STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
-STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
-STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
-STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
-STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent
-
-# Base for station construction window(s)
-STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight
-STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
-STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
-STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
-STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
-STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}
-STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}
-
-# Rail construction toolbar
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railway track using the Autorail mode
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains)
-STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convert rail to waypoint
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railway station
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel
-STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track and signals
-STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail
-
-# Rail depot construction window
-STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
-STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation
-
-# Rail station construction window
-STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection
-STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation
-STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railway station orientation
-STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks
-STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railway station
-STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length
-STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railway station
-STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop
-STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station using drag & drop
-
-STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display
-STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build
-
-# Signal window
-STR_SIGNAL_SELECTION :{WHITE}Signal Selection
-STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
-STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
-STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
-STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
-STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
-STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
-STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
-STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
-STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
-STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
-STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
-STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
-STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
-STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
-STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density
-STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density
-STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density
-
-# Road construction toolbar
-STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction
-STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway Construction
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles)
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for building and servicing vehicles)
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station
-STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel
-STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
-STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction
-
-# Road depot construction window
-STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
-STR_ROAD_TOOLBAR_TOOLTIP_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation
-STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation
-STR_ROAD_TOOLBAR_TOOLTIP_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation
-
-# Road vehicle station construction window
-STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
-STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation
-STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Lorry Station Orientation
-STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select lorry loading bay orientation
-STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Tram Orientation
-STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger tram station orientation
-STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Tram Orientation
-STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight tram station orientation
-
-# Waterways toolbar
-STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways construction
-STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways
-STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Build canals.
-STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Build locks
-STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for building and servicing ships)
-STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock
-STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint
-STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct
-
-# Ship depot construction window
-STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
-STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation
-
-# Dock construction window
-STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock
-
-# Airport toolbar
-STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports
-STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport
-
-# Airport construction window
-STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection
-STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT :{BLACK}Small
-STR_STATION_BUILD_AIRPORT_CITY_AIRPORT :{BLACK}City
-STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Metropolitan airport
-STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}International airport
-STR_STATION_BUILD_AIRPORT_COMMUTER_AIRPORT :{BLACK}Commuter
-STR_STATION_BUILD_AIRPORT_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental
-STR_STATION_BUILD_AIRPORT_HELIPORT :{BLACK}Heliport
-STR_STATION_BUILD_AIRPORT_HELIDEPOT :{BLACK}Helidepot
-STR_STATION_BUILD_AIRPORT_HELISTATION :{BLACK}Helistation
-
-STR_STATION_BUILD_AIRPORT_SMALL_AIRPORTS :{BLACK}Small airports
-STR_STATION_BUILD_AIRPORT_LARGE_AIRPORTS :{BLACK}Large airports
-STR_STATION_BUILD_AIRPORT_HUB_AIRPORTS :{BLACK}Hub airports
-STR_STATION_BUILD_AIRPORT_HELIPORTS :{BLACK}Helicopter airports
-
-
-# Unsorted
-STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
-STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
-STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
-STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
-STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY}
-STR_COMPANY_MONEY :{WHITE}{CURRENCY}
-STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required
-STR_STATION_VIEW_WAITING_TITLE :{BLACK}Waiting: {WHITE}{STRING}
-STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO}
-STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION})
-STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}
-
-STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
-STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
-STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
-STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
-STR_MANAGE_LIST :{BLACK}Manage list
-STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
-STR_REPLACE_VEHICLES :Replace vehicles
-STR_SEND_FOR_SERVICING :Send for Servicing
+# Custom currency window
-STR_ERROR_OWNED_BY :{WHITE}...owned by {STRING2}
-STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo
-STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information
-STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities
-STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo
-STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
-STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
-STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
-
-STR_MAPSIZE :{BLACK}Map size:
-STR_BY :{BLACK}*
+STR_CURRENCY_WINDOW :{WHITE}Custom currency
+STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{0:CURRENCY} = £ {1:COMMA}
+STR_TOOLTIP_DECREASE_EXCHANGE_RATE :{BLACK}Decrease the amount of your currency for one Pound (£)
+STR_TOOLTIP_INCREASE_EXCHANGE_RATE :{BLACK}Increase the amount of your currency for one Pound (£)
+STR_TOOLTIP_SET_EXCHANGE_RATE :{BLACK}Set the exchange rate of your currency for one Pound (£)
-STR_COMPANY_SOMEONE :someone{SKIP}{SKIP}
+STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{2:RAW_STRING}
+STR_TOOLTIP_SET_CUSTOM_CURRENCY_SEPARATOR :{BLACK}Set the separator for your currency
-STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
-STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
-STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
-STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game
-STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending)
-STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria
-STR_FILTER_CRITERIA_TIP :{BLACK}Select filtering criteria
-STR_SORT_BY :{BLACK}Sort by
+STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{3:RAW_STRING}
+STR_TOOLTIP_SET_CUSTOM_CURRENCY_PREFIX :{BLACK}Set the prefix string for your currency
+STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{4:RAW_STRING}
+STR_TOOLTIP_SET_CUSTOM_CURRENCY_SUFFIX :{BLACK}Set the suffix string for your currency
-STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message
-STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING1}
-STR_POPUP_CAUTION_CAPTION :{WHITE}Caution!
-STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this....
-STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area....
-STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
-STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
-STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team
+STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{5:NUM}
+STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never
+STR_TOOLTIP_SET_CUSTOM_CURRENCY_TO_EURO :{BLACK}Set the year to switch to Euro
+STR_TOOLTIP_DECREASE_CUSTOM_CURRENCY_TO_EURO :{BLACK}Switch to Euro earlier
+STR_TOOLTIP_INCREASE_CUSTOM_CURRENCY_TO_EURO :{BLACK}Switch to Euro later
-STR_QUIT_CAPTION :{WHITE}Quit
-STR_YES :{BLACK}Yes
-STR_NO :{BLACK}No
-STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
+STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{6:CURRENCY}
+STR_TOOLTIP_CUSTOM_CURRENCY_PREVIEW :{BLACK}10000 Pound (£) in your currency
+STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter
-STR_JUST_NOTHING :Nothing
-STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
-STR_BUTTON_LOCATION :{BLACK}Location
-STR_QUERY_CAPTION :{WHITE}{STRING}
-STR_DEFAULT :{BLACK}Default
-STR_QUERY_CANCEL :{BLACK}Cancel
-STR_QUERY_OK :{BLACK}OK
-STR_QUERY_RENAME :{BLACK}Rename
+# Difficulty level window
+STR_DIFFICULTY_LEVEL_CAPTION :{WHITE}Difficulty Level
-STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
-STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
-STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
-STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
-STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window
-STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
-STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land
-STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land
-STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land
-STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
-STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
-STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
+############ range for difficulty levels starts
+STR_DIFFICULTY_LEVEL_EASY :{BLACK}Easy
+STR_DIFFICULTY_LEVEL_MEDIUM :{BLACK}Medium
+STR_DIFFICULTY_LEVEL_HARD :{BLACK}Hard
+STR_DIFFICULTY_LEVEL_CUSTOM :{BLACK}Custom
+############ range for difficulty levels ends
-############ range for service numbers starts
-STR_AGE :{COMMA} year{P "" s} ({COMMA})
-STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
-############ range for service numbers ends
+STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON :{BLACK}Show hi-score chart
+STR_OPTIONS_SAVE_CHANGES :{BLACK}Save
-STR_VEHICLE_TRAIN :Train
-STR_VEHICLE_ROAD_VEHICLE :Road vehicle
-STR_VEHICLE_SHIP :Ship
-STR_VEHICLE_AIRCRAFT :Aircraft
-STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
-STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
-STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY}
-STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
-STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
-STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1}
-STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1}
-STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1}
-STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1}
-STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
-STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
-STR_VEHICLE_NAME_BUTTON :{BLACK}Name
-STR_VEHICLE_NAME_SMALL :{BLACK}{TINYFONT}{VEHICLE}
+############ range for difficulty settings starts
+STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
+STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY}
+STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}%
+STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING}
+STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
+############ range for difficulty settings ends
-STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
-STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
-STR_SUBSIDY_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town
-STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG}
-STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}...too far from previous destination
-STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
-STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
-STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
-STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
-STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
-STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
-STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
-STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape
-STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map
-STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property?
-STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation
-STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town
-STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Construct new town
-STR_ERROR_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here...
-STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...too close to edge of map
-STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town
-STR_ERROR_SITE_UNSUITABLE :{WHITE}...site unsuitable
-STR_ERROR_TOO_MANY_TOWNS :{WHITE}...too many towns
-STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns
-STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map
-STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Increase size of town
-STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expand
-STR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
-STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town
-STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Build town in random location
-STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
-STR_ERROR_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first
-STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town
-STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees
-STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
-STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
-STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly over landscape
-STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
-STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
-STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER :{BLACK}Place transmitter
-STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold Ctrl to remove it
-STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
-STR_CREATE_RIVER :{BLACK}Place rivers.
-STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Delete
-STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Delete this town completely
-STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
-STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
-STR_MENU_LOAD_HEIGHTMAP :Load heightmap
-STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor
-STR_SCENEDIT_FILE_MENU_SEPARATOR :
-STR_SCENEDIT_FILE_MENU_QUIT :Quit
-STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
-STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario
-STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario
-STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario?
-STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}...can only be built in towns with a population of at least 1200
-STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
-STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year
-STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land
-STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small
-STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium
-STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large
-STR_SELECT_TOWN_SIZE_RANDOM :{BLACK}Random
-STR_FOUND_TOWN_CITY :{BLACK}City
-STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
-STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size
-STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size:
+STR_NONE :None
+STR_NUM_VERY_LOW :Very low
+STR_NUM_LOW :Low
+STR_NUM_NORMAL :Normal
+STR_NUM_HIGH :High
+STR_NUM_CUSTOM :Custom
-STR_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
-STR_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
-STR_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
-STR_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
-STR_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
-STR_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
-STR_SELECT_LAYOUT_RANDOM :{BLACK}Random
+STR_AI_SPEED_VERY_SLOW :Very Slow
+STR_AI_SPEED_SLOW :Slow
+STR_AI_SPEED_MEDIUM :Medium
+STR_AI_SPEED_FAST :Fast
+STR_AI_SPEED_VERY_FAST :Very Fast
-STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
-STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
-STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
+STR_SEA_LEVEL_VERY_LOW :Very Low
+STR_SEA_LEVEL_LOW :Low
+STR_SEA_LEVEL_MEDIUM :Medium
+STR_SEA_LEVEL_HIGH :High
-STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
-STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
+STR_DISASTER_NONE :None
+STR_DISASTER_REDUCED :Reduced
+STR_DISASTER_NORMAL :Normal
-STR_TERRAFORM_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use
-STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
+STR_SUBSIDY_X1_5 :x1.5
+STR_SUBSIDY_X2 :x2
+STR_SUBSIDY_X3 :x3
+STR_SUBSIDY_X4 :x4
-STR_AUTOSAVE_FAILED :{WHITE}Autosave failed
+STR_TERRAIN_TYPE_VERY_FLAT :Very Flat
+STR_TERRAIN_TYPE_FLAT :Flat
+STR_TERRAIN_TYPE_HILLY :Hilly
+STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
-STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION}
-STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
-STR_NO_ORDERS :{LTBLUE}No orders
-STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
+STR_ECONOMY_STEADY :Steady
+STR_ECONOMY_FLUCTUATING :Fluctuating
-STR_PASSENGERS :passengers
-STR_BAGS :bags
-STR_TONS :tonnes
-STR_LITERS :litres
-STR_ITEMS :items
-STR_CRATES :crates
-STR_RES_OTHER :other
-STR_NOTHING :
+STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations
+STR_REVERSE_AT_END_OF_LINE_ONLY :At end of line only
-STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list...
-STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list...
-STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - -
+STR_DISASTERS_OFF :Off
+STR_DISASTERS_ON :On
-STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
-STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied.
-STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit)
+STR_CITY_APPROVAL_PERMISSIVE :Permissive
+STR_CITY_APPROVAL_TOLERANT :Tolerant
+STR_CITY_APPROVAL_HOSTILE :Hostile
+# Advanced settings window
STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings
STR_CONFIG_SETTING_OFF :Off
STR_CONFIG_SETTING_ON :On
+STR_CONFIG_SETTING_DISABLED :disabled
STR_CONFIG_SETTING_VEHICLESPEED :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING1}
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING1}
@@ -1668,123 +1267,187 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not
STR_CONFIG_SETTING_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING1}
-############ generic strings for settings
-STR_CONFIG_SETTING_DISABLED :disabled
-STR_CONFIG_SETTING_QUERY_CAPT :{WHITE}Change setting value
-
-STR_TEMPERATE_LANDSCAPE :Temperate landscape
-STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
-STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
-STR_TOYLAND_LANDSCAPE :Toyland landscape
-
-STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT}
-STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
-
-STR_GO_TO_WAYPOINT :Go via {WAYPOINT}
-STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
-
-STR_WAYPOINTNAME_CITY :{TOWN} Waypoint
-STR_WAYPOINTNAME_CITY_SERIAL :{TOWN} Waypoint #{COMMA}
-STR_BUOYNAME_CITY :{TOWN} Buoy
-STR_BUOYNAME_CITY_SERIAL :{TOWN} Buoy #{COMMA}
-STR_LANDINFO_WAYPOINT :Waypoint
-
-STR_WAYPOINT :{WHITE}Waypoint
-STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type
-
-STR_WAYPOINT_VIEWPORT :{WAYPOINT}
-STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WAYPOINT}
-STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
-
-STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
-STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
-STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
-
-STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario
-STR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}...no suitable town locations
-
-STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns
-STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns
-STR_MANY_RANDOM_INDUSTRIES :Many random industries
-STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries
-STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
-
-STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
-STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land
-
-STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
-STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
+# Intro window
+STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
-STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
-STR_LANDINFO_CANAL :Canal
+STR_INTRO_NEW_GAME :{BLACK}New Game
+STR_INTRO_LOAD_GAME :{BLACK}Load Game
+STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario
+STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
+STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor
+STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer
-STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
-STR_LANDINFO_LOCK :Lock
+STR_INTRO_GAME_OPTIONS :{BLACK}Game Options
+STR_INTRO_DIFFICULTY :{BLACK}Difficulty ({STRING})
+STR_INTRO_ADVANCED_SETTINGS :{BLACK}Advanced Settings
+STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
+STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
+STR_INTRO_AI_SETTINGS :{BLACK}AI Settings
+STR_INTRO_QUIT :{BLACK}Quit
-STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here...
-STR_LANDINFO_RIVER :River
+STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game
+STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game
+STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape
+STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customised scenario
+STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customised game world/scenario
+STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multi-player game
-STR_BUOY_IS_IN_USE :{WHITE}...buoy is in use!
+STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style
+STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
+STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
+STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
-STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})
+STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options
+STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options
+STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Display advanced settings
+STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
+STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
+STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Display AI settings
+STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD'
-STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
-STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here...
+# Quit window
+STR_QUIT_CAPTION :{WHITE}Quit
+STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
+STR_YES :{BLACK}Yes
+STR_NO :{BLACK}No
-STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train
+# Cheat window
+STR_CHEATS :{WHITE}Cheats
+STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before
+STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
+STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY}
+STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
+STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1}
+STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
+STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1}
+STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
+STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE}{STRING}
+STR_TEMPERATE_LANDSCAPE :Temperate landscape
+STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
+STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
+STR_TOYLAND_LANDSCAPE :Toyland landscape
+STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
+STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
-STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all
-STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all
+# Livery window
+STR_LIVERY_CAPTION :{WHITE}New Colour Scheme
-STR_INDUSTRYDIR_CAPTION :{WHITE}Industries
-STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
-STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
-STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY}
-STR_INDUSTRYDIR_LIST_CAPTION :{BLACK}Industry names - click on name to centre view on industry
+STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes
+STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes
+STR_LIVERY_ROAD_VEHICLE_TIP :{BLACK}Show road vehicle colour schemes
+STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes
+STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes
+STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme
+STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme
+STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
-STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry
+STR_LIVERY_DEFAULT :Standard Livery
+STR_LIVERY_STEAM :Steam Engine
+STR_LIVERY_DIESEL :Diesel Engine
+STR_LIVERY_ELECTRIC :Electric Engine
+STR_LIVERY_MONORAIL :Monorail Engine
+STR_LIVERY_MAGLEV :Maglev Engine
+STR_LIVERY_DMU :DMU
+STR_LIVERY_EMU :EMU
+STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam)
+STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel)
+STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric)
+STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail)
+STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev)
+STR_LIVERY_FREIGHT_WAGON :Freight Wagon
+STR_LIVERY_BUS :Bus
+STR_LIVERY_TRUCK :Lorry
+STR_LIVERY_PASSENGER_SHIP :Passenger Ferry
+STR_LIVERY_FREIGHT_SHIP :Freight Ship
+STR_LIVERY_HELICOPTER :Helicopter
+STR_LIVERY_SMALL_PLANE :Small Aeroplane
+STR_LIVERY_LARGE_PLANE :Large Aeroplane
+STR_LIVERY_PASSENGER_TRAM :Passenger Tram
+STR_LIVERY_FREIGHT_TRAM :Freight Tram
-STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production
+# Face selection window
+STR_FACE_CAPTION :{WHITE}Face Selection
+STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
+STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
-############ network gui strings
+STR_FACE_MALE_BUTTON :{BLACK}Male
+STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
+STR_FACE_FEMALE_BUTTON :{BLACK}Female
+STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces
+STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face
+STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face
+STR_FACE_ADVANCED :{BLACK}Advanced
+STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection.
+STR_FACE_SIMPLE :{BLACK}Simple
+STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection.
+STR_FACE_LOAD :{BLACK}Load
+STR_FACE_LOAD_TIP :{BLACK}Load favourite face
+STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
+STR_FACE_FACECODE :{BLACK}Player face no.
+STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number
+STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number
+STR_FACE_FACECODE_SET :{WHITE}New face number code has been set.
+STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
+STR_FACE_SAVE :{BLACK}Save
+STR_FACE_SAVE_TIP :{BLACK}Save favourite face
+STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
+STR_FACE_EUROPEAN :{BLACK}European
+STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces
+STR_FACE_AFRICAN :{BLACK}African
+STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces
+STR_FACE_YES :Yes
+STR_FACE_NO :No
+STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring
+STR_FACE_HAIR :Hair:
+STR_FACE_HAIR_TIP :{BLACK}Change hair
+STR_FACE_EYEBROWS :Eyebrows:
+STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows
+STR_FACE_EYECOLOUR :Eye colour:
+STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour
+STR_FACE_GLASSES :Glasses:
+STR_FACE_GLASSES_TIP :{BLACK}Enable glasses
+STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses
+STR_FACE_NOSE :Nose:
+STR_FACE_NOSE_TIP :{BLACK}Change nose
+STR_FACE_LIPS :Lips:
+STR_FACE_MOUSTACHE :Moustache:
+STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache
+STR_FACE_CHIN :Chin:
+STR_FACE_CHIN_TIP :{BLACK}Change chin
+STR_FACE_JACKET :Jacket:
+STR_FACE_JACKET_TIP :{BLACK}Change jacket
+STR_FACE_COLLAR :Collar:
+STR_FACE_COLLAR_TIP :{BLACK}Change collar
+STR_FACE_TIE :Tie:
+STR_FACE_EARRING :Earring:
+STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring
+# Network server list
STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer
-
-STR_NETWORK_PLAYER_NAME :{BLACK}Player name:
-STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by
-STR_NETWORK_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
STR_NETWORK_CONNECTION :{BLACK}Connection:
STR_NETWORK_CONNECTION_TIP :{BLACK}Choose between an internet game or a Local Area Network (LAN) game
-
-STR_NETWORK_START_SERVER :{BLACK}Start server
-STR_NETWORK_START_SERVER_TIP :{BLACK}Start your own server
+STR_NETWORK_LAN :LAN
+STR_NETWORK_INTERNET :Internet
+STR_NETWORK_PLAYER_NAME :{BLACK}Player name:
+STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by
STR_NETWORK_GAME_NAME :{BLACK}Name
STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game
-STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc.
-STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
-STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
-STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
-
-STR_NETWORK_FIND_SERVER :{BLACK}Find server
-STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server
-STR_NETWORK_ADD_SERVER :{BLACK}Add server
-STR_NETWORK_ADD_SERVER_TIP :{BLACK}Adds a server to the list which will always be checked for running games.
-STR_NETWORK_ENTER_IP :{BLACK}Enter the address of the host
-
STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients
STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients online / clients max{}Companies online / companies max
-
STR_NETWORK_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_MAP_SIZE_CAPTION :{BLACK}Map size
STR_NETWORK_MAP_SIZE_CAPTION_TIP :{BLACK}Map size of the game{}Click to sort by area
-
STR_NETWORK_DATE_CAPTION :{BLACK}Date
STR_NETWORK_DATE_CAPTION_TIP :{BLACK}Current date
-
STR_NETWORK_YEARS_CAPTION :{BLACK}Years
STR_NETWORK_YEARS_CAPTION_TIP :{BLACK}Number of years{}the game is running
+STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc.
+
+STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
+STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
+STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
STR_NETWORK_GAME_INFO :{SILVER}GAME INFO
STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
@@ -1802,20 +1465,30 @@ STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
STR_NETWORK_JOIN_GAME :{BLACK}Join game
+STR_NETWORK_REFRESH :{BLACK}Refresh server
+STR_NETWORK_REFRESH_TIP :{BLACK}Refresh the server info
+
+STR_NETWORK_FIND_SERVER :{BLACK}Find server
+STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server
+STR_NETWORK_ADD_SERVER :{BLACK}Add server
+STR_NETWORK_ADD_SERVER_TIP :{BLACK}Adds a server to the list which will always be checked for running games.
+STR_NETWORK_START_SERVER :{BLACK}Start server
+STR_NETWORK_START_SERVER_TIP :{BLACK}Start your own server
+STR_NETWORK_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
+STR_NETWORK_ENTER_IP :{BLACK}Enter the address of the host
+# Start new multiplayer server
STR_NETWORK_START_GAME_WINDOW :{WHITE}Start new multiplayer game
STR_NETWORK_NEW_GAME_NAME :{BLACK}Game name:
STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
-STR_NETWORK_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
STR_NETWORK_SET_PASSWORD :{BLACK}Set password
STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
STR_NETWORK_SELECT_MAP :{BLACK}Select a map:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
+
STR_NETWORK_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING}
-STR_NETWORK_LAN :LAN
-STR_NETWORK_INTERNET :Internet
STR_NETWORK_LAN_INTERNET :LAN / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise)
STR_NETWORK_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s}
@@ -1830,11 +1503,15 @@ STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limit th
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Language spoken:
STR_NETWORK_LANGUAGE_TIP :{BLACK}Other players will know which language is spoken on the server
STR_NETWORK_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
+
STR_NETWORK_START_GAME :{BLACK}Start Game
STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_LOAD_GAME :{BLACK}Load Game
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
+STR_NETWORK_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
+
+# Network game languages
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Any
STR_NETWORK_LANG_ENGLISH :English
@@ -1874,21 +1551,13 @@ STR_NETWORK_LANG_GREEK :Greek
STR_NETWORK_LANG_LATVIAN :Latvian
############ End of leave-in-this-order
+# Network game lobby
STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby
STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{RAW_STRING}
STR_NETWORK_COMPANY_LIST_TIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot
-STR_NETWORK_NEW_COMPANY :{BLACK}New company
-STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Create a new company
-STR_NETWORK_SPECTATE_GAME :{BLACK}Spectate game
-STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Watch the game as a spectator
-STR_NETWORK_JOIN_COMPANY :{BLACK}Join company
-STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Help manage this company
-STR_NETWORK_REFRESH :{BLACK}Refresh server
-STR_NETWORK_REFRESH_TIP :{BLACK}Refresh the server info
STR_NETWORK_COMPANY_INFO :{SILVER}COMPANY INFO
-
STR_NETWORK_COMPANY_NAME :{SILVER}Company name: {WHITE}{RAW_STRING}
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM}
STR_NETWORK_VALUE :{SILVER}Company value: {WHITE}{CURRENCY}
@@ -1900,6 +1569,14 @@ STR_NETWORK_VEHICLES :{SILVER}Vehicle
STR_NETWORK_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_PLAYERS :{SILVER}Players: {WHITE}{RAW_STRING}
+STR_NETWORK_NEW_COMPANY :{BLACK}New company
+STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Create a new company
+STR_NETWORK_SPECTATE_GAME :{BLACK}Spectate game
+STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Watch the game as a spectator
+STR_NETWORK_JOIN_COMPANY :{BLACK}Join company
+STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Help manage this company
+
+# Network connecting window
STR_NETWORK_CONNECTING :{WHITE}Connecting...
############ Leave those lines in this order!!
@@ -1918,13 +1595,42 @@ STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{BYTES}
STR_NETWORK_DISCONNECT :{BLACK}Disconnect
-STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
+
+# Network company list added strings
STR_NETWORK_CLIENT_LIST :{WHITE}Client List
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New Company
+# Network client list
+STR_NETWORK_CLIENTLIST_NONE :(none)
+STR_NETWORK_CLIENTLIST_KICK :Kick
+STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money
+STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all
+STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company
+STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message
+
+STR_NETWORK_SERVER :Server
+STR_NETWORK_CLIENT :Client
+STR_NETWORK_SPECTATORS :Spectators
+
+STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
+
+# Network chat
+STR_NETWORK_SEND :{BLACK}Send
+STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] :
+STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] :
+STR_NETWORK_CHAT_ALL_CAPTION :[All] :
+
+STR_NETWORK_CHAT_COMPANY :[Team] {RAW_STRING}: {WHITE}{RAW_STRING}
+STR_NETWORK_CHAT_TO_COMPANY :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING}
+STR_NETWORK_CHAT_CLIENT :[Private] {RAW_STRING}: {WHITE}{RAW_STRING}
+STR_NETWORK_CHAT_TO_CLIENT :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING}
+STR_NETWORK_CHAT_ALL :[All] {RAW_STRING}: {WHITE}{RAW_STRING}
+STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
+
+# Network messages
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE}Could not find any network games
STR_NETWORK_ERR_NOCONNECTION :{WHITE}The server didn't answer the request
@@ -1960,6 +1666,8 @@ STR_NETWORK_ERR_CLIENT_KICKED :kicked by serve
STR_NETWORK_ERR_CLIENT_CHEATER :was trying to use a cheat
STR_NETWORK_ERR_CLIENT_SERVER_FULL :server full
############ End of leave-in-this-order
+
+# Network related errors
STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (not enough players)
@@ -1977,35 +1685,1073 @@ STR_NETWORK_CLIENT_LEFT :*** {RAW_STRING
STR_NETWORK_NAME_CHANGE :*** {RAW_STRING} has changed his/her name to {RAW_STRING}
STR_NETWORK_GIVE_MONEY :*** {RAW_STRING} gave your company {2:CURRENCY}
STR_NETWORK_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY}
-STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] :
-STR_NETWORK_CHAT_COMPANY :[Team] {RAW_STRING}: {WHITE}{RAW_STRING}
-STR_NETWORK_CHAT_TO_COMPANY :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING}
-STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] :
-STR_NETWORK_CHAT_CLIENT :[Private] {RAW_STRING}: {WHITE}{RAW_STRING}
-STR_NETWORK_CHAT_TO_CLIENT :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING}
-STR_NETWORK_CHAT_ALL_CAPTION :[All] :
-STR_NETWORK_CHAT_ALL :[All] {RAW_STRING}: {WHITE}{RAW_STRING}
-STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
STR_NETWORK_SERVER_SHUTDOWN :{WHITE} The server closed the session
STR_NETWORK_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait...
-STR_NETWORK_SERVER :Server
-STR_NETWORK_CLIENT :Client
-STR_NETWORK_SPECTATORS :Spectators
+# Content downloading window
+STR_CONTENT_TITLE :{WHITE}Content downloading
+STR_CONTENT_TYPE_CAPTION :{BLACK}Type
+STR_CONTENT_TYPE_CAPTION_TIP :{BLACK}Type of the content
+STR_CONTENT_NAME_CAPTION :{BLACK}Name
+STR_CONTENT_NAME_CAPTION_TIP :{BLACK}Name of the content
+STR_CONTENT_MATRIX_TIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
+STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
+STR_CONTENT_SELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be downloaded
+STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
+STR_CONTENT_SELECT_UPDATES_CAPTION_TIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
+STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
+STR_CONTENT_UNSELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be not downloaded
+STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string
+STR_CONTENT_FILTER_TIP :{BLACK}Enter a keyword to filter the list for
+STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
+STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
+STR_CONTENT_DOWNLOAD_CAPTION_TIP :{BLACK}Start downloading the selected content
+STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
+STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
+STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
+STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
+STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
+STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
+STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and cannot be downloaded in OpenTTD
+STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING}
+STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
+STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
+STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING}
+STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is build without "zlib" support...
+STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
-STR_NETWORK_CLIENTLIST_NONE :(none)
-STR_NETWORK_CLIENTLIST_KICK :Kick
-STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money
-STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all
-STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company
-STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message
+# Order of these is important!
+STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
+STR_CONTENT_TYPE_NEWGRF :NewGRF
+STR_CONTENT_TYPE_AI :AI
+STR_CONTENT_TYPE_AI_LIBRARY :AI library
+STR_CONTENT_TYPE_SCENARIO :Scenario
+STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
+
+# Content downloading progress window
+STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
+STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
+STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
+STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
+STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
+# Content downloading error messages
+STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server...
+STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed...
+STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost
+STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
+STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
-STR_NETWORK_SEND :{BLACK}Send
+# Transparency settings window
+STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options
+STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
+STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
+STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
+STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
+STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
+STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
+STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
+STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
+STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
+STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent
+
+# Base for station construction window(s)
+STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight
+STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
+STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
+STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
+STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
+STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}
+STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}
+
+# Rail construction toolbar
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railway track using the Autorail mode
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains)
+STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convert rail to waypoint
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railway station
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel
+STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track and signals
+STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail
+
+# Rail depot construction window
+STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
+STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation
+
+# Rail station construction window
+STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection
+STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation
+STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railway station orientation
+STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks
+STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railway station
+STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length
+STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railway station
+STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop
+STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station using drag & drop
+
+STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display
+STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build
+
+# Signal window
+STR_SIGNAL_SELECTION :{WHITE}Signal Selection
+STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
+STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
+STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
+STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
+STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
+STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
+STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
+STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
+STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
+STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
+STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
+STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
+STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
+STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
+STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density
+STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density
+STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density
+
+# Bridge selection window
+STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
+STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
+STR_BUILD_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it
+STR_BUILD_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
+STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
+STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
+STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
+STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete
+STR_BRIDGE_NAME_WOODEN :Wooden
+STR_BRIDGE_NAME_CONCRETE :Concrete
+STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel
+STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
+
+
+# Road construction toolbar
+STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction
+STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway Construction
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles)
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for building and servicing vehicles)
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station
+STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel
+STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
+STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction
+
+# Road depot construction window
+STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
+STR_ROAD_TOOLBAR_TOOLTIP_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation
+STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation
+STR_ROAD_TOOLBAR_TOOLTIP_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation
+
+# Road vehicle station construction window
+STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
+STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation
+STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Lorry Station Orientation
+STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select lorry loading bay orientation
+STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Tram Orientation
+STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger tram station orientation
+STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Tram Orientation
+STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight tram station orientation
+
+# Waterways toolbar (last two for SE only)
+STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways construction
+STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways
+STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Build canals.
+STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Build locks
+STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for building and servicing ships)
+STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock
+STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint
+STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct
+STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
+STR_CREATE_RIVER :{BLACK}Place rivers.
+
+# Ship depot construction window
+STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
+STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation
+
+# Dock construction window
+STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock
+
+# Airport toolbar
+STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports
+STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport
+
+# Airport construction window
+STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection
+STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT :{BLACK}Small
+STR_STATION_BUILD_AIRPORT_CITY_AIRPORT :{BLACK}City
+STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Metropolitan airport
+STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT :{BLACK}International airport
+STR_STATION_BUILD_AIRPORT_COMMUTER_AIRPORT :{BLACK}Commuter
+STR_STATION_BUILD_AIRPORT_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental
+STR_STATION_BUILD_AIRPORT_HELIPORT :{BLACK}Heliport
+STR_STATION_BUILD_AIRPORT_HELIDEPOT :{BLACK}Helidepot
+STR_STATION_BUILD_AIRPORT_HELISTATION :{BLACK}Helistation
+
+STR_STATION_BUILD_AIRPORT_SMALL_AIRPORTS :{BLACK}Small airports
+STR_STATION_BUILD_AIRPORT_LARGE_AIRPORTS :{BLACK}Large airports
+STR_STATION_BUILD_AIRPORT_HUB_AIRPORTS :{BLACK}Hub airports
+STR_STATION_BUILD_AIRPORT_HELIPORTS :{BLACK}Helicopter airports
+
+STR_STATION_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
+
+# Landscaping toolbar
+STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
+STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land
+STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land
+STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land
+STR_TERRAFORM_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use
+
+# Tree planting window (last two for SE only)
+STR_PLANT_TREE_CAPTION :{WHITE}Trees
+STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant
+STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
+STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
+STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
+STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly over landscape
+
+# Land generation window (SE)
+STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
+STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
+STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
+STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold Ctrl to remove it
+STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER :{BLACK}Place transmitter
+STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
+STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
+STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
+STR_SE_NEW_WORLD :{BLACK}Create new scenario
+STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
+STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map
+
+# Town generation window (SE)
+STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation
+STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town
+STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Construct new town
+STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town
+STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Build town in random location
+STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns
+STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns
+
+STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size:
+STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small
+STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium
+STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large
+STR_SELECT_TOWN_SIZE_RANDOM :{BLACK}Random
+STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size
+STR_FOUND_TOWN_CITY :{BLACK}City
+STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
+
+STR_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
+STR_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
+STR_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
+STR_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
+STR_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
+STR_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
+STR_SELECT_LAYOUT_RANDOM :{BLACK}Random
+
+# Fund new industry window
+STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
+STR_INDUSTRY_SELECTION_HINT :{BLACK}Choose the appropriate industry from this list
+STR_MANY_RANDOM_INDUSTRIES :Many random industries
+STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries
+STR_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY}
+STR_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
+STR_BUILD_NEW_INDUSTRY :{BLACK}Build
+STR_FUND_NEW_INDUSTRY :{BLACK}Fund
+
+# Land area window
+STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
+STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
+STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY}
+STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
+STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
+STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1}
+STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1}
+STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1}
+STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1}
+STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
+STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
+STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})
+STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
+STR_TILEDESC_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
+STR_TILEDESC_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
+STR_TILEDESC_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
+STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
+STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
+
+# About OpenTTD window
+STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
+STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
+STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
+STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team
+
+# Save/load game/scenario
+STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
+STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
+STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario
+STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario
+STR_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
+STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files
+STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game
+STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete
+STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game
+STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
+STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
+
+STR_SAVE_OSKTITLE :{BLACK}Enter a name for the savegame
+
+# World generation
+STR_WORLD_GENERATION_CAPTION :{WHITE}World generation
+STR_MAPSIZE :{BLACK}Map size:
+STR_BY :{BLACK}*
+STR_NUMBER_OF_TOWNS :{BLACK}No. of towns:
+STR_DATE :{BLACK}Date:
+STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
+STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
+STR_SNOW_LINE_UP :{BLACK}Move the snow line height one up
+STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
+STR_RANDOM_SEED :{BLACK}Random Seed:
+STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
+STR_RANDOM :{BLACK}Randomise
+STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
+STR_LAND_GENERATOR :{BLACK}Land generator:
+STR_TREE_PLACER :{BLACK}Tree algorithm:
+STR_TERRAIN_TYPE :{BLACK}Terrain type:
+STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
+STR_SMOOTHNESS :{BLACK}Smoothness:
+STR_GENERATE :{WHITE}Generate
+
+# Strings for map borders at game generation
+STR_BORDER_TYPE :{BLACK}Map edges:
+STR_NORTHWEST :{BLACK}Northwest
+STR_NORTHEAST :{BLACK}Northeast
+STR_SOUTHEAST :{BLACK}Southeast
+STR_SOUTHWEST :{BLACK}Southwest
+STR_BORDER_FREEFORM :{BLACK}Freeform
+STR_BORDER_WATER :{BLACK}Water
+STR_BORDER_RANDOM :{BLACK}Random
+STR_BORDER_RANDOMIZE :{BLACK}Random
+STR_BORDER_MANUAL :{BLACK}Manual
+
+STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
+STR_HEIGHTMAP_NAME :{BLACK}Heightmap name:
+STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM}
+
+STR_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed
+STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
+STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year
+
+# SE Map generation
+STR_SE_CAPTION :{WHITE}Scenario type
+STR_SE_FLAT_WORLD :{WHITE}Flat land
+STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land
+STR_SE_RANDOM_LAND :{WHITE}Random land
+STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
+STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
+STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
+
+STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
+
+# Map generation progress
+STR_GENERATION_WORLD :{WHITE}Generating world...
+STR_GENERATION_ABORT :{BLACK}Abort
+STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation
+STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation?
+STR_PROGRESS :{WHITE}{NUM}% complete
+STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
+STR_WORLD_GENERATION :{BLACK}World generation
+STR_TREE_GENERATION :{BLACK}Tree generation
+STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation
+STR_CLEARING_TILES :{BLACK}Rough and rocky area generation
+STR_SETTINGUP_GAME :{BLACK}Setting up game
+STR_PREPARING_TILELOOP :{BLACK}Running tile-loop
+STR_PREPARING_GAME :{BLACK}Preparing game
+
+# NewGRF settings
+STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF settings
+STR_NEWGRF_PRESET_LIST_TIP :{BLACK}Load the selected preset
+STR_NEWGRF_PRESET_SAVE :{BLACK}Save preset
+STR_NEWGRF_PRESET_SAVE_TIP :{BLACK}Save the current list as a preset
+STR_NEWGRF_PRESET_SAVE_QUERY :{BLACK}Enter name for preset
+STR_NEWGRF_PRESET_DELETE :{BLACK}Delete preset
+STR_NEWGRF_PRESET_DELETE_TIP :{BLACK}Delete the currently selected preset
+STR_NEWGRF_ADD :{BLACK}Add
+STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list
+STR_NEWGRF_REMOVE :{BLACK}Remove
+STR_NEWGRF_REMOVE_TIP :{BLACK}Remove the selected NewGRF file from the list
+STR_NEWGRF_MOVEUP :{BLACK}Move Up
+STR_NEWGRF_MOVEUP_TIP :{BLACK}Move the selected NewGRF file up the list
+STR_NEWGRF_MOVEDOWN :{BLACK}Move Down
+STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move the selected NewGRF file down the list
+STR_NEWGRF_FILE_TIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters
+
+STR_NEWGRF_SET_PARAMETERS :{BLACK}Set parameters
+STR_NEWGRF_TOGGLE_PALETTE :{BLACK}Toggle palette
+STR_NEWGRF_TOGGLE_PALETTE_TIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
+STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes
+
+STR_CONTENT_INTRO_MISSING_BUTTON :{BLACK}Find missing content online
+STR_CONTENT_INTRO_MISSING_BUTTON_TIP :{BLACK}Check whether the missing content can be found online
+
+STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING}
+STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING}
+STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING}
+STR_NEWGRF_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING}
+STR_NEWGRF_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1}
+
+STR_NEWGRF_NO_INFO :{BLACK}No information available
+STR_NEWGRF_NOT_FOUND :{RED}Matching file not found
+STR_NEWGRF_DISABLED :{RED}Disabled
+
+STR_NEWGRF_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
+
+# NewGRF add window
+STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files
+STR_NEWGRF_ADD_FILE :{BLACK}Add to selection
+STR_NEWGRF_ADD_FILE_TIP :{BLACK}Add the selected NewGRF file to your configuration
+STR_NEWGRF_RESCAN_FILES :{BLACK}Rescan files
+STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Update the list of available NewGRF files
+
+# NewGRF (self) generated warnings/errors
+STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING}
+STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING}
+STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{RAW_STRING}
+STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{RAW_STRING}
+STR_NEWGRF_ERROR_VERSION_NUMBER :{SKIP}{STRING1} will not work with the TTDPatch version reported by OpenTTD.
+STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{SKIP}{STRING1} is for the {STRING1} version of TTD.
+STR_NEWGRF_ERROR_UNSET_SWITCH :{SKIP}{STRING1} is designed to be used with {STRING1}
+STR_NEWGRF_ERROR_INVALID_PARAMETER :{SKIP}Invalid parameter for {STRING1}: parameter {STRING1} ({NUM})
+STR_NEWGRF_ERROR_LOAD_BEFORE :{SKIP}{STRING1} must be loaded before {STRING1}.
+STR_NEWGRF_ERROR_LOAD_AFTER :{SKIP}{STRING1} must be loaded after {STRING1}.
+STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{SKIP}{STRING1} requires OpenTTD version {STRING1} or better.
+STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate
+STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded.
+STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs.
+STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite.
+STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property.
+STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID.
+STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
+STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries.
+
+# NewGRF related 'general' warnings
+STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
+STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
+STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
+
+STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
+STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
+STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
+STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
+
+# NewGRF 'it's broken' warnings
+STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
+STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
+STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
+
+STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information.
+STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
+STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback.
+
+# Sign list window
+STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
+
+# Sign window
+STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text
+STR_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
+STR_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
+
+STR_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
+
+# Town directory window
+STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns
+STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
+STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to centre view on town
+STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
+
+# Town view window
+STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
+STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City)
+STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
+STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
+STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
+STR_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
+STR_CARGO_FOR_TOWNGROWTH_REQUIRED :{SETX 20}{ORANGE}{STRING}{BLACK} required
+STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month
+STR_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
+STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centre the main view on town location
+STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority
+STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority
+STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Change town name
+
+STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expand
+STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Increase size of town
+STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Delete
+STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Delete this town completely
+
+STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town
+
+# Town local authority window
+STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority
+STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings:
+STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING}
+STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available:
+STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}List of things to do at this town - click on item for more details
+STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it
+STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above
+
+STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{WHITE}{STRING}{}{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
+STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{WHITE}{STRING}{}{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
+STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{WHITE}{STRING}{}{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
+STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Fund local road reconstruction
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY}
+STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Build statue of company owner
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{WHITE}{STRING}{}{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY}
+STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildings
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{WHITE}{STRING}{}{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY}
+STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{WHITE}{STRING}{}{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY}
+STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
+STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{WHITE}{STRING}{}{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY}
+STR_TOWN_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction)
+
+# Subsidies window
+STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
+STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking:
+STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} (by {DATE_SHORT})
+STR_SUBSIDIES_NONE :{ORANGE}None
+STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidised:
+STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
+STR_SUBSIDY_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town
+
+# Station list window
+STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to centre view on station
+STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item
+STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
+STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
+STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
+STR_STATION_LIST_NONE :{YELLOW}- None -
+STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
+STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
+STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
+
+# Station view window
+STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATIONFEATURES}
+STR_STATION_VIEW_WAITING_TITLE :{BLACK}Waiting: {WHITE}{STRING}
+STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO}
+STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION})
+
+STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts
+STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo
+STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}
+
+STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings
+STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings
+STR_STATION_VIEW_CARGO_RATINGS_TITLE :{BLACK}Local rating of transport service:
+STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
+
+############ range for rating starts
+STR_CARGO_RATING_APPALLING :Appalling
+STR_CARGO_RATING_VERY_POOR :Very Poor
+STR_CARGO_RATING_POOR :Poor
+STR_CARGO_RATING_MEDIOCRE :Mediocre
+STR_CARGO_RATING_GOOD :Good
+STR_CARGO_RATING_VERY_GOOD :Very Good
+STR_CARGO_RATING_EXCELLENT :Excellent
+STR_CARGO_RATING_OUTSTANDING :Outstanding
+############ range for rating ends
+
+STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location
+STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station
+
+STR_SCHEDULED_TRAINS_TIP :{BLACK}Show all trains which have this station on their schedule
+STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Show all road vehicles which have this station on their schedule
+STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all aircraft which have this station on their schedule
+STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule
+
+STR_QUERY_RENAME_STATION_CAPTION :Rename station/loading area
+
+# Waypoint/buoy view window
+STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on waypoint location
+STR_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
+STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on buoy location
+STR_CHANGE_BUOY_NAME :{BLACK}Change buoy name
+
+STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
+
+# Finances window
+STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM}
+STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income
+STR_FINANCES_YEAR :{WHITE}{NUM}
+STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
+STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
+STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
+STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Veh. Running Costs
+STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs
+STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs
+STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance
+STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Train Income
+STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Road Vehicle Income
+STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aircraft Income
+STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income
+STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest
+STR_FINANCES_SECTION_OTHER :{GOLD}Other
+STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY}
+STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY}
+STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
+STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
+STR_FINANCES_LOAN_TITLE :{WHITE}Loan
+STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY}
+STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY}
+STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY}
+STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
+STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {SKIP}{SKIP}{CURRENCY}
+STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
+
+# Company view
+STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
+STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENTNAME}{}{GOLD}(Manager)
+
+STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM}
+STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Colour Scheme:
+STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles:
+STR_TRAINS :{WHITE}{COMMA} train{P "" s}
+STR_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
+STR_AIRCRAFT :{WHITE}{COMMA} aircraft
+STR_SHIPS :{WHITE}{COMMA} ship{P "" s}
+STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None
+STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY}
+
+STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ
+STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ
+STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters / view company headquarters
+STR_RELOCATE_HQ :{BLACK}Relocate HQ
+STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
+
+STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face
+STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for manager
+STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Colour Scheme
+STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery
+STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name
+STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name
+STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Manager Name
+STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the manager's name
+
+STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company
+STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% share in company
+STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company
+STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company
+
+STR_QUERY_COMPANY_NAME_CAPTION :Company Name
+STR_QUERY_PRESIDENT_S_NAME_CAPTION :Manager's Name
+
+# Industry directory
+STR_INDUSTRYDIR_CAPTION :{WHITE}Industries
+STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
+STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
+STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY}
+STR_INDUSTRYDIR_LIST_CAPTION :{BLACK}Industry names - click on name to centre view on industry
+
+# Industry view
+STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
+STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month:
+STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported)
+STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre the main view on industry location
+
+############ range for requires starts
+STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}
+STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
+STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
+############ range for requires ends
+
+############ range for produces starts
+STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed:
+STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO}{STRING}{BLACK}
+STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}
+STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
+############ range for produces ends
+
+STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production
+
+# Vehicle lists
+STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING1} - {COMMA} Train{P "" s}
+STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING1} - {COMMA} Road Vehicle{P "" s}
+STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING1} - {COMMA} Ship{P "" s}
+STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING1} - {COMMA} Aircraft
+
+STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information
+STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information
+STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information
+STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
+
+STR_AVAILABLE_TRAINS :{BLACK}Available Trains
+STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
+STR_AVAILABLE_SHIPS :{BLACK}Available Ships
+STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
+STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
+
+STR_MANAGE_LIST :{BLACK}Manage list
+STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
+STR_REPLACE_VEHICLES :Replace vehicles
+STR_SEND_FOR_SERVICING :Send for Servicing
+
+STR_SEND_TRAIN_TO_DEPOT :Send to Depot
+STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
+STR_SEND_SHIP_TO_DEPOT :Send to Depot
+STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
+
+STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all the vehicles in the list
+STR_MASS_START_LIST_TIP :{BLACK}Click to start all the vehicles in the list
+
+# Group window
+STR_GROUP_ALL_TRAINS :All trains
+STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles
+STR_GROUP_ALL_SHIPS :All ships
+STR_GROUP_ALL_AIRCRAFTS :All aircraft
+
+STR_GROUP_DEFAULT_TRAINS :Ungrouped trains
+STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles
+STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
+STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
+
+STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}Groups - click on a group to list all vehicles of this group
+STR_GROUP_CREATE_TIP :{BLACK}Click to create a group
+STR_GROUP_DELETE_TIP :{BLACK}Delete the selected group
+STR_GROUP_RENAME_TIP :{BLACK}Rename the selected group
+STR_GROUP_REPLACE_PROTECTION_TIP :{BLACK}Click to protect this group from global autoreplace
+
+STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles
+STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles
+
+STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group
+
+
+# Build vehicle window
+STR_BUILD_VEHICLE_TRAIN_RAIL_CAPTION :{WHITE}New Rail Vehicles
+STR_BUILD_VEHICLE_TRAIN_ELRAIL_CAPTION :{WHITE}New Electric Rail Vehicles
+STR_BUILD_VEHICLE_TRAIN_MONORAIL_CAPTION :{WHITE}New Monorail Vehicles
+STR_BUILD_VEHICLE_TRAIN_MAGLEV_CAPTION :{WHITE}New Maglev Vehicles
+
+STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION :{WHITE}New Rail Vehicles
+STR_BUILD_VEHICLE_ROAD_VEHICLE_CAPTION :{WHITE}New Road Vehicles
+STR_BUILD_VEHICLE_SHIP_CAPTION :{WHITE}New Ships
+STR_BUILD_VEHICLE_AIRCRAFT_CAPTION :{WHITE}New Aircraft
+
+STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S}
+STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
+STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
+STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr
+STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING}
+STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years
+STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
+STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY}
+STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S})
+STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}
+STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO}, {CARGO}
+STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
+STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}
+STR_PURCHASE_INFO_ALL_TYPES :All cargo types
+STR_PURCHASE_INFO_ALL_BUT :All but {GOLD}
+STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
+
+STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information
+STR_BUILD_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information
+STR_BUILD_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list - click on ship for information
+STR_BUILD_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list - click on aircraft for information
+
+STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle
+STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle
+STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_BUTTON :{BLACK}Build Ship
+STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_BUTTON :{BLACK}Build Aircraft
+
+STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted train vehicle
+STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted road vehicle
+STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted ship
+STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted aircraft
+
+STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
+STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
+STR_BUILD_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename
+STR_BUILD_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename
+
+STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type
+STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type
+STR_BUILD_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
+STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
+
+STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
+STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
+STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
+STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type
+
+# Depot window
+STR_DEPOT_TRAIN_CAPTION :{WHITE}{TOWN} Train Depot
+STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} Road Vehicle Depot
+STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Ship Depot
+STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Aircraft Hangar
+
+STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{RAW_STRING}
+STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
+STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
+
+STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
+STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - click on vehicle for information
+STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - click on ship for information
+STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
+
+STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
+STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
+STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
+STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
+
+STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train
+
+STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot
+STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TIP :{BLACK}Sell all road vehicles in the depot
+STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sell all ships in the depot
+STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sell all aircraft in the hangar
+
+STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autoreplace all trains in the depot
+STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TIP :{BLACK}Autoreplace all road vehicles in the depot
+STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot
+STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar
+
+STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
+STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
+STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships
+STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft
+
+STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Build new train vehicle
+STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Build new road vehicle
+STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Build new ship
+STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Build new aircraft
+
+STR_CLONE_TRAIN :{BLACK}Clone Train
+STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
+STR_CLONE_SHIP :{BLACK}Clone Ship
+STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
+
+STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders
+STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders
+STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
+STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders
+
+STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location
+STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location
+STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location
+STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location
+
+STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Get a list of all trains with the current depot in their orders
+STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
+STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Get a list of all ships with the current depot in their orders
+STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
+
+STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Click to stop all the trains inside the depot
+STR_MASS_STOP_DEPOT_ROAD_VEHICLE_TIP :{BLACK}Click to stop all the road vehicles inside the depot
+STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Click to stop all the ships inside the depot
+STR_MASS_STOP_HANGAR_TIP :{BLACK}Click to stop all the aircraft inside the hangar
-############ end network gui strings
+STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Click to start all the trains inside the depot
+STR_MASS_START_DEPOT_ROAD_VEHICLE_TIP :{BLACK}Click to start all the road vehicles inside the depot
+STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Click to start all the ships inside the depot
+STR_MASS_START_HANGAR_TIP :{BLACK}Click to start all the aircraft inside the hangar
+
+STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
+
+# Engine preview window
+STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer
+STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
+STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railway locomotive
+STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
+STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
+STR_ENGINE_PREVIEW_SHIP :ship
+STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
+STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
+
+# Autoreplace window
+STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING}
+STR_VEHICLE_TRAIN :Train
+STR_VEHICLE_ROAD_VEHICLE :Road vehicle
+STR_VEHICLE_SHIP :Ship
+STR_VEHICLE_AIRCRAFT :Aircraft
+
+STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
+STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
+
+STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
+STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
+STR_NOT_REPLACING :{BLACK}Not replacing
+STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
+STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
+STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
+
+STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING}
+STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows
+STR_ENGINES :Engines
+STR_WAGONS :Wagons
+
+STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for
+STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
+STR_RAIL_VEHICLES :Rail Vehicles
+STR_ELRAIL_VEHICLES :Electrified Rail Vehicles
+STR_MONORAIL_VEHICLES :Monorail Vehicles
+STR_MAGLEV_VEHICLES :Maglev Vehicles
+
+STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
+STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
+
+
+# Unsorted
+STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
+STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
+STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
+STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY}
+STR_COMPANY_MONEY :{WHITE}{CURRENCY}
+STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required
+
+STR_ERROR_OWNED_BY :{WHITE}...owned by {STRING2}
+STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo
+STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information
+STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities
+STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo
+STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
+STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
+STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
+
+STR_COMPANY_SOMEONE :someone{SKIP}{SKIP}
+
+STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
+STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
+STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game
+
+STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message
+STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING1}
+STR_POPUP_CAUTION_CAPTION :{WHITE}Caution!
+STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this....
+STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area....
+
+STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
+
+STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
+STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
+STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
+STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
+STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window
+STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
+STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land
+STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
+STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
+STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
+
+############ range for service numbers starts
+STR_AGE :{COMMA} year{P "" s} ({COMMA})
+STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
+############ range for service numbers ends
+
+STR_VEHICLE_NAME_BUTTON :{BLACK}Name
+STR_VEHICLE_NAME_SMALL :{BLACK}{TINYFONT}{VEHICLE}
+
+STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}...too far from previous destination
+STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape
+STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property?
+STR_ERROR_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here...
+STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...too close to edge of map
+STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town
+STR_ERROR_SITE_UNSUITABLE :{WHITE}...site unsuitable
+STR_ERROR_TOO_MANY_TOWNS :{WHITE}...too many towns
+STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns
+STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map
+STR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
+STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
+STR_ERROR_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first
+STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town
+STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario?
+STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}...can only be built in towns with a population of at least 1200
+STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land
+
+STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
+STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
+
+STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
+STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
+
+STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
+
+STR_AUTOSAVE_FAILED :{WHITE}Autosave failed
+
+STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION}
+STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
+STR_NO_ORDERS :{LTBLUE}No orders
+STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
+
+STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list...
+STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list...
+STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - -
+
+STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
+STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied.
+STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit)
+
+STR_CONFIG_SETTING_QUERY_CAPT :{WHITE}Change setting value
+
+STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT}
+STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
+
+STR_GO_TO_WAYPOINT :Go via {WAYPOINT}
+STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
+
+STR_LANDINFO_WAYPOINT :Waypoint
+
+STR_WAYPOINT :{WHITE}Waypoint
+STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type
+
+STR_WAYPOINT_VIEWPORT :{WAYPOINT}
+STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WAYPOINT}
+
+STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
+STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
+STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
+
+STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario
+STR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}...no suitable town locations
+
+STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
+
+STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
+STR_LANDINFO_CANAL :Canal
+
+STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
+STR_LANDINFO_LOCK :Lock
+
+STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here...
+STR_LANDINFO_RIVER :River
+
+STR_BUOY_IS_IN_USE :{WHITE}...buoy is in use!
-##### PNG-MAP-Loader
+STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
+STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here...
+STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry
STR_PNGMAP_ERROR :{WHITE}Can't load landscape from PNG...
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found.
@@ -2015,7 +2761,6 @@ STR_PNGMAP_ERR_MISC :{WHITE}...somet
STR_BMPMAP_ERROR :{WHITE}Can't load landscape from BMP...
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type.
-##id 0x0800
STR_INCOME_FLOAT_COST_SMALL :{TINYFONT}{RED}Cost: {CURRENCY}
STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY}
STR_INCOME_FLOAT_INCOME_SMALL :{TINYFONT}{GREEN}Income: {CURRENCY}
@@ -2035,7 +2780,6 @@ STR_CLEAR_LAND_DESCRIPTION_FIELDS :Fields
STR_CLEAR_LAND_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land
STR_CLEAR_LAND_DESCRIPTION_DESERT :Desert
-##id 0x1000
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
@@ -2050,14 +2794,12 @@ STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :{WHITE}Railway
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :{WHITE}Electrified Railway Construction
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :{WHITE}Monorail Construction
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :{WHITE}Maglev Construction
-STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here...
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
-STR_BUILD_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it
STR_RAILROAD_TRACK :Railway track
STR_RAILROAD_TRAIN_DEPOT :Railway train depot
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company
@@ -2089,12 +2831,8 @@ STR_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a
STR_SELECT_STATION_TO_JOIN :{BLACK}Join station
STR_SELECT_WAYPOINT_TO_JOIN :{BLACK}Join waypoint
-
-
-##id 0x1800
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
-STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here...
@@ -2117,8 +2855,7 @@ STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't re
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station...
-##id 0x2000
-STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns
+
STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA})
STR_TOWN_LABEL :{WHITE}{TOWN}
STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
@@ -2126,106 +2863,22 @@ STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHIT
STR_SIGN_SMALL_BLACK :{TINYFONT}{BLACK}{SIGN}
STR_SIGN_SMALL_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
-STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
-STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City)
-STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
-STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this
-STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to centre view on town
-STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centre the main view on town location
-STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Change town name
-STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
-STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
-STR_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
-STR_CARGO_FOR_TOWNGROWTH_REQUIRED :{SETX 20}{ORANGE}{STRING}{BLACK} required
-STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month
-STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block
-STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block
-STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of flats
-STR_TOWN_BUILDING_NAME_CHURCH_1 :Church
-STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block
-STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses
-STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel
-STR_TOWN_BUILDING_NAME_STATUE_1 :Statue
-STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fountain
-STR_TOWN_BUILDING_NAME_PARK_1 :Park
-STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Office block
-STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Shops and offices
-STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern office building
-STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warehouse
-STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Office block
-STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium
-STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses
-STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority
-STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority
-STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority
-STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings:
-STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING}
-STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
-STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking:
-STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} (by {DATE_SHORT})
-STR_SUBSIDIES_NONE :{ORANGE}None
-STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidised:
-STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
STR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
-STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages
-STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses
-STR_TOWN_BUILDING_NAME_FLATS_1 :Flats
-STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block
-STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices
-STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices
-STR_TOWN_BUILDING_NAME_THEATER_1 :Theatre
-STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium
-STR_TOWN_BUILDING_NAME_OFFICES_1 :Offices
-STR_TOWN_BUILDING_NAME_HOUSES_2 :Houses
-STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema
-STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shopping mall
-STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it
-STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}List of things to do at this town - click on item for more details
-STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above
-STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available:
-STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
-STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
-STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
-STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Fund local road reconstruction
-STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Build statue of company owner
-STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildings
-STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
-STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
-STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{WHITE}{STRING}{}{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
-STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{WHITE}{STRING}{}{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
-STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{WHITE}{STRING}{}{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
-STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY}
-STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{WHITE}{STRING}{}{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY}
-STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{WHITE}{STRING}{}{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY}
-STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{WHITE}{STRING}{}{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY}
-STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{WHITE}{STRING}{}{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY}
-STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
-STR_TOWN_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction)
-STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo
-STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees
-STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House
-STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank
-##id 0x2800
-STR_PLANT_TREE_CAPTION :{WHITE}Trees
STR_ERROR_TREE_ALREADY_HERE :{WHITE}...tree already here
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
-STR_SIGN_WHITE :{WHITE}{SIGN}
STR_ERROR_TOO_MANY_SIGNS :{WHITE}...too many signs
STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here...
STR_SIGN_DEFAULT :Sign
-STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
-STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant
STR_TREE_NAME_TREES :Trees
STR_TREE_NAME_RAINFOREST :Rainforest
STR_TREE_NAME_CACTUS_PLANTS :Cactus Plants
-##id 0x3000
STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railway station
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint
@@ -2235,52 +2888,18 @@ STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint
-STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATIONFEATURES}
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first
-STR_QUERY_RENAME_STATION_CAPTION :Rename station/loading area
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
-STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings
-STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts
-STR_STATION_VIEW_CARGO_RATINGS_TITLE :{BLACK}Local rating of transport service:
-
-############ range for rating starts
-STR_CARGO_RATING_APPALLING :Appalling
-STR_CARGO_RATING_VERY_POOR :Very Poor
-STR_CARGO_RATING_POOR :Poor
-STR_CARGO_RATING_MEDIOCRE :Mediocre
-STR_CARGO_RATING_GOOD :Good
-STR_CARGO_RATING_VERY_GOOD :Very Good
-STR_CARGO_RATING_EXCELLENT :Excellent
-STR_CARGO_RATING_OUTSTANDING :Outstanding
-############ range for rating ends
-
-### station view strings
-STR_SCHEDULED_TRAINS_TIP :{BLACK}Show all trains which have this station on their schedule
-STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Show all road vehicles which have this station on their schedule
-STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all aircraft which have this station on their schedule
-STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule
-STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish lorry station first
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger tram station first
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight tram station first
-STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
-STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
-STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
-STR_STATION_LIST_NONE :{YELLOW}- None -
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first
-STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location
-STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on waypoint location
-STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on buoy location
-STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings
-STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station
-STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo
-STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to centre view on station
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport
STR_STATION_SIGN :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
@@ -2294,13 +2913,10 @@ STR_STATION_DESCRIPTION_BUOY :Buoy
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}...buoy in the way
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out
STR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nonuniform stations disabled
-STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item
-STR_UNDEFINED :(undefined string)
STR_STAT_CLASS_DFLT :Default station
STR_STAT_CLASS_WAYP :Waypoints
-##id 0x3800
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
STR_WATER_DESCRIPTION_WATER :Water
@@ -2310,11 +2926,6 @@ STR_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
-##id 0x4000
-STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
-STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
-STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
-STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete
STR_DEFAULT_SAVEGAME_NAME :{COMPANY}, {STRING1}
STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME :Spectator, {SKIP}{STRING1}
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free
@@ -2328,588 +2939,8 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is mad
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
-STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files
-STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game
-STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game
-STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
STR_NETWORK_SERVER_RANDOM_GAME :Generate random new game
-STR_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
-STR_SAVE_OSKTITLE :{BLACK}Enter a name for the savegame
-
-##id 0x4800
-STR_OBJECT_IN_THE_WAY :{WHITE}{STRING} in the way
-STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
-STR_INDUSTRY_NAME_COAL_MINE :Coal Mine
-STR_INDUSTRY_NAME_POWER_STATION :Power Station
-STR_INDUSTRY_NAME_SAWMILL :Sawmill
-STR_INDUSTRY_NAME_FOREST :Forest
-STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery
-STR_INDUSTRY_NAME_OIL_RIG :Oil Rig
-STR_INDUSTRY_NAME_FACTORY :Factory
-STR_INDUSTRY_NAME_PRINTING_WORKS :Printing Works
-STR_INDUSTRY_NAME_STEEL_MILL :Steel Mill
-STR_INDUSTRY_NAME_FARM :Farm
-STR_INDUSTRY_NAME_COPPER_ORE_MINE :Copper Ore Mine
-STR_INDUSTRY_NAME_OIL_WELLS :Oil Wells
-STR_INDUSTRY_NAME_BANK :Bank
-STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Food Processing Plant
-STR_INDUSTRY_NAME_PAPER_MILL :Paper Mill
-STR_INDUSTRY_NAME_GOLD_MINE :Gold Mine
-STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank
-STR_INDUSTRY_NAME_DIAMOND_MINE :Diamond Mine
-STR_INDUSTRY_NAME_IRON_ORE_MINE :Iron Ore Mine
-STR_INDUSTRY_NAME_FRUIT_PLANTATION :Fruit Plantation
-STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantation
-STR_INDUSTRY_NAME_WATER_SUPPLY :Water Supply
-STR_INDUSTRY_NAME_WATER_TOWER :Water Tower
-STR_INDUSTRY_NAME_FACTORY_2 :Factory
-STR_INDUSTRY_NAME_FARM_2 :Farm
-STR_INDUSTRY_NAME_LUMBER_MILL :Lumber Mill
-STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Candyfloss Forest
-STR_INDUSTRY_NAME_CANDY_FACTORY :Sweet Factory
-STR_INDUSTRY_NAME_BATTERY_FARM :Battery Farm
-STR_INDUSTRY_NAME_COLA_WELLS :Cola Wells
-STR_INDUSTRY_NAME_TOY_SHOP :Toy Shop
-STR_INDUSTRY_NAME_TOY_FACTORY :Toy Factory
-STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastic Fountains
-STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Fizzy Drink Factory
-STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Bubble Generator
-STR_INDUSTRY_NAME_TOFFEE_QUARRY :Toffee Quarry
-STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine
-
-############ range for requires starts
-STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}
-STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
-STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
-############ range for requires ends
-
-############ range for produces starts
-STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed:
-STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO}{STRING}{BLACK}
-STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}
-STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
-############ range for produces ends
-
-STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month:
-STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported)
-STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre the main view on industry location
-STR_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY}
-STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
-STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line
-STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map
-
-##id 0x5000
-STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
-STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
-STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
-STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
-STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
-STR_ERROR_CANNOT_START_AND_END_ON :{WHITE}Can't start and end in the same spot
-STR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
-STR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
-STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
-STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
-STR_BUILD_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
-STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
-STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
-STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
-STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete
-STR_BRIDGE_NAME_WOODEN :Wooden
-STR_BRIDGE_NAME_CONCRETE :Concrete
-STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel
-STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
-STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
-STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
-STR_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel
-STR_TUNNEL_DESCRIPTION_ROAD :Road tunnel
-STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
-STR_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE :Steel girder rail bridge
-STR_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge
-STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge
-STR_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge
-STR_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge
-STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge
-STR_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge
-STR_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge
-STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge
-STR_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge
-STR_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge
-STR_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge
-STR_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge
-##id 0x5800
-STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way
-STR_UNMOVABLE_DESCRIPTION_TRANSMITTER :Transmitter
-STR_UNMOVABLE_DESCRIPTION_LIGHTHOUSE :Lighthouse
-STR_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS :Company Headquarters
-STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way
-STR_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land
-STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
-STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}...you already own it!
-
-
-############ WARNING, using range 0x6000 for strings that are stored in the savegame
-############ These strings may never get a new id, or savegames will break!
-##id 0x6000
-STR_SV_EMPTY :
-STR_SV_UNNAMED :Unnamed
-STR_SV_TRAIN_NAME :Train {COMMA}
-STR_SV_ROAD_VEHICLE_NAME :Road Vehicle {COMMA}
-STR_SV_SHIP_NAME :Ship {COMMA}
-STR_SV_AIRCRAFT_NAME :Aircraft {COMMA}
-
-STR_SV_STNAME :{STRING1}
-STR_SV_STNAME_NORTH :{STRING1} North
-STR_SV_STNAME_SOUTH :{STRING1} South
-STR_SV_STNAME_EAST :{STRING1} East
-STR_SV_STNAME_WEST :{STRING1} West
-STR_SV_STNAME_CENTRAL :{STRING1} Central
-STR_SV_STNAME_TRANSFER :{STRING1} Transfer
-STR_SV_STNAME_HALT :{STRING1} Halt
-STR_SV_STNAME_VALLEY :{STRING1} Valley
-STR_SV_STNAME_HEIGHTS :{STRING1} Heights
-STR_SV_STNAME_WOODS :{STRING1} Woods
-STR_SV_STNAME_LAKESIDE :{STRING1} Lakeside
-STR_SV_STNAME_EXCHANGE :{STRING1} Exchange
-STR_SV_STNAME_AIRPORT :{STRING1} Airport
-STR_SV_STNAME_OILFIELD :{STRING1} Oilfield
-STR_SV_STNAME_MINES :{STRING1} Mines
-STR_SV_STNAME_DOCKS :{STRING1} Docks
-STR_SV_STNAME_BUOY :{STRING2}
-STR_SV_STNAME_WAYPOINT :{STRING2}
-##id 0x6020
-STR_SV_STNAME_ANNEXE :{STRING1} Annexe
-STR_SV_STNAME_SIDINGS :{STRING1} Sidings
-STR_SV_STNAME_BRANCH :{STRING1} Branch
-STR_SV_STNAME_UPPER :Upper {STRING1}
-STR_SV_STNAME_LOWER :Lower {STRING1}
-STR_SV_STNAME_HELIPORT :{STRING1} Heliport
-STR_SV_STNAME_FOREST :{STRING1} Forest
-STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM}
-
-############ end of savegame specific region!
-
-##id 0x6800
-STR_DIFFICULTY_LEVEL_CAPTION :{WHITE}Difficulty Level
-STR_OPTIONS_SAVE_CHANGES :{BLACK}Save
-
-############ range for difficulty levels starts
-STR_DIFFICULTY_LEVEL_EASY :{BLACK}Easy
-STR_DIFFICULTY_LEVEL_MEDIUM :{BLACK}Medium
-STR_DIFFICULTY_LEVEL_HARD :{BLACK}Hard
-STR_DIFFICULTY_LEVEL_CUSTOM :{BLACK}Custom
-############ range for difficulty levels ends
-
-############ range for difficulty settings starts
-STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
-STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY}
-STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}%
-STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING}
-STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
-############ range for difficulty settings ends
-
-STR_NONE :None
-STR_NUM_VERY_LOW :Very low
-STR_NUM_LOW :Low
-STR_NUM_NORMAL :Normal
-STR_NUM_HIGH :High
-STR_NUM_CUSTOM :Custom
-STR_AI_SPEED_VERY_SLOW :Very Slow
-STR_AI_SPEED_SLOW :Slow
-STR_AI_SPEED_MEDIUM :Medium
-STR_AI_SPEED_FAST :Fast
-STR_AI_SPEED_VERY_FAST :Very Fast
-STR_SEA_LEVEL_VERY_LOW :Very Low
-STR_SEA_LEVEL_LOW :Low
-STR_SEA_LEVEL_MEDIUM :Medium
-STR_SEA_LEVEL_HIGH :High
-STR_DISASTER_NONE :None
-STR_DISASTER_REDUCED :Reduced
-STR_DISASTER_NORMAL :Normal
-STR_SUBSIDY_X1_5 :x1.5
-STR_SUBSIDY_X2 :x2
-STR_SUBSIDY_X3 :x3
-STR_SUBSIDY_X4 :x4
-STR_TERRAIN_TYPE_VERY_FLAT :Very Flat
-STR_TERRAIN_TYPE_FLAT :Flat
-STR_TERRAIN_TYPE_HILLY :Hilly
-STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
-STR_ECONOMY_STEADY :Steady
-STR_ECONOMY_FLUCTUATING :Fluctuating
-STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations
-STR_REVERSE_AT_END_OF_LINE_ONLY :At end of line only
-STR_DISASTERS_OFF :Off
-STR_DISASTERS_ON :On
-STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON :{BLACK}Show hi-score chart
-STR_CITY_APPROVAL_PERMISSIVE :Permissive
-STR_CITY_APPROVAL_TOLERANT :Tolerant
-STR_CITY_APPROVAL_HOSTILE :Hostile
-
-##id 0x7000
-STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
-STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face
-STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Colour Scheme
-STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Colour Scheme:
-STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name
-STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Manager Name
-STR_QUERY_COMPANY_NAME_CAPTION :Company Name
-STR_QUERY_PRESIDENT_S_NAME_CAPTION :Manager's Name
-STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
-STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name...
-STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM}
-STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income
-STR_FINANCES_YEAR :{WHITE}{NUM}
-STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
-STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
-STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
-STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Veh. Running Costs
-STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs
-STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs
-STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance
-STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Train Income
-STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Road Vehicle Income
-STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aircraft Income
-STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income
-STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest
-STR_FINANCES_SECTION_OTHER :{GOLD}Other
-STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY}
-STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY}
-STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
-STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANYNUM}
-STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
-STR_FINANCES_LOAN_TITLE :{WHITE}Loan
-STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY}
-STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY}
-STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY}
-STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {SKIP}{SKIP}{CURRENCY}
-STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY}
-STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
-STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay
-STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY} required
-STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
-STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
-STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for manager
-STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery
-STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the manager's name
-STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name
-STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
-STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
-STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENTNAME}{}{GOLD}(Manager)
-STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM}
-STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles:
-STR_TRAINS :{WHITE}{COMMA} train{P "" s}
-STR_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
-STR_AIRCRAFT :{WHITE}{COMMA} aircraft
-STR_SHIPS :{WHITE}{COMMA} ship{P "" s}
-STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None
-STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(Manager)
-STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}?
-STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
-STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ
-STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters / view company headquarters
-STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
-STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
-STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ
-STR_RELOCATE_HQ :{BLACK}Relocate HQ
-STR_COMPANY_JOIN :{BLACK}Join
-STR_COMPANY_JOIN_TIP :{BLACK}Join and play as this company
-STR_COMPANY_PASSWORD :{BLACK}Password
-STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining.
-STR_SET_COMPANY_PASSWORD :{BLACK}Set company password
-STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
-STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password
-STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password
-STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password
-STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies
-STR_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
-STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY}
-STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company
-STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% share in company
-STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company
-STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company
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-##id 0x8000
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Steam)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Steam)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Electric)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Electric)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Electric)
-STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Electric)
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passenger Carriage
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Mail Van
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Coal Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Oil Tanker
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Livestock Van
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goods Van
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Grain Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Wood Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Iron Ore Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Steel Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Armoured Van
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Food Van
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Paper Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Water Tanker
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Fruit Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Rubber Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Sugar Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Candyfloss Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Toffee Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Bubble Van
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cola Tanker
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Sweet Van
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Toy Van
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Battery Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastic Truck
-STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Electric)
-STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
-STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passenger Carriage
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Mail Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Coal Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Oil Tanker
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Livestock Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goods Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Grain Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Wood Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Iron Ore Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Steel Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Armoured Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Food Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Paper Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Water Tanker
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Fruit Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Rubber Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Sugar Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Candyfloss Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Toffee Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Bubble Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cola Tanker
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Sweet Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Toy Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Battery Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastic Truck
-STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
-STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
-STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
-STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
-STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passenger Carriage
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Mail Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Coal Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Oil Tanker
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Livestock Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goods Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Grain Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Wood Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Iron Ore Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Steel Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Armoured Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Food Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Paper Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Copper Ore Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Water Tanker
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Fruit Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Rubber Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Sugar Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Candyfloss Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Toffee Hopper
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Bubble Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cola Tanker
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Sweet Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Toy Van
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
-STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastic Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus
-STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
-STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus
-STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
-STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
-STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
-STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
-STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Coal Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Coal Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Coal Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Mail Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Mail Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Mail Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker
-STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Oil Tanker
-STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Oil Tanker
-STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van
-STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Livestock Van
-STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
-STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goods Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goods Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Grain Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Grain Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Wood Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Wood Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Steel Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Steel Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Steel Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Armoured Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Armoured Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Armoured Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Food Van
-STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Food Van
-STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Food Van
-STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Paper Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Paper Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Paper Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Water Tanker
-STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Water Tanker
-STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Water Tanker
-STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Fruit Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Rubber Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Rubber Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
-STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
-STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
-STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
-STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
-STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Oil Tanker
-STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
-STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passenger Ferry
-STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passenger Ferry
-STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
-STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
-STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
-STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Cargo ship
-STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship
-STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship
-STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship
-STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52
-STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count
-STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart
-STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan
-STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3
-STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8
-STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9
-STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80
-STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10
-STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11
-STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11
-STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100
-STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200
-STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300
-STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
-STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
-STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
-STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
-STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
-STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
-STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
-STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
-STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
-STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
-STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
-STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
-STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
-STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6
-STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7
-STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700
-STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2
-STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200
-STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000
-STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100
-STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500
-STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1
-STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1
-STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer
-STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter
-STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter
-STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter
-STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer
-STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
-STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railway locomotive
-STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
-STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
-STR_ENGINE_PREVIEW_SHIP :ship
-STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
-STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
-
-##id 0x8800
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
STR_ORDER :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_ORDER_SELECTED :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
@@ -3088,8 +3119,6 @@ STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't re
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Can't reverse direction of vehicles consisting of multiple units...
STR_CLEAR_TIME :{BLACK}Clear Time
STR_RESET_LATENESS :{BLACK}Reset Late Counter
-STR_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
-STR_CHANGE_BUOY_NAME :{BLACK}Change buoy name
STR_TRAIN_STOPPING :{RED}Stopping
STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
@@ -3113,19 +3142,13 @@ STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This tim
STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
-##id 0x9000
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}...must be stopped inside a road vehicle depot
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around
STR_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE}
-STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{RAW_STRING}
-STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
-STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around...
-
-##id 0x9800
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ship must be stopped in depot
@@ -3136,7 +3159,6 @@ STR_REFIT_TITLE :{GOLD}Select ca
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_REFITTABLE :(refittable)
-##id 0xA000
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar
@@ -3145,128 +3167,82 @@ STR_ORDER_STATION_SMALL :{TINYFONT}{BLAC
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
-##id 0xB000
-STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been
-STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
-STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
-
-STR_TILEDESC_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
-STR_TILEDESC_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
-STR_TILEDESC_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
-
-STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF settings
-STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes
-STR_NEWGRF_TOGGLE_PALETTE :{BLACK}Toggle palette
-STR_NEWGRF_TOGGLE_PALETTE_TIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
-STR_NEWGRF_SET_PARAMETERS :{BLACK}Set parameters
-STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING}
-STR_NEWGRF_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING}
-STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING}
-STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING}
-STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
-
-STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING}
-STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING}
-STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{RAW_STRING}
-STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{RAW_STRING}
-STR_NEWGRF_ERROR_VERSION_NUMBER :{SKIP}{STRING1} will not work with the TTDPatch version reported by OpenTTD.
-STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{SKIP}{STRING1} is for the {STRING1} version of TTD.
-STR_NEWGRF_ERROR_UNSET_SWITCH :{SKIP}{STRING1} is designed to be used with {STRING1}
-STR_NEWGRF_ERROR_INVALID_PARAMETER :{SKIP}Invalid parameter for {STRING1}: parameter {STRING1} ({NUM})
-STR_NEWGRF_ERROR_LOAD_BEFORE :{SKIP}{STRING1} must be loaded before {STRING1}.
-STR_NEWGRF_ERROR_LOAD_AFTER :{SKIP}{STRING1} must be loaded after {STRING1}.
-STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{SKIP}{STRING1} requires OpenTTD version {STRING1} or better.
-STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate
-STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded.
-STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs.
-STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite.
-STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property.
-STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID.
-STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
-STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries.
-
-STR_NEWGRF_PRESET_LIST_TIP :{BLACK}Load the selected preset
-STR_NEWGRF_PRESET_SAVE :{BLACK}Save preset
-STR_NEWGRF_PRESET_SAVE_TIP :{BLACK}Save the current list as a preset
-STR_NEWGRF_PRESET_SAVE_QUERY :{BLACK}Enter name for preset
-STR_NEWGRF_PRESET_DELETE :{BLACK}Delete preset
-STR_NEWGRF_PRESET_DELETE_TIP :{BLACK}Delete the currently selected preset
-STR_NEWGRF_ADD :{BLACK}Add
-STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list
-STR_NEWGRF_REMOVE :{BLACK}Remove
-STR_NEWGRF_REMOVE_TIP :{BLACK}Remove the selected NewGRF file from the list
-STR_NEWGRF_MOVEUP :{BLACK}Move Up
-STR_NEWGRF_MOVEUP_TIP :{BLACK}Move the selected NewGRF file up the list
-STR_NEWGRF_MOVEDOWN :{BLACK}Move Down
-STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move the selected NewGRF file down the list
-STR_NEWGRF_FILE_TIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters
-STR_NEWGRF_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1}
-STR_NEWGRF_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
-STR_NEWGRF_NO_INFO :{BLACK}No information available
-
-STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files
-STR_NEWGRF_ADD_FILE :{BLACK}Add to selection
-STR_NEWGRF_ADD_FILE_TIP :{BLACK}Add the selected NewGRF file to your configuration
-STR_NEWGRF_RESCAN_FILES :{BLACK}Rescan files
-STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Update the list of available NewGRF files
-STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
+STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
+STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name...
+STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY}
+STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
+STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay
+STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY} required
+STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
+STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
+STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}?
+STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
+STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
+STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(Manager)
+STR_COMPANY_JOIN :{BLACK}Join
+STR_COMPANY_JOIN_TIP :{BLACK}Join and play as this company
+STR_COMPANY_PASSWORD :{BLACK}Password
+STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining.
+STR_SET_COMPANY_PASSWORD :{BLACK}Set company password
+STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
+STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password
+STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password
+STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password
+STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies
+STR_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
+STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
+STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company...
+STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY})
+STR_PROTECTED :{WHITE}This company is not old enough to trade shares yet...
-STR_NEWGRF_NOT_FOUND :{RED}Matching file not found
-STR_NEWGRF_DISABLED :{RED}Disabled
-STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
+STR_OBJECT_IN_THE_WAY :{WHITE}{STRING} in the way
+STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
+STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line
+STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map
-STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
-STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
-STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
-STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
+STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
+STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
+STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
+STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
+STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
+STR_ERROR_CANNOT_START_AND_END_ON :{WHITE}Can't start and end in the same spot
+STR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
+STR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
+STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
+STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
+STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
+STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
+STR_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel
+STR_TUNNEL_DESCRIPTION_ROAD :Road tunnel
+STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
+STR_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE :Steel girder rail bridge
+STR_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge
+STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge
+STR_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge
+STR_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge
+STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge
+STR_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge
+STR_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge
+STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge
+STR_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge
+STR_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge
+STR_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge
+STR_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge
-STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
-STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
-STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
+STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way
+STR_UNMOVABLE_DESCRIPTION_TRANSMITTER :Transmitter
+STR_UNMOVABLE_DESCRIPTION_LIGHTHOUSE :Lighthouse
+STR_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS :Company Headquarters
+STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way
+STR_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land
+STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
+STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}...you already own it!
-STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information.
-STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
-STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback.
+STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been
+STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed.
-STR_CURRENCY_WINDOW :{WHITE}Custom currency
-STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{0:CURRENCY} = £ {1:COMMA}
-STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{2:RAW_STRING}
-STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{3:RAW_STRING}
-STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{4:RAW_STRING}
-STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{5:NUM}
-STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never
-STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{6:CURRENCY}
-STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter
-STR_TOOLTIP_DECREASE_EXCHANGE_RATE :{BLACK}Decrease the amount of your currency for one Pound (£)
-STR_TOOLTIP_INCREASE_EXCHANGE_RATE :{BLACK}Increase the amount of your currency for one Pound (£)
-STR_TOOLTIP_SET_EXCHANGE_RATE :{BLACK}Set the exchange rate of your currency for one Pound (£)
-STR_TOOLTIP_SET_CUSTOM_CURRENCY_SEPARATOR :{BLACK}Set the separator for your currency
-STR_TOOLTIP_SET_CUSTOM_CURRENCY_PREFIX :{BLACK}Set the prefix string for your currency
-STR_TOOLTIP_SET_CUSTOM_CURRENCY_SUFFIX :{BLACK}Set the suffix string for your currency
-STR_TOOLTIP_DECREASE_CUSTOM_CURRENCY_TO_EURO :{BLACK}Switch to Euro earlier
-STR_TOOLTIP_INCREASE_CUSTOM_CURRENCY_TO_EURO :{BLACK}Switch to Euro later
-STR_TOOLTIP_SET_CUSTOM_CURRENCY_TO_EURO :{BLACK}Set the year to switch to Euro
-STR_TOOLTIP_CUSTOM_CURRENCY_PREVIEW :{BLACK}10000 Pound (£) in your currency
-
-STR_TRAIN :{BLACK}{TRAIN}
-STR_BUS :{BLACK}{BUS}
-STR_LORRY :{BLACK}{LORRY}
-STR_PLANE :{BLACK}{PLANE}
-STR_SHIP :{BLACK}{SHIP}
-
-############ Vehicle lists
-STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information
-STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information
-STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information
-STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
-
-STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING1} - {COMMA} Train{P "" s}
-STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING1} - {COMMA} Road Vehicle{P "" s}
-STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING1} - {COMMA} Ship{P "" s}
-STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING1} - {COMMA} Aircraft
-
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule
@@ -3285,11 +3261,6 @@ STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select t
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry
-STR_DEPOT_TRAIN_CAPTION :{WHITE}{TOWN} Train Depot
-STR_DEPOT_ROAD_VEHICLE_CAPTION :{WHITE}{TOWN} Road Vehicle Depot
-STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Ship Depot
-STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Aircraft Hangar
-
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship
@@ -3388,185 +3359,18 @@ STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
-
-STR_CLONE_TRAIN :{BLACK}Clone Train
-STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
-STR_CLONE_SHIP :{BLACK}Clone Ship
-STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
-
STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
-STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders
-STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders
-STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
-STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders
-
-STR_BUILD_VEHICLE_TRAIN_RAIL_CAPTION :{WHITE}New Rail Vehicles
-STR_BUILD_VEHICLE_TRAIN_ELRAIL_CAPTION :{WHITE}New Electric Rail Vehicles
-STR_BUILD_VEHICLE_TRAIN_MONORAIL_CAPTION :{WHITE}New Monorail Vehicles
-STR_BUILD_VEHICLE_TRAIN_MAGLEV_CAPTION :{WHITE}New Maglev Vehicles
-
-STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION :{WHITE}Rail Vehicles
-STR_BUILD_VEHICLE_ROAD_VEHICLE_CAPTION :{WHITE}New Road Vehicles
-STR_BUILD_VEHICLE_SHIP_CAPTION :{WHITE}New Ships
-STR_BUILD_VEHICLE_AIRCRAFT_CAPTION :{WHITE}New Aircraft
-
-STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle
-STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle
-STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_BUTTON :{BLACK}Build Ship
-STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_BUTTON :{BLACK}Build Aircraft
-
-STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information
-STR_BUILD_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information
-STR_BUILD_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list - click on ship for information
-STR_BUILD_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list - click on aircraft for information
-
-STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted train vehicle
-STR_BUILD_VEHICLE_ROAD_VEHICLE_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted road vehicle
-STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted ship
-STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted aircraft
-
-STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
-STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
-STR_BUILD_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename
-STR_BUILD_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename
-
-STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type
-STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type
-STR_BUILD_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
-STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
-
-STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
-STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
-STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
-STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type
-
-STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
-STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
-STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships
-STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft
-
-STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
-STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - click on vehicle for information
-STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - click on ship for information
-STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
-
-STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Build new train vehicle
-STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Build new road vehicle
-STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Build new ship
-STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Build new aircraft
-
-STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
-STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
-STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
-STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
-
-STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location
-STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location
-STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location
-STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location
-
-
-### depot strings
-STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
-STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot
-STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TIP :{BLACK}Sell all road vehicles in the depot
-STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sell all ships in the depot
-STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sell all aircraft in the hangar
-
-STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Get a list of all trains with the current depot in their orders
-STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
-STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Get a list of all ships with the current depot in their orders
-STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
-
-STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autoreplace all trains in the depot
-STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TIP :{BLACK}Autoreplace all road vehicles in the depot
-STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot
-STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar
-
-STR_AVAILABLE_TRAINS :{BLACK}Available Trains
-STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
-STR_AVAILABLE_SHIPS :{BLACK}Available Ships
-STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
-
-STR_SEND_TRAIN_TO_DEPOT :Send to Depot
-STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
-STR_SEND_SHIP_TO_DEPOT :Send to Depot
-STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
-
-STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING}
-STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
-STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
-STR_NOT_REPLACING :{BLACK}Not replacing
-STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
-STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
-STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
-STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
-STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
-STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for
-STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
-STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
-STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
-STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING}
-STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows
-
STR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
STR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
STR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
STR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
-STR_ENGINES :Engines
-STR_WAGONS :Wagons
-
-STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Click to stop all the trains inside the depot
-STR_MASS_STOP_DEPOT_ROAD_VEHICLE_TIP :{BLACK}Click to stop all the road vehicles inside the depot
-STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Click to stop all the ships inside the depot
-STR_MASS_STOP_HANGAR_TIP :{BLACK}Click to stop all the aircraft inside the hangar
-
-STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Click to start all the trains inside the depot
-STR_MASS_START_DEPOT_ROAD_VEHICLE_TIP :{BLACK}Click to start all the road vehicles inside the depot
-STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Click to start all the ships inside the depot
-STR_MASS_START_HANGAR_TIP :{BLACK}Click to start all the aircraft inside the hangar
-
-STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all the vehicles in the list
-STR_MASS_START_LIST_TIP :{BLACK}Click to start all the vehicles in the list
-
-STR_SHORT_DATE :{WHITE}{DATE_TINY}
-STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
-
-############ Lists rail types
-
-STR_RAIL_VEHICLES :Rail Vehicles
-STR_ELRAIL_VEHICLES :Electrified Rail Vehicles
-STR_MONORAIL_VEHICLES :Monorail Vehicles
-STR_MAGLEV_VEHICLES :Maglev Vehicles
-
-############ End of list of rail types
-
-STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA}
-
-STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S}
-STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
-STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
-STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr
-STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING}
-STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years
-STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
-STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY}
-STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S})
-STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}
-STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO}, {CARGO}
-STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
-STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}
-STR_PURCHASE_INFO_ALL_TYPES :All cargo types
-STR_PURCHASE_INFO_ALL_BUT :All but {GOLD}
-STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
-
########### For showing numbers in widgets
STR_NUM_1 :{BLACK}{SKIP}{NUM}
@@ -3575,74 +3379,9 @@ STR_NUM_3 :{BLACK}{SKIP}{S
########### String for New Landscape Generator
-STR_GENERATE :{WHITE}Generate
-STR_RANDOM :{BLACK}Randomise
-STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
-STR_WORLD_GENERATION_CAPTION :{WHITE}World generation
-STR_RANDOM_SEED :{BLACK}Random Seed:
-STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
-STR_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed
-STR_LAND_GENERATOR :{BLACK}Land generator:
-STR_TREE_PLACER :{BLACK}Tree algorithm:
-STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
-STR_TERRAIN_TYPE :{BLACK}Terrain type:
-STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
-STR_SMOOTHNESS :{BLACK}Smoothness:
-STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
-STR_DATE :{BLACK}Date:
-STR_NUMBER_OF_TOWNS :{BLACK}No. of towns:
-STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
-STR_GENERATE_DATE :{BLACK}{DATE_LONG}
-STR_SNOW_LINE_UP :{BLACK}Move the snow line height one up
-STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
-STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
-STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
-STR_HEIGHTMAP_NAME :{BLACK}Heightmap name:
-STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM}
-STR_GENERATION_WORLD :{WHITE}Generating world...
-STR_GENERATION_ABORT :{BLACK}Abort
-STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation
-STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation?
-STR_PROGRESS :{WHITE}{NUM}% complete
-STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
-STR_WORLD_GENERATION :{BLACK}World generation
-STR_TREE_GENERATION :{BLACK}Tree generation
-STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation
-STR_CLEARING_TILES :{BLACK}Rough and rocky area generation
-STR_SETTINGUP_GAME :{BLACK}Setting up game
-STR_PREPARING_TILELOOP :{BLACK}Running tile-loop
-STR_PREPARING_GAME :{BLACK}Preparing game
STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom
-STR_SE_FLAT_WORLD :{WHITE}Flat land
-STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land
-STR_SE_RANDOM_LAND :{WHITE}Random land
-STR_SE_NEW_WORLD :{BLACK}Create new scenario
-STR_SE_CAPTION :{WHITE}Scenario type
-STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
-STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
-STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
-STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
-
-# Strings for map borders at game generation
-STR_BORDER_TYPE :{BLACK}Map edges:
-STR_NORTHWEST :{BLACK}Northwest
-STR_NORTHEAST :{BLACK}Northeast
-STR_SOUTHEAST :{BLACK}Southeast
-STR_SOUTHWEST :{BLACK}Southwest
-STR_BORDER_FREEFORM :{BLACK}Freeform
-STR_BORDER_WATER :{BLACK}Water
-STR_BORDER_RANDOM :{BLACK}Random
-STR_BORDER_RANDOMIZE :{BLACK}Random
-STR_BORDER_MANUAL :{BLACK}Manual
-
-############ Tooltip measurment
-
-STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
-STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
-STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m
-STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m
STR_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}
STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...this is a town owned road
@@ -3656,20 +3395,6 @@ STR_PERCENT_UP_DOWN_SMALL :{TINYFONT}{WHIT
STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UPARROW}{DOWNARROW}
##### Mass Order
-STR_GROUP_TINY_NAME :{TINYFONT}{GROUP}
-STR_GROUP_ALL_TRAINS :All trains
-STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles
-STR_GROUP_ALL_SHIPS :All ships
-STR_GROUP_ALL_AIRCRAFTS :All aircraft
-STR_GROUP_DEFAULT_TRAINS :Ungrouped trains
-STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles
-STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
-STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
-STR_GROUP_TINY_NUM :{TINYFONT}{COMMA}
-STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles
-STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles
-
-STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group
STR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
STR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
@@ -3678,14 +3403,431 @@ STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't re
STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group...
STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
-STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}Groups - click on a group to list all vehicles of this group
-STR_GROUP_CREATE_TIP :{BLACK}Click to create a group
-STR_GROUP_DELETE_TIP :{BLACK}Delete the selected group
-STR_GROUP_RENAME_TIP :{BLACK}Rename the selected group
-STR_GROUP_REPLACE_PROTECTION_TIP :{BLACK}Click to protect this group from global autoreplace
+STR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
+
+############ AI GUI
+STR_AI_DEBUG :{WHITE}AI Debug
+STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI
+STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
+STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI
+STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
+STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration
+STR_AI_CHANGE :{BLACK}Select AI
+STR_AI_CONFIGURE :{BLACK}Configure
+STR_AI_CHANGE_TIP :{BLACK}Load another AI
+STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI
+STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game
+STR_AI_LIST_CAPTION :{WHITE}Available AIs
+STR_AI_AILIST_TIP :{BLACK}Click to select an AI
+STR_AI_ACCEPT :{BLACK}Accept
+STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI
+STR_AI_CANCEL :{BLACK}Cancel
+STR_AI_CANCEL_TIP :{BLACK}Don't change AI
+STR_AI_CLOSE :{BLACK}Close
+STR_AI_RESET :{BLACK}Reset
+STR_AI_HUMAN_PLAYER :Human player
+STR_AI_RANDOM_AI :Random AI
+STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
+STR_AI_AUTHOR :{BLACK}Author: {RAW_STRING}
+STR_AI_VERSION :{BLACK}Version: {NUM}
+STR_AI_URL :{BLACK}URL: {RAW_STRING}
+STR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
+STR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
+########
+
+##id 0x2000
+# Town building names
+STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block
+STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block
+STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of flats
+STR_TOWN_BUILDING_NAME_CHURCH_1 :Church
+STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block
+STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses
+STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel
+STR_TOWN_BUILDING_NAME_STATUE_1 :Statue
+STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fountain
+STR_TOWN_BUILDING_NAME_PARK_1 :Park
+STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Office block
+STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Shops and offices
+STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern office building
+STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warehouse
+STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Office block
+STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium
+STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses
+STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages
+STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses
+STR_TOWN_BUILDING_NAME_FLATS_1 :Flats
+STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block
+STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices
+STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices
+STR_TOWN_BUILDING_NAME_THEATER_1 :Theatre
+STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium
+STR_TOWN_BUILDING_NAME_OFFICES_1 :Offices
+STR_TOWN_BUILDING_NAME_HOUSES_2 :Houses
+STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema
+STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shopping mall
+STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo
+STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees
+STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House
+STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank
+
+##id 0x4800
+# industry names
+STR_INDUSTRY_NAME_COAL_MINE :Coal Mine
+STR_INDUSTRY_NAME_POWER_STATION :Power Station
+STR_INDUSTRY_NAME_SAWMILL :Sawmill
+STR_INDUSTRY_NAME_FOREST :Forest
+STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery
+STR_INDUSTRY_NAME_OIL_RIG :Oil Rig
+STR_INDUSTRY_NAME_FACTORY :Factory
+STR_INDUSTRY_NAME_PRINTING_WORKS :Printing Works
+STR_INDUSTRY_NAME_STEEL_MILL :Steel Mill
+STR_INDUSTRY_NAME_FARM :Farm
+STR_INDUSTRY_NAME_COPPER_ORE_MINE :Copper Ore Mine
+STR_INDUSTRY_NAME_OIL_WELLS :Oil Wells
+STR_INDUSTRY_NAME_BANK :Bank
+STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Food Processing Plant
+STR_INDUSTRY_NAME_PAPER_MILL :Paper Mill
+STR_INDUSTRY_NAME_GOLD_MINE :Gold Mine
+STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank
+STR_INDUSTRY_NAME_DIAMOND_MINE :Diamond Mine
+STR_INDUSTRY_NAME_IRON_ORE_MINE :Iron Ore Mine
+STR_INDUSTRY_NAME_FRUIT_PLANTATION :Fruit Plantation
+STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantation
+STR_INDUSTRY_NAME_WATER_SUPPLY :Water Supply
+STR_INDUSTRY_NAME_WATER_TOWER :Water Tower
+STR_INDUSTRY_NAME_FACTORY_2 :Factory
+STR_INDUSTRY_NAME_FARM_2 :Farm
+STR_INDUSTRY_NAME_LUMBER_MILL :Lumber Mill
+STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Candyfloss Forest
+STR_INDUSTRY_NAME_CANDY_FACTORY :Sweet Factory
+STR_INDUSTRY_NAME_BATTERY_FARM :Battery Farm
+STR_INDUSTRY_NAME_COLA_WELLS :Cola Wells
+STR_INDUSTRY_NAME_TOY_SHOP :Toy Shop
+STR_INDUSTRY_NAME_TOY_FACTORY :Toy Factory
+STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastic Fountains
+STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Fizzy Drink Factory
+STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Bubble Generator
+STR_INDUSTRY_NAME_TOFFEE_QUARRY :Toffee Quarry
+STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine
+############ WARNING, using range 0x6000 for strings that are stored in the savegame
+############ These strings may never get a new id, or savegames will break!
+##id 0x6000
+STR_SV_EMPTY :
+STR_SV_UNNAMED :Unnamed
+STR_SV_TRAIN_NAME :Train {COMMA}
+STR_SV_ROAD_VEHICLE_NAME :Road Vehicle {COMMA}
+STR_SV_SHIP_NAME :Ship {COMMA}
+STR_SV_AIRCRAFT_NAME :Aircraft {COMMA}
+
+STR_SV_STNAME :{STRING1}
+STR_SV_STNAME_NORTH :{STRING1} North
+STR_SV_STNAME_SOUTH :{STRING1} South
+STR_SV_STNAME_EAST :{STRING1} East
+STR_SV_STNAME_WEST :{STRING1} West
+STR_SV_STNAME_CENTRAL :{STRING1} Central
+STR_SV_STNAME_TRANSFER :{STRING1} Transfer
+STR_SV_STNAME_HALT :{STRING1} Halt
+STR_SV_STNAME_VALLEY :{STRING1} Valley
+STR_SV_STNAME_HEIGHTS :{STRING1} Heights
+STR_SV_STNAME_WOODS :{STRING1} Woods
+STR_SV_STNAME_LAKESIDE :{STRING1} Lakeside
+STR_SV_STNAME_EXCHANGE :{STRING1} Exchange
+STR_SV_STNAME_AIRPORT :{STRING1} Airport
+STR_SV_STNAME_OILFIELD :{STRING1} Oilfield
+STR_SV_STNAME_MINES :{STRING1} Mines
+STR_SV_STNAME_DOCKS :{STRING1} Docks
+STR_SV_STNAME_BUOY :{STRING2}
+STR_SV_STNAME_WAYPOINT :{STRING2}
+##id 0x6020
+STR_SV_STNAME_ANNEXE :{STRING1} Annexe
+STR_SV_STNAME_SIDINGS :{STRING1} Sidings
+STR_SV_STNAME_BRANCH :{STRING1} Branch
+STR_SV_STNAME_UPPER :Upper {STRING1}
+STR_SV_STNAME_LOWER :Lower {STRING1}
+STR_SV_STNAME_HELIPORT :{STRING1} Heliport
+STR_SV_STNAME_FOREST :{STRING1} Forest
+STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM}
+
+############ end of savegame specific region!
+
+##id 0x8000
+# Vehicle names
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Steam)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Steam)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Electric)
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passenger Carriage
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Mail Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Coal Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Oil Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Livestock Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goods Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Grain Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Wood Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Iron Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Steel Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Armoured Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Food Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Paper Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Water Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Fruit Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Rubber Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Sugar Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Candyfloss Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Toffee Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Bubble Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cola Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Sweet Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Toy Van
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Battery Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastic Truck
+STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passenger Carriage
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Mail Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Coal Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Oil Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Livestock Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goods Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Grain Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Wood Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Iron Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Steel Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Armoured Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Food Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Paper Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Water Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Fruit Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Rubber Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Sugar Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Candyfloss Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Toffee Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Bubble Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cola Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Sweet Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Toy Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Battery Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastic Truck
+STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
+STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passenger Carriage
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Mail Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Coal Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Oil Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Livestock Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goods Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Grain Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Wood Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Iron Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Steel Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Armoured Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Food Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Paper Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Copper Ore Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Water Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Fruit Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Rubber Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Sugar Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Candyfloss Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Toffee Hopper
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Bubble Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cola Tanker
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Sweet Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Toy Van
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
+STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastic Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
+STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Coal Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Coal Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Coal Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Oil Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Oil Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Livestock Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goods Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goods Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Grain Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Grain Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Wood Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Wood Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Steel Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Steel Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Steel Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Armoured Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Armoured Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Armoured Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Food Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Food Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Food Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Paper Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Paper Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Paper Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Water Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Water Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Water Tanker
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Fruit Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Rubber Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Rubber Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
+STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
+STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Oil Tanker
+STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
+STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passenger Ferry
+STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passenger Ferry
+STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
+STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
+STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
+STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Cargo ship
+STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship
+STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship
+STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship
+STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52
+STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count
+STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart
+STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10
+STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11
+STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
+STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
+STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
+STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
+STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
+STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
+STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
+STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
+STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
+STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
+STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
+STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6
+STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7
+STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700
+STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2
+STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200
+STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000
+STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100
+STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500
+STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1
+STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1
+STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer
+STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter
+STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter
+STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter
+
+##id 0x8800
#### String control codes and their formatting
+STR_FORMAT_DATE_TINY :{RAW_STRING}-{RAW_STRING}-{NUM}
+STR_FORMAT_DATE_SHORT :{STRING} {NUM}
+STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
+STR_FORMAT_DATE_ISO :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
+
+STR_BUOYNAME_CITY :{TOWN} Buoy
+STR_BUOYNAME_CITY_SERIAL :{TOWN} Buoy #{COMMA}
+STR_FORMAT_COMPANY_NUM :(Company {COMMA})
+STR_FORMAT_GROUP_NAME :Group {COMMA}
+STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
+STR_WAYPOINTNAME_CITY :{TOWN} Waypoint
+STR_WAYPOINTNAME_CITY_SERIAL :{TOWN} Waypoint #{COMMA}
+
STR_COMPANY_NAME :{COMPANY}
+STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANYNUM}
STR_ENGINE_NAME :{ENGINE}
STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY}
@@ -3708,27 +3850,26 @@ STR_JUST_DATE_LONG :{DATE_LONG}
STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING}
STR_JUST_RAW_STRING :{RAW_STRING}
-
-STR_FORMAT_DATE_TINY :{RAW_STRING}-{RAW_STRING}-{NUM}
-STR_FORMAT_DATE_SHORT :{STRING} {NUM}
-STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
-STR_FORMAT_DATE_ISO :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
-
-STR_FORMAT_COMPANY_NUM :(Company {COMMA})
-STR_FORMAT_GROUP_NAME :Group {COMMA}
-STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
+STR_GROUP_TINY_NAME :{TINYFONT}{GROUP}
+STR_GROUP_TINY_NUM :{TINYFONT}{COMMA}
STR_BLACK_ARROW_DOWN :{BLACK}{DOWNARROW}
STR_BLACK_ARROW_UP :{BLACK}{UPARROW}
STR_BLACK_COMMA :{BLACK}{COMMA}
+STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA}
STR_BLUE_COMMA :{BLUE}{COMMA}
STR_RED_COMMA :{RED}{COMMA}
+STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_BLACK_CROSS :{BLACK}{CROSS}
STR_SILVER_CROSS :{SILVER}{CROSS}
STR_WHITE_DATE_SHORT :{WHITE}{DATE_SHORT}
STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG}
+STR_SHORT_DATE :{WHITE}{DATE_TINY}
+STR_DATE_LONG_SMALL :{BLACK}{TINYFONT}{DATE_LONG}
+STR_SIGN_WHITE :{WHITE}{SIGN}
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{RAW_STRING}
+STR_QUERY_CAPTION :{WHITE}{STRING}
STR_BLACK_SMALL_ARROW_UP :{BLACK}{SMALLUPARROW}
STR_BLACK_SMALL_ARROW_DOWN :{BLACK}{SMALLDOWNARROW}
@@ -3744,67 +3885,8 @@ STR_BLACK_5 :{BLACK}5
STR_BLACK_6 :{BLACK}6
STR_BLACK_7 :{BLACK}7
-STR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
-
-#### Improved sign GUI
-STR_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
-STR_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
-STR_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
-
-########
-
-STR_FUND_NEW_INDUSTRY :{BLACK}Fund
-STR_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
-STR_BUILD_NEW_INDUSTRY :{BLACK}Build
-STR_INDUSTRY_SELECTION_HINT :{BLACK}Choose the appropriate industry from this list
-
-############ on screen keyboard
-STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
-STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
-########
-
-############ AI GUI
-STR_AI_DEBUG :{WHITE}AI Debug
-STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI
-STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
-STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI
-STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
-STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration
-STR_AI_CHANGE :{BLACK}Select AI
-STR_AI_CONFIGURE :{BLACK}Configure
-STR_AI_CHANGE_TIP :{BLACK}Load another AI
-STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI
-STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game
-STR_AI_LIST_CAPTION :{WHITE}Available AIs
-STR_AI_AILIST_TIP :{BLACK}Click to select an AI
-STR_AI_ACCEPT :{BLACK}Accept
-STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI
-STR_AI_CANCEL :{BLACK}Cancel
-STR_AI_CANCEL_TIP :{BLACK}Don't change AI
-STR_AI_CLOSE :{BLACK}Close
-STR_AI_RESET :{BLACK}Reset
-STR_AI_HUMAN_PLAYER :Human player
-STR_AI_RANDOM_AI :Random AI
-STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
-STR_AI_AUTHOR :{BLACK}Author: {RAW_STRING}
-STR_AI_VERSION :{BLACK}Version: {NUM}
-STR_AI_URL :{BLACK}URL: {RAW_STRING}
-STR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
-STR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
-########
-
-############ town controlled noise level
-STR_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
-STR_STATION_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
-########
-
-############ Downloading of content from the central server
-STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server...
-STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed...
-STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost
-STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
-STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
-
-STR_CONTENT_INTRO_MISSING_BUTTON :{BLACK}Find missing content online
-STR_CONTENT_INTRO_MISSING_BUTTON_TIP :{BLACK}Check whether the missing content can be found online
-########
+STR_TRAIN :{BLACK}{TRAIN}
+STR_BUS :{BLACK}{BUS}
+STR_LORRY :{BLACK}{LORRY}
+STR_PLANE :{BLACK}{PLANE}
+STR_SHIP :{BLACK}{SHIP}