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author | rubidium <rubidium@openttd.org> | 2009-02-21 14:02:00 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-02-21 14:02:00 +0000 |
commit | 8316c4381fca1c51dab469e9209268421c9a50e4 (patch) | |
tree | a59a9d764be72214f799023918750be9fd951c23 | |
parent | fdc2e851840f919f71b7cdad328511600c7fe535 (diff) | |
download | openttd-8316c4381fca1c51dab469e9209268421c9a50e4.tar.xz |
(svn r15545) -Fix [FS#2653]: if a buoy was placed directly in front of a dock, that dock was seen as a buoy and thus skipped once within 3 tiles.
-rw-r--r-- | src/ship_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 10d962357..40e0a1697 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -611,7 +611,7 @@ static void ShipController(Vehicle *v) } else if (v->dest_tile != 0) { /* We have a target, let's see if we reached it... */ if (v->current_order.IsType(OT_GOTO_STATION) && - IsBuoyTile(v->dest_tile) && + GetStation(v->current_order.GetDestination())->IsBuoy() && DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) { /* We got within 3 tiles of our target buoy, so let's skip to our * next order */ |