diff options
author | celestar <celestar@openttd.org> | 2005-06-26 21:59:21 +0000 |
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committer | celestar <celestar@openttd.org> | 2005-06-26 21:59:21 +0000 |
commit | 78fed5262724a4521a09fbf921b26a437fdeac41 (patch) | |
tree | 0460354400cfd996a44544fb3bf91f14eb1e6477 | |
parent | 0407bc8cfec345b41d1bff225d84dff146da1419 (diff) | |
download | openttd-78fed5262724a4521a09fbf921b26a437fdeac41.tar.xz |
(svn r2491) -Fix: Solved a performance problem introduced in r2467. While busy
committing, restore the sort order in the Makefile
-rw-r--r-- | Makefile | 2 | ||||
-rw-r--r-- | vehicle.c | 37 |
2 files changed, 36 insertions, 3 deletions
@@ -649,6 +649,7 @@ C_SOURCES += npf.c C_SOURCES += oldloader.c C_SOURCES += order_cmd.c C_SOURCES += order_gui.c +C_SOURCES += openttd.c C_SOURCES += pathfind.c C_SOURCES += player_gui.c C_SOURCES += players.c @@ -686,7 +687,6 @@ C_SOURCES += town_gui.c C_SOURCES += train_cmd.c C_SOURCES += train_gui.c C_SOURCES += tree_cmd.c -C_SOURCES += openttd.c C_SOURCES += tunnelbridge_cmd.c C_SOURCES += unmovable_cmd.c C_SOURCES += vehicle.c @@ -359,19 +359,52 @@ Vehicle *GetLastVehicleInChain(Vehicle *v) return v; } +/** Finds the previous vehicle in a chain, by a brute force search. + * This old function is REALLY slow because it searches through all vehicles to + * find the previous vehicle, but if v->first has not been set, then this function + * will need to be used to find the previous one. This function should never be + * called by anything but GetFirstVehicleInChain + */ +static Vehicle *GetPrevVehicleInChain_bruteforce(const Vehicle *v) +{ + Vehicle *u; + + FOR_ALL_VEHICLES(u) if (u->type == VEH_Train && u->next == v) return u; + + return NULL; +} + +/** Find the previous vehicle in a chain, by using the v->first cache. + * While this function is fast, it cannot be used in the GetFirstVehicleInChain + * function, otherwise you'll end up in an infinite loop call + */ Vehicle *GetPrevVehicleInChain(const Vehicle *v) { Vehicle *u; + assert(v != NULL); - FOR_ALL_VEHICLES(u) if (u->type == VEH_Train && u->next == v) return u; + u = GetFirstVehicleInChain(v); + + // Check to see if this is the first + if (v == u) return NULL; + + do { + if (u->next == v) return u; + } while ( ( u = u->next) != NULL); return NULL; } +/** Finds the first vehicle in a chain. + * This function reads out the v->first cache. Should the cache be dirty, + * it determines the first vehicle in a chain, and updates the cache. + */ Vehicle *GetFirstVehicleInChain(const Vehicle *v) { Vehicle* u; + assert(v != NULL); + if (v->first != NULL) { if (v->first->subtype == TS_Front_Engine) return v->first; @@ -384,7 +417,7 @@ Vehicle *GetFirstVehicleInChain(const Vehicle *v) * is not saved in a savegame, so this has to be fixed up after loading */ /* Find the 'locomotive' or the first wagon in a chain */ - while ((u = GetPrevVehicleInChain(v)) != NULL) v = u; + while ((u = GetPrevVehicleInChain_bruteforce(v)) != NULL) v = u; /* Set the first pointer of all vehicles in that chain to the first wagon */ if (v->subtype == TS_Front_Engine) |