diff options
author | peter1138 <peter1138@openttd.org> | 2009-02-08 12:58:14 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2009-02-08 12:58:14 +0000 |
commit | 748d4d2fb9b6e1813ac48075f4b694ece52d4e27 (patch) | |
tree | 38bf4a841572cd478c630060fc85501e52d9826b | |
parent | dcb3a9ac5199c8520d5c3af3d48d9f529a8eecc0 (diff) | |
download | openttd-748d4d2fb9b6e1813ac48075f4b694ece52d4e27.tar.xz |
(svn r15412) -Fix: Clearing custom engine names could cause desyncs due to be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented.
-rw-r--r-- | src/engine.cpp | 26 | ||||
-rw-r--r-- | src/engine_func.h | 3 | ||||
-rw-r--r-- | src/settings_gui.cpp | 59 | ||||
-rw-r--r-- | src/variables.h | 1 |
4 files changed, 8 insertions, 81 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 3ca62c400..b11af2e10 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -256,23 +256,6 @@ void SetupEngines() void ShowEnginePreviewWindow(EngineID engine); -void DeleteCustomEngineNames() -{ - Engine *e; - FOR_ALL_ENGINES(e) { - free(e->name); - e->name = NULL; - } - - _vehicle_design_names &= ~1; -} - -void LoadCustomEngineNames() -{ - /* XXX: not done */ - DEBUG(misc, 1, "LoadCustomEngineNames: not done"); -} - /* Determine if an engine type is a wagon (and not a loco) */ static bool IsWagon(EngineID index) { @@ -615,17 +598,8 @@ CommandCost CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, if (reset) { e->name = NULL; - /* if we removed the last custom name, disable the 'Save custom names' button */ - _vehicle_design_names &= ~1; - FOR_ALL_ENGINES(e) { - if (e->name != NULL) { - _vehicle_design_names |= 1; - break; - } - } } else { e->name = strdup(text); - _vehicle_design_names |= 3; } MarkWholeScreenDirty(); diff --git a/src/engine_func.h b/src/engine_func.h index eccdff784..1117311cb 100644 --- a/src/engine_func.h +++ b/src/engine_func.h @@ -19,9 +19,6 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal); void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal); void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal); -void LoadCustomEngineNames(); -void DeleteCustomEngineNames(); - bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company); bool IsEngineRefittable(EngineID engine); CargoID GetEngineCargoType(EngineID engine); diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 42432942c..5df74302d 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -53,12 +53,6 @@ static const StringID _autosave_dropdown[] = { INVALID_STRING_ID, }; -static const StringID _designnames_dropdown[] = { - STR_02BE_DEFAULT, - STR_02BF_CUSTOM, - INVALID_STRING_ID -}; - static StringID *BuildDynamicDropdown(StringID base, int num) { static StringID buf[32 + 1]; @@ -107,13 +101,11 @@ enum GameOptionsWidgets { GAMEOPT_ROADSIDE_BTN = 8, GAMEOPT_TOWNNAME_BTN = 10, GAMEOPT_AUTOSAVE_BTN = 12, - GAMEOPT_VEHICLENAME_BTN = 14, - GAMEOPT_VEHICLENAME_SAVE, - GAMEOPT_LANG_BTN = 17, - GAMEOPT_RESOLUTION_BTN = 19, + GAMEOPT_LANG_BTN = 14, + GAMEOPT_RESOLUTION_BTN = 16, GAMEOPT_FULLSCREEN, - GAMEOPT_SCREENSHOT_BTN = 22, - GAMEOPT_BASE_GRF_BTN = 24, + GAMEOPT_SCREENSHOT_BTN = 19, + GAMEOPT_BASE_GRF_BTN = 21, }; /** @@ -174,11 +166,6 @@ struct GameOptionsWindow : Window { virtual void OnPaint() { - StringID str = STR_02BE_DEFAULT; - - this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1)); - if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM; - SetDParam(0, str); SetDParam(1, _currency_specs[this->opt->locale.currency].name); SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units); SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side); @@ -227,13 +214,6 @@ struct GameOptionsWindow : Window { ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0); break; - case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown - ShowDropDownMenu(this, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0); - break; - - case GAMEOPT_VEHICLENAME_SAVE: // Save customized vehicle-names to disk - break; // not implemented - case GAMEOPT_LANG_BTN: { // Setup interface language dropdown typedef std::map<StringID, int, StringIDCompare> LangList; @@ -275,16 +255,6 @@ struct GameOptionsWindow : Window { virtual void OnDropdownSelect(int widget, int index) { switch (widget) { - case GAMEOPT_VEHICLENAME_BTN: // Vehicle design names - if (index == 0) { - DeleteCustomEngineNames(); - MarkWholeScreenDirty(); - } else if (!(_vehicle_design_names & 1)) { - LoadCustomEngineNames(); - MarkWholeScreenDirty(); - } - break; - case GAMEOPT_CURRENCY_BTN: /* Currency */ if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); this->opt->locale.currency = index; @@ -296,15 +266,6 @@ struct GameOptionsWindow : Window { MarkWholeScreenDirty(); break; - case GAMEOPT_ROADSIDE_BTN: // Road side - if (this->opt->vehicle.road_side != index) { // only change if setting changed - uint i; - if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED(); - SetSettingValue(i, index); - MarkWholeScreenDirty(); - } - break; - case GAMEOPT_TOWNNAME_BTN: // Town names if (_game_mode == GM_MENU || GetNumTowns() == 0) { this->opt->game_creation.town_name = index; @@ -354,7 +315,7 @@ struct GameOptionsWindow : Window { static const Widget _game_options_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 369, 14, 280, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 369, 14, 242, 0x0, STR_NULL}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL}, @@ -366,10 +327,6 @@ static const Widget _game_options_widgets[] = { { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN}, -{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL}, -{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE}, - { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP}, @@ -380,14 +337,14 @@ static const Widget _game_options_widgets[] = { { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, -{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 235, 270, STR_OPTIONS_BASE_GRF, STR_NULL}, -{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 249, 260, STR_OPTIONS_BASE_GRF_CBO, STR_OPTIONS_BASE_GRF_TIP}, +{ WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 197, 232, STR_OPTIONS_BASE_GRF, STR_NULL}, +{ WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 211, 222, STR_OPTIONS_BASE_GRF_CBO, STR_OPTIONS_BASE_GRF_TIP}, { WIDGETS_END}, }; static const WindowDesc _game_options_desc = { - WDP_CENTER, WDP_CENTER, 370, 281, 370, 281, + WDP_CENTER, WDP_CENTER, 370, 243, 370, 243, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _game_options_widgets, diff --git a/src/variables.h b/src/variables.h index febccf1eb..ded717de8 100644 --- a/src/variables.h +++ b/src/variables.h @@ -63,7 +63,6 @@ extern const byte _tileh_to_sprite[32]; /* misc */ VARDEF char _screenshot_name[128]; -VARDEF byte _vehicle_design_names; /* Forking stuff */ VARDEF bool _dedicated_forks; |