diff options
author | maedhros <maedhros@openttd.org> | 2008-02-10 14:49:44 +0000 |
---|---|---|
committer | maedhros <maedhros@openttd.org> | 2008-02-10 14:49:44 +0000 |
commit | 4e839aacf650f65cd8aeeece91fa038b3c68ffdb (patch) | |
tree | 9f2fca07965bf4aafc72cfaa9e2264d08d5c0ec1 | |
parent | e075cf550033b68dbfba0c60988943e23a252ccc (diff) | |
download | openttd-4e839aacf650f65cd8aeeece91fa038b3c68ffdb.tar.xz |
(svn r12102) -Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x'. (Roujin)
-rw-r--r-- | src/lang/english.txt | 16 | ||||
-rw-r--r-- | src/settings.cpp | 1 | ||||
-rw-r--r-- | src/transparency.h | 30 | ||||
-rw-r--r-- | src/transparency_gui.cpp | 21 |
4 files changed, 42 insertions, 26 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index f07f2cb1d..1000fbbc9 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -3337,14 +3337,14 @@ STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...this STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}...road facing in the wrong direction STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options -STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs -STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees -STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses -STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries -STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots, waypoints and catenary -STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges -STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas, maybe in future for eyecandy -STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators +STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. CTRL+click to lock. +STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. CTRL+click to lock. +STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. CTRL+click to lock. +STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. CTRL+click to lock. +STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots, waypoints and catenary. CTRL+click to lock. +STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. CTRL+click to lock. +STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. CTRL+click to lock. +STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. CTRL+click to lock. STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW} diff --git a/src/settings.cpp b/src/settings.cpp index 5f18f3c5c..8e88c5e8c 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1283,6 +1283,7 @@ static const SettingDescGlobVarList _misc_settings[] = { SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 4, 1, 64, 0, STR_NULL, NULL), SDTG_VAR("player_face", SLE_UINT32, S, 0, _player_face, 0,0,0xFFFFFFFF,0, STR_NULL, NULL), SDTG_VAR("transparency_options", SLE_UINT8, S, 0, _transparency_opt, 0, 0,0xFF,0, STR_NULL, NULL), + SDTG_VAR("transparency_locks", SLE_UINT8, S, 0, _transparency_lock, 0, 0,0xFF,0, STR_NULL, NULL), SDTG_END() }; diff --git a/src/transparency.h b/src/transparency.h index 344946769..8f4dbbeeb 100644 --- a/src/transparency.h +++ b/src/transparency.h @@ -28,6 +28,7 @@ enum TransparencyOption { typedef byte TransparencyOptionBits; ///< transparency option bits extern TransparencyOptionBits _transparency_opt; +extern TransparencyOptionBits _transparency_lock; /** * Check if the transparency option bit is set @@ -43,26 +44,33 @@ static inline bool IsTransparencySet(TransparencyOption to) /** * Toggle the transparency option bit * - * @param to the structure which transparency option is toggle + * @param to the transparency option to be toggled */ static inline void ToggleTransparency(TransparencyOption to) { ToggleBit(_transparency_opt, to); } -/** Toggle all transparency options (except signs) or restore the stored transparencies */ -static inline void ResetRestoreAllTransparency() +/** + * Toggle the transparency lock bit + * + * @param to the transparency option to be locked or unlocked + */ +static inline void ToggleTransparencyLock(TransparencyOption to) { - /* backup of the original transparencies or if all transparencies false toggle them to true */ - static TransparencyOptionBits trans_opt = ~0; + ToggleBit(_transparency_lock, to); +} - if (_transparency_opt == 0) { - /* no structure is transparent, so restore the old transparency if present otherwise set all true */ - _transparency_opt = trans_opt; +/** Set or clear all non-locked transparency options */ +static inline void ResetRestoreAllTransparency() +{ + /* if none of the non-locked options are set */ + if ((_transparency_opt & ~_transparency_lock) == 0) { + /* set all non-locked options */ + _transparency_opt |= ~_transparency_lock; } else { - /* any structure is transparent, so store current transparency settings and reset it */ - trans_opt = _transparency_opt; - _transparency_opt = 0; + /* clear all non-locked options */ + _transparency_opt &= _transparency_lock; } MarkWholeScreenDirty(); diff --git a/src/transparency_gui.cpp b/src/transparency_gui.cpp index 33c21d078..b33003f9e 100644 --- a/src/transparency_gui.cpp +++ b/src/transparency_gui.cpp @@ -12,12 +12,10 @@ #include "table/strings.h" TransparencyOptionBits _transparency_opt; +TransparencyOptionBits _transparency_lock; enum TransparencyToolbarWidgets{ - /* Widgets not toggled when pressing the X key */ TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent - - /* Widgets toggled when pressing the X key */ TTW_WIDGET_TREES, ///< Make trees transparent TTW_WIDGET_HOUSES, ///< Make houses transparent TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent @@ -39,14 +37,23 @@ static void TransparencyToolbWndProc(Window *w, WindowEvent *e) } DrawWindowWidgets(w); + for (uint i = TO_SIGNS; i < TO_END; i++) { + if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[TTW_WIDGET_SIGNS + i].left + 1, w->widget[TTW_WIDGET_SIGNS + i].top + 1); + } break; case WE_CLICK: if (e->we.click.widget >= TTW_WIDGET_SIGNS) { - /* toggle the bit of the transparencies variable when clicking on a widget, and play a sound */ - ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS)); - SndPlayFx(SND_15_BEEP); - MarkWholeScreenDirty(); + if (_ctrl_pressed) { + /* toggle the bit of the transparencies lock variable */ + ToggleTransparencyLock((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS)); + SetWindowDirty(w); + } else { + /* toggle the bit of the transparencies variable and play a sound */ + ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS)); + SndPlayFx(SND_15_BEEP); + MarkWholeScreenDirty(); + } } break; } |