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authordarkvater <darkvater@openttd.org>2004-09-01 21:54:12 +0000
committerdarkvater <darkvater@openttd.org>2004-09-01 21:54:12 +0000
commit3b96ad994c43581918c3a5fa060f184d2c730f71 (patch)
tree70c7281080f4c25e80d32f9e7c77816a506ca463
parent6f3c862a242bb69cbad434dea4f8b1123728f04f (diff)
downloadopenttd-3b96ad994c43581918c3a5fa060f184d2c730f71.tar.xz
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
-Some layout fixes for command.c -Tileinfo debug window in console now shows Tile in decimal numbers
-rw-r--r--command.c267
-rw-r--r--command.h1
-rw-r--r--economy.c7
-rw-r--r--economy.h3
-rw-r--r--lang/english.txt2
-rw-r--r--misc_gui.c1
-rw-r--r--player.h2
-rw-r--r--player_gui.c23
-rw-r--r--unmovable_cmd.c58
9 files changed, 215 insertions, 149 deletions
diff --git a/command.c b/command.c
index bd88aafd2..b50d524f9 100644
--- a/command.c
+++ b/command.c
@@ -77,6 +77,7 @@ DEF_COMMAND(CmdBuildIndustry);
//DEF_COMMAND(CmdDestroyIndustry);
DEF_COMMAND(CmdBuildCompanyHQ);
+DEF_COMMAND(CmdDestroyCompanyHQ);
DEF_COMMAND(CmdSetPlayerFace);
DEF_COMMAND(CmdSetPlayerColor);
@@ -149,6 +150,7 @@ DEF_COMMAND(CmdClearArea);
DEF_COMMAND(CmdMoneyCheat);
DEF_COMMAND(CmdBuildCanal);
+DEF_COMMAND(CmdBuildLock);
DEF_COMMAND(CmdPlayerCtrl);
@@ -156,149 +158,148 @@ DEF_COMMAND(CmdLevelLand);
DEF_COMMAND(CmdRefitRailVehicle);
-DEF_COMMAND(CmdBuildLock);
-
DEF_COMMAND(CmdStartScenario);
DEF_COMMAND(CmdBuildManySignals);
/* The master command table */
static CommandProc * const _command_proc_table[] = {
- CmdBuildRailroadTrack, /* 0 */
- CmdRemoveRailroadTrack, /* 1 */
- CmdBuildSingleRail, /* 2 */
- CmdRemoveSingleRail, /* 3 */
- CmdLandscapeClear, /* 4 */
- CmdBuildBridge, /* 5 */
- CmdBuildRailroadStation, /* 6 */
- CmdBuildTrainDepot, /* 7 */
- CmdBuildSignals, /* 8 */
- CmdRemoveSignals, /* 9 */
- CmdTerraformLand, /* 10 */
- CmdPurchaseLandArea, /* 11 */
- CmdSellLandArea, /* 12 */
- CmdBuildTunnel, /* 13 */
+ CmdBuildRailroadTrack, /* 0 */
+ CmdRemoveRailroadTrack, /* 1 */
+ CmdBuildSingleRail, /* 2 */
+ CmdRemoveSingleRail, /* 3 */
+ CmdLandscapeClear, /* 4 */
+ CmdBuildBridge, /* 5 */
+ CmdBuildRailroadStation, /* 6 */
+ CmdBuildTrainDepot, /* 7 */
+ CmdBuildSignals, /* 8 */
+ CmdRemoveSignals, /* 9 */
+ CmdTerraformLand, /* 10 */
+ CmdPurchaseLandArea, /* 11 */
+ CmdSellLandArea, /* 12 */
+ CmdBuildTunnel, /* 13 */
CmdRemoveFromRailroadStation, /* 14 */
- CmdConvertRail, /* 15 */
- CmdBuildTrainCheckpoint, /* 16 */
- CmdRenameCheckpoint, /* 17 */
- CmdRemoveTrainCheckpoint, /* 18 */
- CmdBuildTruckStation, /* 19 */
- NULL, /* 20 */
- CmdBuildBusStation, /* 21 */
- NULL, /* 22 */
- CmdBuildLongRoad, /* 23 */
- CmdRemoveLongRoad, /* 24 */
- CmdBuildRoad, /* 25 */
- CmdRemoveRoad, /* 26 */
- CmdBuildRoadDepot, /* 27 */
- NULL, /* 28 */
- CmdBuildAirport, /* 29 */
- CmdBuildDock, /* 30 */
- CmdBuildShipDepot, /* 31 */
- CmdBuildBuoy, /* 32 */
- CmdPlantTree, /* 33 */
- CmdBuildRailVehicle, /* 34 */
- CmdMoveRailVehicle, /* 35 */
- CmdStartStopTrain, /* 36 */
- NULL, /* 37 */
- CmdSellRailWagon, /* 38 */
- CmdTrainGotoDepot, /* 39 */
- CmdForceTrainProceed, /* 40 */
- CmdReverseTrainDirection, /* 41 */
-
- CmdModifyOrder, /* 42 */
- CmdSkipOrder, /* 43 */
- CmdDeleteOrder, /* 44 */
- CmdInsertOrder, /* 45 */
-
- CmdChangeTrainServiceInt, /* 46 */
-
- CmdBuildIndustry, /* 47 */
- CmdBuildCompanyHQ, /* 48 */
- CmdSetPlayerFace, /* 49 */
- CmdSetPlayerColor, /* 50 */
-
- CmdIncreaseLoan, /* 51 */
- CmdDecreaseLoan, /* 52 */
-
- CmdWantEnginePreview, /* 53 */
-
- CmdNameVehicle, /* 54 */
- CmdRenameEngine, /* 55 */
-
- CmdChangeCompanyName, /* 56 */
- CmdChangePresidentName, /* 57 */
-
- CmdRenameStation, /* 58 */
-
- CmdSellAircraft, /* 59 */
- CmdStartStopAircraft, /* 60 */
- CmdBuildAircraft, /* 61 */
- CmdSendAircraftToHangar, /* 62 */
+ CmdConvertRail, /* 15 */
+ CmdBuildTrainCheckpoint, /* 16 */
+ CmdRenameCheckpoint, /* 17 */
+ CmdRemoveTrainCheckpoint, /* 18 */
+ CmdBuildTruckStation, /* 19 */
+ NULL, /* 20 */
+ CmdBuildBusStation, /* 21 */
+ NULL, /* 22 */
+ CmdBuildLongRoad, /* 23 */
+ CmdRemoveLongRoad, /* 24 */
+ CmdBuildRoad, /* 25 */
+ CmdRemoveRoad, /* 26 */
+ CmdBuildRoadDepot, /* 27 */
+ NULL, /* 28 */
+ CmdBuildAirport, /* 29 */
+ CmdBuildDock, /* 30 */
+ CmdBuildShipDepot, /* 31 */
+ CmdBuildBuoy, /* 32 */
+ CmdPlantTree, /* 33 */
+ CmdBuildRailVehicle, /* 34 */
+ CmdMoveRailVehicle, /* 35 */
+ CmdStartStopTrain, /* 36 */
+ NULL, /* 37 */
+ CmdSellRailWagon, /* 38 */
+ CmdTrainGotoDepot, /* 39 */
+ CmdForceTrainProceed, /* 40 */
+ CmdReverseTrainDirection, /* 41 */
+
+ CmdModifyOrder, /* 42 */
+ CmdSkipOrder, /* 43 */
+ CmdDeleteOrder, /* 44 */
+ CmdInsertOrder, /* 45 */
+
+ CmdChangeTrainServiceInt, /* 46 */
+
+ CmdBuildIndustry, /* 47 */
+ CmdBuildCompanyHQ, /* 48 */
+ CmdSetPlayerFace, /* 49 */
+ CmdSetPlayerColor, /* 50 */
+
+ CmdIncreaseLoan, /* 51 */
+ CmdDecreaseLoan, /* 52 */
+
+ CmdWantEnginePreview, /* 53 */
+
+ CmdNameVehicle, /* 54 */
+ CmdRenameEngine, /* 55 */
+
+ CmdChangeCompanyName, /* 56 */
+ CmdChangePresidentName, /* 57 */
+
+ CmdRenameStation, /* 58 */
+
+ CmdSellAircraft, /* 59 */
+ CmdStartStopAircraft, /* 60 */
+ CmdBuildAircraft, /* 61 */
+ CmdSendAircraftToHangar, /* 62 */
CmdChangeAircraftServiceInt, /* 63 */
- CmdRefitAircraft, /* 64 */
+ CmdRefitAircraft, /* 64 */
- CmdPlaceSign, /* 65 */
- CmdRenameSign, /* 66 */
+ CmdPlaceSign, /* 65 */
+ CmdRenameSign, /* 66 */
- CmdBuildRoadVeh, /* 67 */
- CmdStartStopRoadVeh, /* 68 */
- CmdSellRoadVeh, /* 69 */
- CmdSendRoadVehToDepot, /* 70 */
- CmdTurnRoadVeh, /* 71 */
+ CmdBuildRoadVeh, /* 67 */
+ CmdStartStopRoadVeh, /* 68 */
+ CmdSellRoadVeh, /* 69 */
+ CmdSendRoadVehToDepot, /* 70 */
+ CmdTurnRoadVeh, /* 71 */
CmdChangeRoadVehServiceInt, /* 72 */
- CmdPause, /* 73 */
-
- CmdBuyShareInCompany, /* 74 */
- CmdSellShareInCompany, /* 75 */
- CmdBuyCompany, /* 76 */
-
- CmdBuildTown, /* 77 */
- NULL, /* 78 */
- NULL, /* 79 */
- CmdRenameTown, /* 80 */
- CmdDoTownAction, /* 81 */
-
- CmdSetRoadDriveSide, /* 82 */
- CmdSetTownNameType, /* 83 */
- NULL, /* 84 */
- CmdChangeDifficultyLevel, /* 85 */
-
- CmdStartStopShip, /* 86 */
- CmdSellShip, /* 87 */
- CmdBuildShip, /* 88 */
- CmdSendShipToDepot, /* 89 */
- CmdChangeShipServiceInt, /* 90 */
- CmdRefitShip, /* 91 */
-
- CmdStartNewGame, /* 92 */
- CmdLoadGame, /* 93 */
- CmdCreateScenario, /* 94 */
- CmdSetSinglePlayer, /* 95 */
- NULL, /* 96 */
- CmdSetNewLandscapeType, /* 97 */
-
- CmdGenRandomNewGame, /* 98 */
-
- CmdCloneOrder, /* 99 */
-
- CmdClearArea, /* 100 */
- CmdResume, /* 101 */
-
- CmdMoneyCheat, /* 102 */
- CmdBuildCanal, /* 103 */
- CmdPlayerCtrl, /* 104 */
-
- CmdLevelLand, /* 105 */
-
- CmdRefitRailVehicle, /* 106 */
- CmdRestoreOrderIndex, /* 107 */
- CmdBuildLock, /* 108 */
- CmdStartScenario, /* 109 */
- CmdBuildManySignals, /* 110 */
- //CmdDestroyIndustry, /* 109 */
+ CmdPause, /* 73 */
+
+ CmdBuyShareInCompany, /* 74 */
+ CmdSellShareInCompany, /* 75 */
+ CmdBuyCompany, /* 76 */
+
+ CmdBuildTown, /* 77 */
+ NULL, /* 78 */
+ NULL, /* 79 */
+ CmdRenameTown, /* 80 */
+ CmdDoTownAction, /* 81 */
+
+ CmdSetRoadDriveSide, /* 82 */
+ CmdSetTownNameType, /* 83 */
+ NULL, /* 84 */
+ CmdChangeDifficultyLevel, /* 85 */
+
+ CmdStartStopShip, /* 86 */
+ CmdSellShip, /* 87 */
+ CmdBuildShip, /* 88 */
+ CmdSendShipToDepot, /* 89 */
+ CmdChangeShipServiceInt, /* 90 */
+ CmdRefitShip, /* 91 */
+
+ CmdStartNewGame, /* 92 */
+ CmdLoadGame, /* 93 */
+ CmdCreateScenario, /* 94 */
+ CmdSetSinglePlayer, /* 95 */
+ NULL, /* 96 */
+ CmdSetNewLandscapeType, /* 97 */
+
+ CmdGenRandomNewGame, /* 98 */
+
+ CmdCloneOrder, /* 99 */
+
+ CmdClearArea, /* 100 */
+ CmdResume, /* 101 */
+
+ CmdMoneyCheat, /* 102 */
+ CmdBuildCanal, /* 103 */
+ CmdPlayerCtrl, /* 104 */
+
+ CmdLevelLand, /* 105 */
+
+ CmdRefitRailVehicle, /* 106 */
+ CmdRestoreOrderIndex, /* 107 */
+ CmdBuildLock, /* 108 */
+ CmdStartScenario, /* 109 */
+ CmdBuildManySignals, /* 110 */
+ //CmdDestroyIndustry, /* 109 */
+ CmdDestroyCompanyHQ, /* 111 */
};
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
@@ -366,7 +367,7 @@ error:
int32 GetAvailableMoneyForCommand()
{
uint pid = _current_player;
- if (pid >= 8) return 0x7FFFFFFF; // max int
+ if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int
return DEREF_PLAYER(pid)->player_money;
}
@@ -389,7 +390,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
_additional_cash_required = 0;
// spectator has no rights.
- if (_current_player == 0xff) {
+ if (_current_player == OWNER_SPECTATOR) {
ShowErrorMessage(_error_message, _error_message_2, x, y);
return false;
}
diff --git a/command.h b/command.h
index 49ba78ebf..af610a383 100644
--- a/command.h
+++ b/command.h
@@ -145,6 +145,7 @@ enum {
CMD_BUILD_MANY_SIGNALS = 110,
//CMD_DESTROY_INDUSTRY = 109,
+ CMD_DESTROY_COMPANY_HQ = 111,
};
enum {
diff --git a/economy.c b/economy.c
index eef997e67..5504f0fab 100644
--- a/economy.c
+++ b/economy.c
@@ -12,7 +12,7 @@
#include "industry.h"
#include "town.h"
-static void UpdatePlayerHouse(Player *p, uint score)
+void UpdatePlayerHouse(Player *p, uint score)
{
byte val;
uint tile = p->location_of_house;
@@ -82,7 +82,7 @@ uint32 CalculateCompanyValue(Player *p) {
// if update is set to true, the economy is updated with this score
// (also the house is updated, should only be true in the on-tick event)
-void UpdateCompanyRatingAndValue(Player *p, bool update)
+int UpdateCompanyRatingAndValue(Player *p, bool update)
{
byte owner = p->index;
int score = 0;
@@ -225,6 +225,7 @@ void UpdateCompanyRatingAndValue(Player *p, bool update)
}
InvalidateWindow(WC_PERFORMANCE_DETAIL, 0);
+ return score;
}
// use 255 as new_player to delete the player.
@@ -385,7 +386,7 @@ year_4:
p->bankrupt_timeout = 0x456;
} else {
p->money64 = p->player_money = 100000000;
- ChangeOwnershipOfPlayerItems(owner, 0xFF);
+ ChangeOwnershipOfPlayerItems(owner, 0xFF); // 255 is no owner
p->is_active = false;
}
}
diff --git a/economy.h b/economy.h
index cee60e314..89f694f0e 100644
--- a/economy.h
+++ b/economy.h
@@ -62,7 +62,8 @@ static const ScoreInfo score_info[] = {
int _score_part[MAX_PLAYERS][NUM_SCORE];
-void UpdateCompanyRatingAndValue(Player *p, bool update);
+int UpdateCompanyRatingAndValue(Player *p, bool update);
+void UpdatePlayerHouse(Player *p, uint score);
VARDEF Subsidy _subsidies[MAX_PLAYERS];
diff --git a/lang/english.txt b/lang/english.txt
index 15d7ec4dd..b22586cb2 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -1900,8 +1900,10 @@ STR_706D_PRESIDENT :President
STR_706E_TYCOON :Tycoon
STR_706F_BUILD_HQ :{BLACK}Build HQ
STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Build company headquarters / view company headquarters
+STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS:{WHITE}Can't build company headquarters...
STR_7072_VIEW_HQ :{BLACK}View HQ
+STR_RELOCATE_HQ :{BLACK}Relocate HQ
STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
diff --git a/misc_gui.c b/misc_gui.c
index bfdc81ae7..c79c6aa3e 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -159,6 +159,7 @@ static void Place_LandInfo(uint tile)
#if defined(_DEBUG)
DEBUG(misc, 0) ("TILE: %#x (%i,%i)", tile, GET_TILE_X(tile), GET_TILE_Y(tile));
+ DEBUG(misc, 0) ("TILE: %d ", tile);
DEBUG(misc, 0) ("_map_type_and_height=%#x", _map_type_and_height[tile]);
DEBUG(misc, 0) ("_map2=%#x", _map2[tile]);
DEBUG(misc, 0) ("_map3_lo=%#x", _map3_lo[tile]);
diff --git a/player.h b/player.h
index c2cfbed4d..0d46e0627 100644
--- a/player.h
+++ b/player.h
@@ -7,7 +7,7 @@ typedef struct PlayerEconomyEntry {
int32 income;
int32 expenses;
int32 delivered_cargo;
- int32 performance_history;
+ int32 performance_history; // player score (scale 0-1000)
int32 company_value;
} PlayerEconomyEntry;
diff --git a/player_gui.c b/player_gui.c
index 38821d5ad..823c6619d 100644
--- a/player_gui.c
+++ b/player_gui.c
@@ -364,6 +364,7 @@ static const Widget _other_player_company_widgets[] = {
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0, 0},
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0, 0},
{ WWT_PUSHTXTBTN, 14, 266, 355, 18, 29, STR_7072_VIEW_HQ, STR_7070_BUILD_COMPANY_HEADQUARTERS},
+{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0, 0},
{ WWT_PUSHTXTBTN, 14, 0, 179, 158, 169, STR_7077_BUY_25_SHARE_IN_COMPANY, STR_7079_BUY_25_SHARE_IN_THIS_COMPANY},
{ WWT_PUSHTXTBTN, 14, 180, 359, 158, 169, STR_7078_SELL_25_SHARE_IN_COMPANY, STR_707A_SELL_25_SHARE_IN_THIS_COMPANY},
{ WWT_LAST},
@@ -378,6 +379,7 @@ static const Widget _my_player_company_bh_widgets[] = {
{ WWT_PUSHTXTBTN, 14, 180, 269, 158, 169, STR_7009_PRESIDENT_NAME, STR_7032_CHANGE_THE_PRESIDENT_S},
{ WWT_PUSHTXTBTN, 14, 270, 359, 158, 169, STR_7008_COMPANY_NAME, STR_7033_CHANGE_THE_COMPANY_NAME},
{ WWT_PUSHTXTBTN, 14, 266, 355, 18, 29, STR_7072_VIEW_HQ, STR_7070_BUILD_COMPANY_HEADQUARTERS},
+{ WWT_PUSHTXTBTN, 14, 266, 355, 32, 43, STR_RELOCATE_HQ, STR_RELOCATE_COMPANY_HEADQUARTERS},
{ WWT_LAST},
};
@@ -474,9 +476,8 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
Player *p = DEREF_PLAYER(w->window_number);
uint32 dis;
- if (w->widget == _my_player_company_widgets &&
- p->location_of_house != 0)
- w->widget = _my_player_company_bh_widgets;
+ if (w->widget != _other_player_company_widgets)
+ w->widget = (p->location_of_house != 0) ? _my_player_company_bh_widgets : _my_player_company_widgets;
SET_DPARAM16(0, p->name_1);
SET_DPARAM32(1, p->name_2);
@@ -554,11 +555,15 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
}
} break;
- case 8: /* buy 25% */
+ case 8: /* relocate HQ */
+ SetObjectToPlaceWnd(0x2D0, 1, w);
+ SetTileSelectSize(2, 2);
+ break;
+ case 9: /* buy 25% */
DoCommandP(0, w->window_number, 0, NULL, CMD_BUY_SHARE_IN_COMPANY | CMD_MSG(STR_707B_CAN_T_BUY_25_SHARE_IN_THIS));
break;
- case 9: /* sell 25% */
+ case 10: /* sell 25% */
DoCommandP(0, w->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN));
break;
}
@@ -570,10 +575,14 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
SetWindowDirty(w);
break;
- case WE_PLACE_OBJ:
- if (DoCommandP(e->place.tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS)))
+ case WE_PLACE_OBJ: {
+ // you cannot destroy a HQ, only relocate it. So build_HQ is called, just with different flags
+ TileIndex tile = DEREF_PLAYER(w->window_number)->location_of_house;
+ if (DoCommandP(e->place.tile, (tile == 0) ? 0 : (1 << 16) | w->window_number, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS)))
ResetObjectToPlace();
break;
+ }
+
case WE_DESTROY:
DeleteWindowById(WC_PLAYER_COLOR, w->window_number);
diff --git a/unmovable_cmd.c b/unmovable_cmd.c
index 85afec5f1..1c6d26f5b 100644
--- a/unmovable_cmd.c
+++ b/unmovable_cmd.c
@@ -116,8 +116,11 @@ static int32 ClearTile_Unmovable(uint tile, byte flags)
byte m5 = _map5[tile];
//Town *t;
- if (m5 & 0x80)
+ if (m5 & 0x80) {
+ if (_current_player == OWNER_WATER)
+ return DoCommandByTile(tile, OWNER_WATER, 0, flags, CMD_DESTROY_COMPANY_HQ);
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
+ }
if (m5 == 3) // company owned land
return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
@@ -331,15 +334,26 @@ restart:
extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
+/* p1 = relocate HQ
+ p1&0xFF = player whose HQ is up for relocation
+*/
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile = TILE_FROM_XY(x,y);
-
+ Player *p = DEREF_PLAYER(_current_player);
+ int score;
+ int32 cost = 0;
+
if (CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL) == CMD_ERROR)
return CMD_ERROR;
+ if (p1)
+ cost = DoCommand(GET_TILE_X(p->location_of_house)*16, GET_TILE_Y(p->location_of_house)*16, p1&0xFF, 0, flags, CMD_DESTROY_COMPANY_HQ);
+
if (flags & DC_EXEC) {
- DEREF_PLAYER(_current_player)->location_of_house = tile;
+ score = UpdateCompanyRatingAndValue(p, false);
+
+ p->location_of_house = tile;
ModifyTile(tile + TILE_XY(0,0),
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
@@ -360,11 +374,47 @@ int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
0x83
);
+ UpdatePlayerHouse(p, score);
+ InvalidateWindow(WC_COMPANY, (int)p->index);
}
- return 0;
+ return cost;
}
+/* p1 = owner of the HQ */
+int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile = TILE_FROM_XY(x,y);
+ Player *p;
+
+ if ((int)p1 != OWNER_WATER) // destruction was initiated by player
+ p = DEREF_PLAYER((byte)p1);
+ else { // find player that has HQ flooded, and reset their location_of_house
+ bool dodelete = false;
+ FOR_ALL_PLAYERS(p) {
+ if (p->location_of_house == tile) {
+ dodelete = true;
+ break;
+ }
+ }
+ if (!dodelete)
+ return CMD_ERROR;
+ }
+
+ if (flags & DC_EXEC) {
+ p->location_of_house = 0; // reset HQ position
+ DoClearSquare(tile + TILE_XY(0,0));
+ DoClearSquare(tile + TILE_XY(0,1));
+ DoClearSquare(tile + TILE_XY(1,0));
+ DoClearSquare(tile + TILE_XY(1,1));
+ InvalidateWindow(WC_COMPANY, (int)p->index);
+ }
+
+ // cost of relocating company is 1% of company value
+ return CalculateCompanyValue(p) / 100;
+}
+
+
static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player)
{
if (_map_owner[tile] != old_player)