diff options
author | Darkvater <darkvater@openttd.org> | 2007-02-01 16:28:11 +0000 |
---|---|---|
committer | Darkvater <darkvater@openttd.org> | 2007-02-01 16:28:11 +0000 |
commit | 33cadd5043d8ecf82bdeb10efb2d44528e612846 (patch) | |
tree | 092899fd19ac6da0b33401a34405c83d5559afc5 | |
parent | cace026c1bad371af95ded30864162692f954116 (diff) | |
download | openttd-33cadd5043d8ecf82bdeb10efb2d44528e612846.tar.xz |
(svn r8513) -Cleanup (r8512): Remove the now unused strings from the language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
33 files changed, 1 insertions, 159 deletions
diff --git a/src/lang/american.txt b/src/lang/american.txt index 2a1e4f3ff..a7f5d625a 100644 --- a/src/lang/american.txt +++ b/src/lang/american.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor STR_0223_LAND_GENERATION :{WHITE}Land Generation STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Random Land -STR_0227_RESET_LAND :{BLACK}Reset Land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation STR_022F_TOWN_GENERATION :{BLACK}Town generation STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index 96119aa04..04edb42fd 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -615,21 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório -STR_0227_RESET_LAND :{BLACK}Limpar Terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório STR_022B_RESET_LANDSCAPE :{BLACK}Resetar terreno STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt index e948a09c0..811470742 100644 --- a/src/lang/bulgarian.txt +++ b/src/lang/bulgarian.txt @@ -611,21 +611,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии STR_0223_LAND_GENERATION :{WHITE}Генератор на терен STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Случаен терен -STR_0227_RESET_LAND :{BLACK}Изчисти терена STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен STR_022F_TOWN_GENERATION :{BLACK}Създаване на град STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index 8a682179c..c1aacdeef 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' ! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori -STR_0227_RESET_LAND :{BLACK}Restableix Terreny STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries diff --git a/src/lang/czech.txt b/src/lang/czech.txt index b551587ff..19abb6e3b 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -727,21 +727,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy STR_0223_LAND_GENERATION :{WHITE}Generovat zemi STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Náhodná země -STR_0227_RESET_LAND :{BLACK}Vymaž zemi STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny STR_022F_TOWN_GENERATION :{BLACK}Generování měst STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu @@ -3190,7 +3185,7 @@ STR_GENERATION_WORLD :{WHITE}Vytvář STR_GENERATION_ABORT :{BLACK}Přerušit STR_GENERATION_ABORT_CAPTION :{WHITE}Přerušit generování krajiny STR_GENERATION_ABORT_MESSAGE :{YELLOW}Opravdu chceš přerušit tento proces? -STR_PROGRESS :Z {WHITE}{NUM} % hotovo +STR_PROGRESS :{WHITE}Z {NUM} % hotovo STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} STR_WORLD_GENERATION :{BLACK}Tvorba krajiny STR_TREE_GENERATION :{BLACK}Výsadba stromů diff --git a/src/lang/danish.txt b/src/lang/danish.txt index 1ea380440..555954be4 100644 --- a/src/lang/danish.txt +++ b/src/lang/danish.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor STR_0223_LAND_GENERATION :{WHITE}Land generering STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land -STR_0227_RESET_LAND :{BLACK}Nulstil land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index ebeb60c8f..e19cbfa0f 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Willekeurig land -STR_0227_RESET_LAND :{BLACK}Verwijder land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie STR_022F_TOWN_GENERATION :{BLACK}Stadproductie STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie diff --git a/src/lang/english.txt b/src/lang/english.txt index efd5e15a7..6d22ca607 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -619,8 +619,6 @@ STR_0222_SCENARIO_EDITOR :{YELLOW}Scenari STR_0223_LAND_GENERATION :{WHITE}Land Generation STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Random Land -STR_0227_RESET_LAND :{BLACK}Reset Land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt index b4fca8e87..caaf62401 100644 --- a/src/lang/esperanto.txt +++ b/src/lang/esperanto.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon STR_0223_LAND_GENERATION :{WHITE}Landa Generado STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando -STR_0227_RESET_LAND :{BLACK}Reigu Landon STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado STR_022F_TOWN_GENERATION :{BLACK}Urba generado STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt index 8394cbc55..968cf7166 100644 --- a/src/lang/estonian.txt +++ b/src/lang/estonian.txt @@ -709,21 +709,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Loo stsenaarium STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Juhuslik kaart -STR_0227_RESET_LAND :{BLACK}Nulli kaart STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt index 04c451951..ea5aaafa7 100644 --- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain STR_0223_LAND_GENERATION :{WHITE}Maanrakennus STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa -STR_0227_RESET_LAND :{BLACK}Nollaa maa STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa. STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa. STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta diff --git a/src/lang/french.txt b/src/lang/french.txt index c35de2b8d..416290585 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' ! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario STR_0223_LAND_GENERATION :{WHITE}Génération de terrain STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Générer un terrain -STR_0227_RESET_LAND :{BLACK}RAZ du terrain STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain STR_022F_TOWN_GENERATION :{BLACK}Créer les villes STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries diff --git a/src/lang/galician.txt b/src/lang/galician.txt index 3e27d3b4f..ecb0dfcfa 100644 --- a/src/lang/galician.txt +++ b/src/lang/galician.txt @@ -597,14 +597,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio -STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio diff --git a/src/lang/german.txt b/src/lang/german.txt index 873676fe6..7a82165ec 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten STR_0223_LAND_GENERATION :{WHITE}Land erstellen STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land -STR_0227_RESET_LAND :{BLACK}Land wiederherstellen STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index e37a06c70..d32f2665a 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -679,21 +679,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj -STR_0227_RESET_LAND :{BLACK}Táj törlése STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése STR_022F_TOWN_GENERATION :{BLACK}Városkészítés STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt index 9164b0283..94124076e 100644 --- a/src/lang/icelandic.txt +++ b/src/lang/icelandic.txt @@ -592,14 +592,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land -STR_0227_RESET_LAND :{BLACK}Eyða landi STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi diff --git a/src/lang/italian.txt b/src/lang/italian.txt index cf68ece67..bf09a2b41 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario STR_0223_LAND_GENERATION :{WHITE}Genera Terreno STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreno Casuale -STR_0227_RESET_LAND :{BLACK}Azzerra Terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio STR_022F_TOWN_GENERATION :{BLACK}Generazione città STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt index 08d657908..466905924 100644 --- a/src/lang/japanese.txt +++ b/src/lang/japanese.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成 STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ STR_0223_LAND_GENERATION :{WHITE}地形の作成 STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}ランダムな地形 -STR_0227_RESET_LAND :{BLACK}地形をリセット STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット -STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用 -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用 STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成 STR_022F_TOWN_GENERATION :{BLACK}市町村の建設 STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設 diff --git a/src/lang/korean.txt b/src/lang/korean.txt index a0e286401..482d29126 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}시나리오 생성 STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}시나리오 에디터 STR_0223_LAND_GENERATION :{WHITE}지형 생성기 STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}무작위 지형 -STR_0227_RESET_LAND :{BLACK}지형 초기화 STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 키움 STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 줄임 STR_022A_GENERATE_RANDOM_LAND :{BLACK}무작위 지형을 생성 STR_022B_RESET_LANDSCAPE :{BLACK}풍경 초기화 STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋 -STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용 -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용 STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기 STR_022F_TOWN_GENERATION :{BLACK}마을 생성 STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성 diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt index 6adf2c209..6526669ac 100644 --- a/src/lang/lithuanian.txt +++ b/src/lang/lithuanian.txt @@ -643,21 +643,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} pasiekė „{STRING}“ statusą! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iš {COMPANY} pasiekė „{STRING}“ statusą! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Sukurti scenarijų STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarijaus redaktorius STR_0223_LAND_GENERATION :{WHITE}Kraštovaidžio kūrimas STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Atsitiktinis reljefas -STR_0227_RESET_LAND :{BLACK}Anuliuoti reljefą STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Padidinkite sausumos plotą norėdami paaukštinti/pažeminti STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Sumažinkite sausumos plotą norėdami paaukštinti/pažeminti STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kurti atsitiktinę sausumą STR_022B_RESET_LANDSCAPE :{BLACK}Anuliuoti kraštovaizdį STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Naudoti Papildoma Zemelapi -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Naudoti Papildoma Zemelapi STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt index b8ec10159..9b090558b 100644 --- a/src/lang/norwegian_bokmal.txt +++ b/src/lang/norwegian_bokmal.txt @@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer STR_0223_LAND_GENERATION :{WHITE}Landgenerering STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming -STR_0227_RESET_LAND :{BLACK}Tilbakestill land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt index 6c1d507b6..70ac1c624 100644 --- a/src/lang/norwegian_nynorsk.txt +++ b/src/lang/norwegian_nynorsk.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering STR_0223_LAND_GENERATION :{WHITE}Landgenerering STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming -STR_0227_RESET_LAND :{BLACK}Nullstill land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering diff --git a/src/lang/polish.txt b/src/lang/polish.txt index c47a73af0..0f28c593d 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -666,21 +666,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd -STR_0227_RESET_LAND :{BLACK}Kasowanie lądu STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt index ec9486ddf..a6e308284 100644 --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório -STR_0227_RESET_LAND :{BLACK}Repor Terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt index 07f0b2258..eaf6dcef1 100644 --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu -STR_0227_RESET_LAND :{BLACK}Reseteazã terenul STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj STR_022F_TOWN_GENERATION :{BLACK}Generare oras STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii diff --git a/src/lang/russian.txt b/src/lang/russian.txt index 5d8444a24..0d865c50f 100644 --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Создать сценарий STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев STR_0223_LAND_GENERATION :{WHITE}Генератор карты STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Случайная карта -STR_0227_RESET_LAND :{BLACK}Сбросить карту STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта STR_022F_TOWN_GENERATION :{BLACK}Создание города STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index e945fcb83..ca64d0ecb 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}创建场景 STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}场景编辑器 STR_0223_LAND_GENERATION :{WHITE}生成土地 STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}随机土地 -STR_0227_RESET_LAND :{BLACK}重置土地 STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加要升高/降低的土地面积 STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}减少要升高/降低的土地面积 STR_022A_GENERATE_RANDOM_LAND :{BLACK}随机生成土地 STR_022B_RESET_LANDSCAPE :{BLACK}重置景观 STR_022C_RESET_LANDSCAPE :{WHITE}重置景观 -STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度图 -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度图 STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观 STR_022F_TOWN_GENERATION :{BLACK}生成城镇 STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业 diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index 6d2cbb6ec..bc62cef2e 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -677,21 +677,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' ! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie -STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt index e65f70651..a23eed34e 100644 --- a/src/lang/slovenian.txt +++ b/src/lang/slovenian.txt @@ -655,21 +655,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev STR_0223_LAND_GENERATION :{WHITE}Generator terena STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Naključni teren -STR_0227_RESET_LAND :{BLACK}Ponastavi teren STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine STR_022F_TOWN_GENERATION :{BLACK}Generator mest STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index 97605c4cc..ea7bd3340 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreno al azar -STR_0227_RESET_LAND :{BLACK}Reponer terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt index feabcc43b..77da4b480 100644 --- a/src/lang/swedish.txt +++ b/src/lang/swedish.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor STR_0223_LAND_GENERATION :{WHITE}Skapa mark STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark -STR_0227_RESET_LAND :{BLACK}Återställ mark STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap STR_022F_TOWN_GENERATION :{BLACK}Bygg städer STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt index 6362fe4af..c9d8d81d5 100644 --- a/src/lang/turkish.txt +++ b/src/lang/turkish.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler -STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt index 0f70d6cd1..e493a259c 100644 --- a/src/lang/ukrainian.txt +++ b/src/lang/ukrainian.txt @@ -722,21 +722,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}' STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт -STR_0227_RESET_LAND :{BLACK}Очистити ділянку STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Використовувати рельєф -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту STR_022F_TOWN_GENERATION :{BLACK}Створення міст STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва |