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authorDarkvater <darkvater@openttd.org>2007-02-01 16:28:11 +0000
committerDarkvater <darkvater@openttd.org>2007-02-01 16:28:11 +0000
commit33cadd5043d8ecf82bdeb10efb2d44528e612846 (patch)
tree092899fd19ac6da0b33401a34405c83d5559afc5
parentcace026c1bad371af95ded30864162692f954116 (diff)
downloadopenttd-33cadd5043d8ecf82bdeb10efb2d44528e612846.tar.xz
(svn r8513) -Cleanup (r8512): Remove the now unused strings from the language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
-rw-r--r--src/lang/american.txt5
-rw-r--r--src/lang/brazilian_portuguese.txt5
-rw-r--r--src/lang/bulgarian.txt5
-rw-r--r--src/lang/catalan.txt5
-rw-r--r--src/lang/czech.txt7
-rw-r--r--src/lang/danish.txt5
-rw-r--r--src/lang/dutch.txt5
-rw-r--r--src/lang/english.txt2
-rw-r--r--src/lang/esperanto.txt5
-rw-r--r--src/lang/estonian.txt5
-rw-r--r--src/lang/finnish.txt5
-rw-r--r--src/lang/french.txt5
-rw-r--r--src/lang/galician.txt3
-rw-r--r--src/lang/german.txt5
-rw-r--r--src/lang/hungarian.txt5
-rw-r--r--src/lang/icelandic.txt3
-rw-r--r--src/lang/italian.txt5
-rw-r--r--src/lang/japanese.txt5
-rw-r--r--src/lang/korean.txt5
-rw-r--r--src/lang/lithuanian.txt5
-rw-r--r--src/lang/norwegian_bokmal.txt5
-rw-r--r--src/lang/norwegian_nynorsk.txt5
-rw-r--r--src/lang/polish.txt5
-rw-r--r--src/lang/portuguese.txt5
-rw-r--r--src/lang/romanian.txt5
-rw-r--r--src/lang/russian.txt5
-rw-r--r--src/lang/simplified_chinese.txt5
-rw-r--r--src/lang/slovak.txt5
-rw-r--r--src/lang/slovenian.txt5
-rw-r--r--src/lang/spanish.txt5
-rw-r--r--src/lang/swedish.txt5
-rw-r--r--src/lang/turkish.txt5
-rw-r--r--src/lang/ukrainian.txt5
33 files changed, 1 insertions, 159 deletions
diff --git a/src/lang/american.txt b/src/lang/american.txt
index 2a1e4f3ff..a7f5d625a 100644
--- a/src/lang/american.txt
+++ b/src/lang/american.txt
@@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_0223_LAND_GENERATION :{WHITE}Land Generation
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Random Land
-STR_0227_RESET_LAND :{BLACK}Reset Land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt
index 96119aa04..04edb42fd 100644
--- a/src/lang/brazilian_portuguese.txt
+++ b/src/lang/brazilian_portuguese.txt
@@ -615,21 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
-STR_0227_RESET_LAND :{BLACK}Limpar Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
STR_022B_RESET_LANDSCAPE :{BLACK}Resetar terreno
STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt
index e948a09c0..811470742 100644
--- a/src/lang/bulgarian.txt
+++ b/src/lang/bulgarian.txt
@@ -611,21 +611,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии
STR_0223_LAND_GENERATION :{WHITE}Генератор на терен
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Случаен терен
-STR_0227_RESET_LAND :{BLACK}Изчисти терена
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt
index 8a682179c..c1aacdeef 100644
--- a/src/lang/catalan.txt
+++ b/src/lang/catalan.txt
@@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori
-STR_0227_RESET_LAND :{BLACK}Restableix Terreny
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge
STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
diff --git a/src/lang/czech.txt b/src/lang/czech.txt
index b551587ff..19abb6e3b 100644
--- a/src/lang/czech.txt
+++ b/src/lang/czech.txt
@@ -727,21 +727,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy
STR_0223_LAND_GENERATION :{WHITE}Generovat zemi
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Náhodná země
-STR_0227_RESET_LAND :{BLACK}Vymaž zemi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi
STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu
STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
STR_022F_TOWN_GENERATION :{BLACK}Generování měst
STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
@@ -3190,7 +3185,7 @@ STR_GENERATION_WORLD :{WHITE}Vytvář
STR_GENERATION_ABORT :{BLACK}Přerušit
STR_GENERATION_ABORT_CAPTION :{WHITE}Přerušit generování krajiny
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Opravdu chceš přerušit tento proces?
-STR_PROGRESS :Z {WHITE}{NUM} % hotovo
+STR_PROGRESS :{WHITE}Z {NUM} % hotovo
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Tvorba krajiny
STR_TREE_GENERATION :{BLACK}Výsadba stromů
diff --git a/src/lang/danish.txt b/src/lang/danish.txt
index 1ea380440..555954be4 100644
--- a/src/lang/danish.txt
+++ b/src/lang/danish.txt
@@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor
STR_0223_LAND_GENERATION :{WHITE}Land generering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land
-STR_0227_RESET_LAND :{BLACK}Nulstil land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land
STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab
STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt
index ebeb60c8f..e19cbfa0f 100644
--- a/src/lang/dutch.txt
+++ b/src/lang/dutch.txt
@@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor
STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Willekeurig land
-STR_0227_RESET_LAND :{BLACK}Verwijder land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie
diff --git a/src/lang/english.txt b/src/lang/english.txt
index efd5e15a7..6d22ca607 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -619,8 +619,6 @@ STR_0222_SCENARIO_EDITOR :{YELLOW}Scenari
STR_0223_LAND_GENERATION :{WHITE}Land Generation
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Random Land
-STR_0227_RESET_LAND :{BLACK}Reset Land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt
index b4fca8e87..caaf62401 100644
--- a/src/lang/esperanto.txt
+++ b/src/lang/esperanto.txt
@@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon
STR_0223_LAND_GENERATION :{WHITE}Landa Generado
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando
-STR_0227_RESET_LAND :{BLACK}Reigu Landon
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde
STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton
STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
STR_022F_TOWN_GENERATION :{BLACK}Urba generado
STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt
index 8394cbc55..968cf7166 100644
--- a/src/lang/estonian.txt
+++ b/src/lang/estonian.txt
@@ -709,21 +709,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Loo stsenaarium
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor
STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Juhuslik kaart
-STR_0227_RESET_LAND :{BLACK}Nulli kaart
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine
STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik
STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti
STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine
diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt
index 04c451951..ea5aaafa7 100644
--- a/src/lang/finnish.txt
+++ b/src/lang/finnish.txt
@@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
STR_0223_LAND_GENERATION :{WHITE}Maanrakennus
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa
-STR_0227_RESET_LAND :{BLACK}Nollaa maa
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa
STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto
STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
diff --git a/src/lang/french.txt b/src/lang/french.txt
index c35de2b8d..416290585 100644
--- a/src/lang/french.txt
+++ b/src/lang/french.txt
@@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario
STR_0223_LAND_GENERATION :{WHITE}Génération de terrain
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Générer un terrain
-STR_0227_RESET_LAND :{BLACK}RAZ du terrain
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
diff --git a/src/lang/galician.txt b/src/lang/galician.txt
index 3e27d3b4f..ecb0dfcfa 100644
--- a/src/lang/galician.txt
+++ b/src/lang/galician.txt
@@ -597,14 +597,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario
STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio
-STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
diff --git a/src/lang/german.txt b/src/lang/german.txt
index 873676fe6..7a82165ec 100644
--- a/src/lang/german.txt
+++ b/src/lang/german.txt
@@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten
STR_0223_LAND_GENERATION :{WHITE}Land erstellen
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land
-STR_0227_RESET_LAND :{BLACK}Land wiederherstellen
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten
diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt
index e37a06c70..d32f2665a 100644
--- a/src/lang/hungarian.txt
+++ b/src/lang/hungarian.txt
@@ -679,21 +679,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő
STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj
-STR_0227_RESET_LAND :{BLACK}Táj törlése
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt
index 9164b0283..94124076e 100644
--- a/src/lang/icelandic.txt
+++ b/src/lang/icelandic.txt
@@ -592,14 +592,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð
STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land
-STR_0227_RESET_LAND :{BLACK}Eyða landi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
diff --git a/src/lang/italian.txt b/src/lang/italian.txt
index cf68ece67..bf09a2b41 100644
--- a/src/lang/italian.txt
+++ b/src/lang/italian.txt
@@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario
STR_0223_LAND_GENERATION :{WHITE}Genera Terreno
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Terreno Casuale
-STR_0227_RESET_LAND :{BLACK}Azzerra Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale
STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio
STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
STR_022F_TOWN_GENERATION :{BLACK}Generazione città
STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie
diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt
index 08d657908..466905924 100644
--- a/src/lang/japanese.txt
+++ b/src/lang/japanese.txt
@@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ
STR_0223_LAND_GENERATION :{WHITE}地形の作成
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}ランダムな地形
-STR_0227_RESET_LAND :{BLACK}地形をリセット
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します
STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します
STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします
STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設
diff --git a/src/lang/korean.txt b/src/lang/korean.txt
index a0e286401..482d29126 100644
--- a/src/lang/korean.txt
+++ b/src/lang/korean.txt
@@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}시나리오 생성
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}시나리오 에디터
STR_0223_LAND_GENERATION :{WHITE}지형 생성기
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}무작위 지형
-STR_0227_RESET_LAND :{BLACK}지형 초기화
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 키움
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 줄임
STR_022A_GENERATE_RANDOM_LAND :{BLACK}무작위 지형을 생성
STR_022B_RESET_LANDSCAPE :{BLACK}풍경 초기화
STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용
STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기
STR_022F_TOWN_GENERATION :{BLACK}마을 생성
STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성
diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt
index 6adf2c209..6526669ac 100644
--- a/src/lang/lithuanian.txt
+++ b/src/lang/lithuanian.txt
@@ -643,21 +643,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} pasiekė „{STRING}“ statusą!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iš {COMPANY} pasiekė „{STRING}“ statusą!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Sukurti scenarijų
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarijaus redaktorius
STR_0223_LAND_GENERATION :{WHITE}Kraštovaidžio kūrimas
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Atsitiktinis reljefas
-STR_0227_RESET_LAND :{BLACK}Anuliuoti reljefą
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Padidinkite sausumos plotą norėdami paaukštinti/pažeminti
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Sumažinkite sausumos plotą norėdami paaukštinti/pažeminti
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kurti atsitiktinę sausumą
STR_022B_RESET_LANDSCAPE :{BLACK}Anuliuoti kraštovaizdį
STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Naudoti Papildoma Zemelapi
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Naudoti Papildoma Zemelapi
STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas
STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas
STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas
diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt
index b8ec10159..9b090558b 100644
--- a/src/lang/norwegian_bokmal.txt
+++ b/src/lang/norwegian_bokmal.txt
@@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
-STR_0227_RESET_LAND :{BLACK}Tilbakestill land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt
index 6c1d507b6..70ac1c624 100644
--- a/src/lang/norwegian_nynorsk.txt
+++ b/src/lang/norwegian_nynorsk.txt
@@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
-STR_0227_RESET_LAND :{BLACK}Nullstill land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
diff --git a/src/lang/polish.txt b/src/lang/polish.txt
index c47a73af0..0f28c593d 100644
--- a/src/lang/polish.txt
+++ b/src/lang/polish.txt
@@ -666,21 +666,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy
STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd
-STR_0227_RESET_LAND :{BLACK}Kasowanie lądu
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu
STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt
index ec9486ddf..a6e308284 100644
--- a/src/lang/portuguese.txt
+++ b/src/lang/portuguese.txt
@@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
-STR_0227_RESET_LAND :{BLACK}Repor Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt
index 07f0b2258..eaf6dcef1 100644
--- a/src/lang/romanian.txt
+++ b/src/lang/romanian.txt
@@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii
STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu
-STR_0227_RESET_LAND :{BLACK}Reseteazã terenul
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator
STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
STR_022F_TOWN_GENERATION :{BLACK}Generare oras
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii
diff --git a/src/lang/russian.txt b/src/lang/russian.txt
index 5d8444a24..0d865c50f 100644
--- a/src/lang/russian.txt
+++ b/src/lang/russian.txt
@@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Создать сценарий
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев
STR_0223_LAND_GENERATION :{WHITE}Генератор карты
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Случайная карта
-STR_0227_RESET_LAND :{BLACK}Сбросить карту
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту
STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
STR_022F_TOWN_GENERATION :{BLACK}Создание города
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности
diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt
index e945fcb83..ca64d0ecb 100644
--- a/src/lang/simplified_chinese.txt
+++ b/src/lang/simplified_chinese.txt
@@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}创建场景
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}场景编辑器
STR_0223_LAND_GENERATION :{WHITE}生成土地
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}随机土地
-STR_0227_RESET_LAND :{BLACK}重置土地
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加要升高/降低的土地面积
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}减少要升高/降低的土地面积
STR_022A_GENERATE_RANDOM_LAND :{BLACK}随机生成土地
STR_022B_RESET_LANDSCAPE :{BLACK}重置景观
STR_022C_RESET_LANDSCAPE :{WHITE}重置景观
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度图
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度图
STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观
STR_022F_TOWN_GENERATION :{BLACK}生成城镇
STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业
diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt
index 6d2cbb6ec..bc62cef2e 100644
--- a/src/lang/slovak.txt
+++ b/src/lang/slovak.txt
@@ -677,21 +677,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov
STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie
-STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt
index e65f70651..a23eed34e 100644
--- a/src/lang/slovenian.txt
+++ b/src/lang/slovenian.txt
@@ -655,21 +655,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev
STR_0223_LAND_GENERATION :{WHITE}Generator terena
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Naključni teren
-STR_0227_RESET_LAND :{BLACK}Ponastavi teren
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren
STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije
diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt
index 97605c4cc..ea7bd3340 100644
--- a/src/lang/spanish.txt
+++ b/src/lang/spanish.txt
@@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios
STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Terreno al azar
-STR_0227_RESET_LAND :{BLACK}Reponer terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar
STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt
index feabcc43b..77da4b480 100644
--- a/src/lang/swedish.txt
+++ b/src/lang/swedish.txt
@@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor
STR_0223_LAND_GENERATION :{WHITE}Skapa mark
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark
-STR_0227_RESET_LAND :{BLACK}Återställ mark
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark
STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt
index 6362fe4af..c9d8d81d5 100644
--- a/src/lang/turkish.txt
+++ b/src/lang/turkish.txt
@@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü
STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler
-STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap
STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı
diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt
index 0f70d6cd1..e493a259c 100644
--- a/src/lang/ukrainian.txt
+++ b/src/lang/ukrainian.txt
@@ -722,21 +722,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
STR_021F :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію
STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт
-STR_0227_RESET_LAND :{BLACK}Очистити ділянку
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку
STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Використовувати рельєф
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва