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authorDarkvater <darkvater@openttd.org>2005-07-20 15:38:11 +0000
committerDarkvater <darkvater@openttd.org>2005-07-20 15:38:11 +0000
commit29b81f63fd26342b7ee89827597977bdd47e2426 (patch)
tree219f7a0b1449bfe8a80cafd1dc593aae28eb02fc
parent7da16dbf4b9fbb41f5aaad78162185dcc4a87b9c (diff)
downloadopenttd-29b81f63fd26342b7ee89827597977bdd47e2426.tar.xz
(svn r2652) - CodeChange: show 'too many sprites' in hex value; Patch signed off by Tron
-rw-r--r--spritecache.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/spritecache.c b/spritecache.c
index 34c4f3d67..f365d3b6b 100644
--- a/spritecache.c
+++ b/spritecache.c
@@ -348,7 +348,7 @@ static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
if (load_index + i >= NUM_SPRITES)
- error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.",
+ error("Too many sprites (0x%X). Recompile with higher NUM_SPRITES value or remove some custom GRF files.",
load_index + i);
}