diff options
author | Darkvater <darkvater@openttd.org> | 2005-04-20 12:52:02 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-04-20 12:52:02 +0000 |
commit | 29347840c2ad7401b19d4998038de496733bd295 (patch) | |
tree | 61e16f646b0b64644bcb6f3b444f20671ddac588 | |
parent | cc65bd1702dbe947552945a5bb35a2d0307207fb (diff) | |
download | openttd-29347840c2ad7401b19d4998038de496733bd295.tar.xz |
(svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. This is sufficient until the real window is designed & coded.
-rw-r--r-- | intro_gui.c | 71 | ||||
-rw-r--r-- | lang/english.txt | 10 |
2 files changed, 57 insertions, 24 deletions
diff --git a/intro_gui.c b/intro_gui.c index 0859517de..c42ba0793 100644 --- a/intro_gui.c +++ b/intro_gui.c @@ -12,27 +12,29 @@ extern void SwitchMode(int new_mode); -/* -static void ShowSelectTutorialWindow() -{ -} -*/ +#if 0 +static void ShowSelectTutorialWindow() {} +#endif -/* We go from TOP to the BOTTOM and from LEFT to the RIGHT. I know this is - * a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */ static const Widget _select_game_widgets[] = { { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, STR_NULL, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, -{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, -{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, -{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, -{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 59, 113, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 59, 113, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 59, 113, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 59, 113, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, + +{ WWT_PANEL, RESIZE_NONE, 12, 219, 254, 120, 131, STR_NULL, STR_NULL}, +{ WWT_CLOSEBOX, RESIZE_NONE, 12, 255, 266, 120, 131, STR_0225, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 12, 279, 314, 120, 131, STR_NULL, STR_NULL}, +{ WWT_CLOSEBOX, RESIZE_NONE, 12, 315, 326, 120, 131, STR_0225, STR_NULL}, + +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 138, 149, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 138, 149, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, @@ -43,16 +45,25 @@ static const Widget _select_game_widgets[] = { extern void HandleOnEditText(WindowEvent *e); extern void HandleOnEditTextCancel(void); -static void SelectGameWndProc(Window *w, WindowEvent *e) { - switch(e->event) { +static void SelectGameWndProc(Window *w, WindowEvent *e) +{ + /* We do +/- 6 for the map_xy because 64 is 2^6, but it is the lowest available element */ + static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID}; + + switch (e->event) { case WE_PAINT: - w->click_state = (w->click_state & ~(1<<10) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1<<10); + w->click_state = (w->click_state & ~(1 << 14) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1 << 14); SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); DrawWindowWidgets(w); + + DrawString(170, 121, STR_MAPSIZE, 0); + DrawString(223, 121, mapsizes[_patches.map_x - 6], 0x10); + DrawString(270, 121, STR_BY, 0); + DrawString(283, 121, mapsizes[_patches.map_y - 6], 0x10); break; case WE_CLICK: - switch(e->click.widget) { + switch (e->click.widget) { case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break; case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break; @@ -61,7 +72,13 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) { // XXX: Useless usage of the CMD infrastructure? DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE); break; - case 11: + case 10: case 11: /* Mapsize X */ + ShowDropDownMenu(w, mapsizes, _patches.map_x - 6, 11, 0, 0); + break; + case 12: case 13: /* Mapsize Y */ + ShowDropDownMenu(w, mapsizes, _patches.map_y - 6, 13, 0, 0); + break; + case 15: #ifdef ENABLE_NETWORK if (!_network_available) { ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); @@ -71,15 +88,23 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) { ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); #endif break; - case 12: ShowGameOptions(); break; - case 13: ShowGameDifficulty(); break; - case 14: ShowPatchesSelection(); break; - case 15: AskExitGame(); break; + case 16: ShowGameOptions(); break; + case 17: ShowGameDifficulty(); break; + case 18: ShowPatchesSelection(); break; + case 19: AskExitGame(); break; } break; case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break; + + case WE_DROPDOWN_SELECT: /* Mapsize selection */ + switch (e->dropdown.button) { + case 11: _patches.map_x = e->dropdown.index + 6; break; + case 13: _patches.map_y = e->dropdown.index + 6; break; + } + SetWindowDirty(w); + break; } } diff --git a/lang/english.txt b/lang/english.txt index 197a9ffe7..c78bff835 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -325,6 +325,14 @@ STR_0142_TUTORIAL_DEMONSTRATION :{BLACK}Tutorial STR_SINGLE_PLAYER :{BLACK}Single player STR_MULTIPLAYER :{BLACK}Multiplayer +STR_64 :64 +STR_128 :128 +STR_256 :256 +STR_512 :512 +STR_1024 :1024 +STR_2048 :2048 +STR_MAPSIZE :{BLACK}Mapsize: +STR_BY :{BLACK}* STR_0148_GAME_OPTIONS :{BLACK}Game Options STR_0150_SOMEONE :someone{SKIP}{SKIP} @@ -1583,7 +1591,7 @@ STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING} STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{} Cost: {CURRENCY} -STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Build a statue in honor of your company.{} Cost: {CURRENCY} +STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Build a statue in honour of your company.{} Cost: {CURRENCY} STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{} Cost: {CURRENCY} STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY} STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{} Cost: {CURRENCY} |