diff options
author | yexo <yexo@openttd.org> | 2009-05-26 12:53:34 +0000 |
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committer | yexo <yexo@openttd.org> | 2009-05-26 12:53:34 +0000 |
commit | 279746236bfdbcfd8f203df2de77e453402f3ad4 (patch) | |
tree | 4a23f88dccd4f4ee1928cffd2a71b588641f5aa6 | |
parent | af07333c78199d08659df9f556f09b06efc36d53 (diff) | |
download | openttd-279746236bfdbcfd8f203df2de77e453402f3ad4.tar.xz |
(svn r16431) -Fix (16429): Company settings can also be changed in multiplayer games
-rw-r--r-- | src/settings_gui.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 202e2e8d0..10a0dd016 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -1013,7 +1013,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd bool disabled = false; /* We do not allow changes of some items when we are a client in a networkgame */ - if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false; + if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false; if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false; @@ -1446,7 +1446,7 @@ struct GameSettingsWindow : Window { const SettingDesc *sd = pe->d.entry.setting; /* return if action is only active in network, or only settable by server */ - if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return; + if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) return; if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return; |