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author | truelight <truelight@openttd.org> | 2004-08-11 22:30:29 +0000 |
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committer | truelight <truelight@openttd.org> | 2004-08-11 22:30:29 +0000 |
commit | 0dd5113a98b6e75010b93cf2fba462c035a79d57 (patch) | |
tree | d5f9cd5049992dc0031f372cc6acff9aff2fcf73 | |
parent | f42201496093f04220e58b1c4cd4d69531839de4 (diff) | |
download | openttd-0dd5113a98b6e75010b93cf2fba462c035a79d57.tar.xz |
(svn r24) Fix: competitors are starting more real
-rw-r--r-- | players.c | 11 |
1 files changed, 5 insertions, 6 deletions
@@ -492,10 +492,8 @@ Player *DoStartupNewPlayer(bool is_ai) void StartupPlayers() { - uint32 r; - - r = Random(); - _next_competitor_start = (byte)r + _opt.diff.competitor_start_time * 6882 + 1; + // The AI starts like in the setting with +2 month max + _next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1; } static void MaybeStartNewPlayer() @@ -510,10 +508,11 @@ static void MaybeStartNewPlayer() n++; // when there's a lot of computers in game, the probability that a new one starts is lower - if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors)) + if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2)) DoStartupNewPlayer(true); - _next_competitor_start = RandomRange(19980) + 11100; + // The next AI starts like the difficulty setting said, with +2 month max + _next_competitor_start = _opt.diff.competitor_start_time * 90 * 74 + RandomRange(60 * 74) + 1; } void InitializePlayers() |