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author | truelight <truelight@openttd.org> | 2007-02-11 13:57:35 +0000 |
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committer | truelight <truelight@openttd.org> | 2007-02-11 13:57:35 +0000 |
commit | 0d91ed68a9b5e63098eca9765686acf5928ed643 (patch) | |
tree | 221561506effc0c4c1a3f46200cc308b8a4ee5a5 | |
parent | b71d6e14013d237feeb69367a0e978c7622a813b (diff) | |
download | openttd-0d91ed68a9b5e63098eca9765686acf5928ed643.tar.xz |
(svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulo
-Add: added general header-inclusing for PSP
-rw-r--r-- | src/network/core/os_abstraction.h | 25 | ||||
-rw-r--r-- | src/network/network.cpp | 31 | ||||
-rw-r--r-- | src/stdafx.h | 9 |
3 files changed, 59 insertions, 6 deletions
diff --git a/src/network/core/os_abstraction.h b/src/network/core/os_abstraction.h index 00545c70f..8c5e4b9d3 100644 --- a/src/network/core/os_abstraction.h +++ b/src/network/core/os_abstraction.h @@ -91,6 +91,29 @@ typedef unsigned long in_addr_t; typedef int socklen_t; #endif +#if defined(PSP) +# include <sys/socket.h> +# include <netinet/in.h> +# include <arpa/inet.h> +# include <pspnet.h> +# include <pspnet_inet.h> +# include <pspnet_apctl.h> +# include <pspnet_resolver.h> +# include <errno.h> +# include <unistd.h> +# include <sys/select.h> +# include <sys/time.h> +# include <sys/fd_set.h> + +# define TCP_NODELAY 1 +# define SO_NONBLOCK 0x1009 +# define SOCKET int +# define INVALID_SOCKET -1 +# define INADDR_NONE 0xffffffff +# define closesocket close +# define GET_LAST_ERROR() sceNetInetGetErrno() +#endif /* PSP */ + /* OS/2 stuff */ #if defined(__OS2__) # define SOCKET int @@ -160,7 +183,7 @@ static inline bool SetNonBlocking(SOCKET d) #else int nonblocking = 1; #endif -#if defined(__BEOS__) && defined(BEOS_NET_SERVER) +#if (defined(__BEOS__) && defined(BEOS_NET_SERVER)) || defined(PSP) return setsockopt(d, SOL_SOCKET, SO_NONBLOCK, &nonblocking, sizeof(nonblocking)) == 0; #else return ioctlsocket(d, FIONBIO, &nonblocking) == 0; diff --git a/src/network/network.cpp b/src/network/network.cpp index 1ea36b50e..aa45ef748 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -339,6 +339,7 @@ void CheckMinPlayers(void) // Find all IP-aliases for this host static void NetworkFindIPs(void) { +#if !defined(PSP) int i; #if defined(BEOS_NET_SERVER) /* doesn't have neither getifaddrs or net/if.h */ @@ -506,6 +507,7 @@ static void NetworkFindIPs(void) for (i = 0; _broadcast_list[i] != 0; i++) { DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&_broadcast_list[i]));//inet_ntoa(inaddr)); } +#endif /* PSP */ } // Resolve a hostname to a inet_addr @@ -518,14 +520,35 @@ unsigned long NetworkResolveHost(const char *hostname) // If not try to resolve the name if (ip == INADDR_NONE) { + struct in_addr addr; +#if !defined(PSP) struct hostent *he = gethostbyname(hostname); if (he == NULL) { DEBUG(net, 0, "Cannot resolve '%s'", hostname); - } else { - struct in_addr addr = *(struct in_addr *)he->h_addr_list[0]; - DEBUG(net, 1, "Resolved '%s' to %s", hostname, inet_ntoa(addr)); - ip = addr.s_addr; + return ip; + } + addr = *(struct in_addr *)he->h_addr_list[0]; +#else + int rid = -1; + char buf[1024]; + + /* Create a resolver */ + if (sceNetResolverCreate(&rid, buf, sizeof(buf)) < 0) { + DEBUG(net, 0, "[NET] Error connecting resolver"); + return ip; } + + /* Try to resolve the name */ + if (sceNetResolverStartNtoA(rid, hostname, &addr, 2, 3) < 0) { + DEBUG(net, 0, "[NET] Cannot resolve %s", hostname); + sceNetResolverDelete(rid); + return ip; + } + sceNetResolverDelete(rid); +#endif /* PSP */ + + DEBUG(net, 1, "[NET] Resolved %s to %s", hostname, inet_ntoa(addr)); + ip = addr.s_addr; } return ip; } diff --git a/src/stdafx.h b/src/stdafx.h index 29f32c3ce..22259f71d 100644 --- a/src/stdafx.h +++ b/src/stdafx.h @@ -37,6 +37,12 @@ # define strcasecmp stricmp #endif +#if defined(PSP) +# include <psptypes.h> +# include <pspdebug.h> +# include <pspthreadman.h> +#endif /* PSP */ + #ifdef __BEOS__ # include <SupportDefs.h> #endif @@ -81,7 +87,8 @@ /* PSP can only have 10 file-descriptors open at any given time, but this * switch only limits reads via the Fio system. So keep 2 fds free for things * like saving a game. */ -#define LIMITED_FDS 8 +# define LIMITED_FDS 8 +# define printf pspDebugScreenPrintf #endif /* PSP */ /* by default we use [] var arrays */ |