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author | frosch <frosch@openttd.org> | 2012-04-26 21:03:34 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-04-26 21:03:34 +0000 |
commit | 0d03c1ff85e1b98fe1714d1bd0057869f345b21f (patch) | |
tree | 7c48b29faffc4a22fe4e2f5b60e99d7d85baf0a1 | |
parent | dbcc6bdcb47f2e8fe903e36bb75039a631182f14 (diff) | |
download | openttd-0d03c1ff85e1b98fe1714d1bd0057869f345b21f.tar.xz |
(svn r24182) -Fix [FS#5169-ish]: The population of a town was computed incorrectly for overridden houses when loading a game.
-rw-r--r-- | src/saveload/town_sl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp index 6edd6ddd3..96cf87ada 100644 --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -35,7 +35,7 @@ void RebuildTownCaches() for (TileIndex t = 0; t < MapSize(); t++) { if (!IsTileType(t, MP_HOUSE)) continue; - HouseID house_id = GetCleanHouseType(t); + HouseID house_id = GetHouseType(t); town = Town::GetByTile(t); IncreaseBuildingCount(town, house_id); if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population; |