diff options
author | pasky <pasky@openttd.org> | 2005-03-27 00:28:14 +0000 |
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committer | pasky <pasky@openttd.org> | 2005-03-27 00:28:14 +0000 |
commit | 0c5d61bd56cb8ec4c2caa8aadb9c397c6931b544 (patch) | |
tree | fa4b74ffb1e7fe3ea3fcd1105aa17c0490f7a41c | |
parent | e416fe8066a4f959212391333ca4dbec1595e007 (diff) | |
download | openttd-0c5d61bd56cb8ec4c2caa8aadb9c397c6931b544.tar.xz |
(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.
- While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack().
- Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614.
-rw-r--r-- | ai.c | 7 | ||||
-rw-r--r-- | player.h | 2 | ||||
-rw-r--r-- | players.c | 3 | ||||
-rw-r--r-- | saveload.c | 2 |
4 files changed, 8 insertions, 6 deletions
@@ -3640,7 +3640,7 @@ static void AiStateRemoveStation(Player *p) } -static void AiRemovePlayerRailOrRoad(Player *p, uint tile) +static void AiRemovePlayerRailOrRoad(Player *p, TileIndex tile) { byte m5; @@ -3758,10 +3758,11 @@ pos_3: static void AiStateRemoveTrack(Player *p) { - int num = 1000; + /* Was 1000 for standard 8x8 maps. */ + int num = MapSizeX() * 4; do { - uint tile = ++p->ai.state_counter; + TileIndex tile = ++p->ai.state_counter; // Iterated all tiles? if (tile >= MapSize()) { @@ -27,7 +27,7 @@ typedef struct AiBuildRec { typedef struct PlayerAI { byte state; byte tick; // Used to determine how often to move - uint16 state_counter; + uint32 state_counter; // Can hold tile index! uint16 timeout_counter; byte state_mode; @@ -974,7 +974,8 @@ static const byte _player_economy_desc[] = { static const byte _player_ai_desc[] = { SLE_VAR(PlayerAI,state, SLE_UINT8), SLE_VAR(PlayerAI,tick, SLE_UINT8), - SLE_VAR(PlayerAI,state_counter, SLE_UINT16), + SLE_CONDVAR(PlayerAI,state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12), + SLE_CONDVAR(PlayerAI,state_counter, SLE_UINT32, 13, 255), SLE_VAR(PlayerAI,timeout_counter, SLE_UINT16), SLE_VAR(PlayerAI,state_mode, SLE_UINT8), diff --git a/saveload.c b/saveload.c index d436e97f3..e9e504a5c 100644 --- a/saveload.c +++ b/saveload.c @@ -8,7 +8,7 @@ #include "saveload.h" enum { - SAVEGAME_MAJOR_VERSION = 0xC, + SAVEGAME_MAJOR_VERSION = 13, SAVEGAME_MINOR_VERSION = 0x1, SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION |