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author | rubidium <rubidium@openttd.org> | 2007-04-30 20:05:31 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-04-30 20:05:31 +0000 |
commit | 0aad91f43bb6e11b6da2686cc555de063fa7c4bc (patch) | |
tree | 7b98965b9f26f2be9170ce8d5fdaee609a621c33 | |
parent | cbd9a1bf0d1cf5ab2c73177cc58608e4ca463175 (diff) | |
download | openttd-0aad91f43bb6e11b6da2686cc555de063fa7c4bc.tar.xz |
(svn r9757) -Fix [FS#1244842]: when you have closed the "Load game"/"New game" windows accessible from the "New Server" window, any creation of new game/loading from the intro menu should not start a server.
-rw-r--r-- | src/intro_gui.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index fe941e203..7a0c7a954 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -64,6 +64,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) break; case WE_CLICK: + /* Do not create a network server when you (just) have closed one of the game + * creation/load windows for the network server. */ + if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false; + switch (e->we.click.widget) { case 2: ShowGenerateLandscape(); break; case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; |