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author | smatz <smatz@openttd.org> | 2011-02-08 21:49:39 +0000 |
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committer | smatz <smatz@openttd.org> | 2011-02-08 21:49:39 +0000 |
commit | 5ccf5cc55174cea36354cd8c67eac88d4839d2d1 (patch) | |
tree | 9737e77965b883f09b2dd6c25e15ca7e12ceee5a | |
parent | 05a846a574e277adf8beb2ab5e021fe49f1f7fc9 (diff) | |
download | openttd-5ccf5cc55174cea36354cd8c67eac88d4839d2d1.tar.xz |
(svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters
-rw-r--r-- | src/object_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index f39700df2..6603ed1bc 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -619,7 +619,7 @@ void GenerateObjects() SetGeneratingWorldProgress(GWP_OBJECT, radiotower_to_build + lighthouses_to_build); - for (uint i = ScaleByMapSize(1000); i != 0; i--) { + for (uint i = ScaleByMapSize(1000); i != 0 && Object::CanAllocateItem(); i--) { TileIndex tile = RandomTile(); uint h; |