From 5ccf5cc55174cea36354cd8c67eac88d4839d2d1 Mon Sep 17 00:00:00 2001 From: smatz Date: Tue, 8 Feb 2011 21:49:39 +0000 Subject: (svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters --- src/object_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index f39700df2..6603ed1bc 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -619,7 +619,7 @@ void GenerateObjects() SetGeneratingWorldProgress(GWP_OBJECT, radiotower_to_build + lighthouses_to_build); - for (uint i = ScaleByMapSize(1000); i != 0; i--) { + for (uint i = ScaleByMapSize(1000); i != 0 && Object::CanAllocateItem(); i--) { TileIndex tile = RandomTile(); uint h; -- cgit v1.2.3-54-g00ecf