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author | yexo <yexo@openttd.org> | 2009-02-24 23:20:17 +0000 |
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committer | yexo <yexo@openttd.org> | 2009-02-24 23:20:17 +0000 |
commit | 1104e10695e96ae9cf49a6b4f9011d038d9c2da8 (patch) | |
tree | fc963b1fbebf05c9649f4ae35eabcab184163f3e | |
parent | 13f390be3ecf2c13ae519ed008078ee1ab021206 (diff) | |
download | openttd-1104e10695e96ae9cf49a6b4f9011d038d9c2da8.tar.xz |
(svn r15573) -Fix (r15538): Terrain type and sea level couldn't be changed in the scenario editor.
-rw-r--r-- | src/genworld_gui.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 525e625e9..4c2aa4ddf 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -587,13 +587,21 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { } break; - case GLAND_TERRAIN_PULLDOWN: + case GLAND_TERRAIN_PULLDOWN: { + byte old_gm = _game_mode; + _game_mode = GM_MENU; IConsoleSetSetting("difficulty.terrain_type", index); + _game_mode = old_gm; break; + } - case GLAND_WATER_PULLDOWN: + case GLAND_WATER_PULLDOWN: { + byte old_gm = _game_mode; + _game_mode = GM_MENU; IConsoleSetSetting("difficulty.quantity_sea_lakes", index); + _game_mode = old_gm; break; + } } this->SetDirty(); } |