From 1104e10695e96ae9cf49a6b4f9011d038d9c2da8 Mon Sep 17 00:00:00 2001 From: yexo Date: Tue, 24 Feb 2009 23:20:17 +0000 Subject: (svn r15573) -Fix (r15538): Terrain type and sea level couldn't be changed in the scenario editor. --- src/genworld_gui.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 525e625e9..4c2aa4ddf 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -587,13 +587,21 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { } break; - case GLAND_TERRAIN_PULLDOWN: + case GLAND_TERRAIN_PULLDOWN: { + byte old_gm = _game_mode; + _game_mode = GM_MENU; IConsoleSetSetting("difficulty.terrain_type", index); + _game_mode = old_gm; break; + } - case GLAND_WATER_PULLDOWN: + case GLAND_WATER_PULLDOWN: { + byte old_gm = _game_mode; + _game_mode = GM_MENU; IConsoleSetSetting("difficulty.quantity_sea_lakes", index); + _game_mode = old_gm; break; + } } this->SetDirty(); } -- cgit v1.2.3-70-g09d2