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author | alberth <alberth@openttd.org> | 2011-02-06 17:19:56 +0000 |
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committer | alberth <alberth@openttd.org> | 2011-02-06 17:19:56 +0000 |
commit | 870d2eafbf87a2b4cddd7a73779f14697ac6677a (patch) | |
tree | c610140a2414cc8a806d95e933decfe23f040700 | |
parent | fd86b0608d051d14d5c1eba2a9730d94f4c505d2 (diff) | |
download | openttd-870d2eafbf87a2b4cddd7a73779f14697ac6677a.tar.xz |
(svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE.
-rw-r--r-- | src/industry_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index b5dbf2efe..5dc79dbb6 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -2010,7 +2010,7 @@ void IndustryBuildData::MonthlyLoop() */ void GenerateIndustries() { - if (_settings_game.difficulty.number_industries == 0) return; // No industries. + if (_game_mode != GM_EDITOR && _settings_game.difficulty.number_industries == 0) return; // No industries in the game. uint32 industry_probs[NUM_INDUSTRYTYPES]; bool force_at_least_one[NUM_INDUSTRYTYPES]; |