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authorrubidium <rubidium@openttd.org>2009-03-15 14:35:12 +0000
committerrubidium <rubidium@openttd.org>2009-03-15 14:35:12 +0000
commitedacf532882ce1964ace9a59754f143a070c2dc7 (patch)
treedb773e98982be983ee218d385de61eeb6e2ce68b
parent51b285233f418366cc9303003207165b3ceddf8b (diff)
downloadopenttd-edacf532882ce1964ace9a59754f143a070c2dc7.tar.xz
(svn r15722) -Change: add a bit more information to the readme.
-rw-r--r--readme.txt9
1 files changed, 8 insertions, 1 deletions
diff --git a/readme.txt b/readme.txt
index 7efcf9232..657458f91 100644
--- a/readme.txt
+++ b/readme.txt
@@ -65,6 +65,8 @@ Please include the following information in your bug report:
version without the bug and the first version including
the bug. That way we can fix it quicker by looking at the
changes made.
+ - Attach crash.dmp, crash.log and crash.sav from the data
+ directory if they exist.
2.2) Reporting Desyncs:
---- ------------------
@@ -251,9 +253,11 @@ features known from TTDPatch (http://www.ttdpatch.net/).
Several important non-standard controls:
-* Use Ctrl to place semaphore signals
+* Ctrl makes much commands more powerful. For example Ctrl clicking on signals
+ with the build signal tool on signals changes their behaviour.
* Ingame console. More information at
http://wiki.openttd.org/index.php/Console
+* Right clicking shows tooltips
5.1) Logging of potentially dangerous actions:
@@ -291,6 +295,9 @@ OpenTTD in debug mode.
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Advanced Settings' window.
+When you can not find openttd.cfg you should look in the directories as
+described in section 4.2. If you do not have an openttd.cfg OpenTTD will
+create one after closing.
7.0) Compiling: