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author | truelight <truelight@openttd.org> | 2004-08-20 17:28:49 +0000 |
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committer | truelight <truelight@openttd.org> | 2004-08-20 17:28:49 +0000 |
commit | e1eef24ed797a70f775ffcb63beb570e46c467a5 (patch) | |
tree | a969a5ccae34ca2c6871bc240bab1d2b52d4e491 | |
parent | b783051b7031366ee77dc080066f1eccf4a0afe3 (diff) | |
download | openttd-e1eef24ed797a70f775ffcb63beb570e46c467a5.tar.xz |
(svn r97) -Fix: two non-AI players when loading a scenario
-rw-r--r-- | ttd.c | 4 |
1 files changed, 0 insertions, 4 deletions
@@ -1093,10 +1093,6 @@ bool AfterLoadGame(uint version) CheckIsPlayerActive(); } - // in case the player doesn't exist, create one (for scenario) - if (!_players[0].is_active) - DoStartupNewPlayer(false); - DoZoomInOut(ZOOM_NONE); // update button status MarkWholeScreenDirty(); |