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author | belugas <belugas@openttd.org> | 2007-07-20 16:08:28 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-07-20 16:08:28 +0000 |
commit | a79ed67f76d649d556b084da8120d9c1c6790adf (patch) | |
tree | 9df0c99e3a7dd771c9c2a2856437d06c571fa683 | |
parent | 05e4b4761323a45d5fb14c208fc95c7444ad2340 (diff) | |
download | openttd-a79ed67f76d649d556b084da8120d9c1c6790adf.tar.xz |
(svn r10637) -Fix: Enable the Random Industries in scenario editor if setting Number of Industries is not NONE.
Spotted by skiddl13.
Thanks to glx for help in finding and better looking code :)
-rw-r--r-- | src/industry_gui.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index 29794a6a6..600878eae 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -153,9 +153,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) * In Editor, you just build, while ingame, or you fund or you prospect */ if (_game_mode == GM_EDITOR) { /* We've chosen many random industries but no industries have been specified */ - if (indsp == NULL && _patches.raw_industry_construction == 0) { - _fund_gui.enabled[WP(w, fnd_d).index] = false; - } + if (indsp == NULL) _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries != 0; w->widget[DYNA_INDU_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY; } else { w->widget[DYNA_INDU_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY; |