From a79ed67f76d649d556b084da8120d9c1c6790adf Mon Sep 17 00:00:00 2001 From: belugas Date: Fri, 20 Jul 2007 16:08:28 +0000 Subject: (svn r10637) -Fix: Enable the Random Industries in scenario editor if setting Number of Industries is not NONE. Spotted by skiddl13. Thanks to glx for help in finding and better looking code :) --- src/industry_gui.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index 29794a6a6..600878eae 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -153,9 +153,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) * In Editor, you just build, while ingame, or you fund or you prospect */ if (_game_mode == GM_EDITOR) { /* We've chosen many random industries but no industries have been specified */ - if (indsp == NULL && _patches.raw_industry_construction == 0) { - _fund_gui.enabled[WP(w, fnd_d).index] = false; - } + if (indsp == NULL) _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries != 0; w->widget[DYNA_INDU_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY; } else { w->widget[DYNA_INDU_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY; -- cgit v1.2.3-70-g09d2