diff options
author | glx <glx@openttd.org> | 2018-12-26 00:42:59 +0100 |
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committer | Patric Stout <truebrain@openttd.org> | 2018-12-26 17:29:11 +0100 |
commit | 28ff1be85b14c8d0520d6d6a1c697db76d41f39e (patch) | |
tree | 755db513099aceff11e85f13b22ac8197d480cf4 | |
parent | 3be6ab555caf54222c7a43a188558ed6ec51e11a (diff) | |
download | openttd-28ff1be85b14c8d0520d6d6a1c697db76d41f39e.tar.xz |
Update: replace openttd-useful with vcpkg in README
-rw-r--r-- | README.md | 11 |
1 files changed, 5 insertions, 6 deletions
@@ -511,15 +511,14 @@ create one after closing. ### Windows: -You need Microsoft Visual Studio .NET. Open the project file +You need Microsoft Visual Studio 2015 Update 3 or more recent. Open the project file and it should build automatically. In case you want to build with SDL support you need to add WITH_SDL to the project settings. -PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these -to work you need their development files. For best results, download the -openttd-useful.zip file from https://www.openttd.org/download-openttd-useful. -Put the header files into your compiler's include/ directory and the -library (.lib) files into the lib/ directory. +PNG (WITH_PNG), ZLIB (WITH_ZLIB), LZO (WITH_LZO), Freetype (WITH_FREETYPE) and +LZMA (WITH_LZMA) support is enabled by default. For these to work you need their +development files. To get them just use vcpkg from https://github.com/Microsoft/vcpkg +using x86-windows-static and x64-windows-static triplets. For more help with VS see docs/Readme_Windows_MSVC.txt. You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW. |