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authorDarkvater <darkvater@openttd.org>2006-11-13 19:35:31 +0000
committerDarkvater <darkvater@openttd.org>2006-11-13 19:35:31 +0000
commit21dd00b2992c84d5a17568d1de2da5f6d3439184 (patch)
tree41222c347b9a5e3c9ded42cc76d946e440a979da
parent9d5befb22ad379e854017b54b7355bc65925535c (diff)
downloadopenttd-21dd00b2992c84d5a17568d1de2da5f6d3439184.tar.xz
(svn r7137) -Codechange: [win32] Use windows function in main loop to check if we have pressed ALT
(for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr)
-rw-r--r--video/win32_v.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/win32_v.c b/video/win32_v.c
index 65e5915ff..f6ecf069c 100644
--- a/video/win32_v.c
+++ b/video/win32_v.c
@@ -789,7 +789,7 @@ static void Win32GdiMainLoop(void)
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
/* Disable speeding up game with ALT+TAB (if syskey is pressed, the
* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
- if ((_pressed_key >> 16) & WKC_TAB &&
+ if (GetAsyncKeyState(VK_MENU) >= 0 &&
#endif
!_networking && _game_mode != GM_MENU)
_fast_forward |= 2;