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author | Darkvater <darkvater@openttd.org> | 2006-11-13 19:35:31 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-11-13 19:35:31 +0000 |
commit | 21dd00b2992c84d5a17568d1de2da5f6d3439184 (patch) | |
tree | 41222c347b9a5e3c9ded42cc76d946e440a979da | |
parent | 9d5befb22ad379e854017b54b7355bc65925535c (diff) | |
download | openttd-21dd00b2992c84d5a17568d1de2da5f6d3439184.tar.xz |
(svn r7137) -Codechange: [win32] Use windows function in main loop to check if we have pressed ALT
(for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr)
-rw-r--r-- | video/win32_v.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/win32_v.c b/video/win32_v.c index 65e5915ff..f6ecf069c 100644 --- a/video/win32_v.c +++ b/video/win32_v.c @@ -789,7 +789,7 @@ static void Win32GdiMainLoop(void) if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) { /* Disable speeding up game with ALT+TAB (if syskey is pressed, the * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */ - if ((_pressed_key >> 16) & WKC_TAB && + if (GetAsyncKeyState(VK_MENU) >= 0 && #endif !_networking && _game_mode != GM_MENU) _fast_forward |= 2; |