From 21dd00b2992c84d5a17568d1de2da5f6d3439184 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Mon, 13 Nov 2006 19:35:31 +0000 Subject: (svn r7137) -Codechange: [win32] Use windows function in main loop to check if we have pressed ALT (for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr) --- video/win32_v.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/video/win32_v.c b/video/win32_v.c index 65e5915ff..f6ecf069c 100644 --- a/video/win32_v.c +++ b/video/win32_v.c @@ -789,7 +789,7 @@ static void Win32GdiMainLoop(void) if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) { /* Disable speeding up game with ALT+TAB (if syskey is pressed, the * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */ - if ((_pressed_key >> 16) & WKC_TAB && + if (GetAsyncKeyState(VK_MENU) >= 0 && #endif !_networking && _game_mode != GM_MENU) _fast_forward |= 2; -- cgit v1.2.3-70-g09d2