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author | rubidium <rubidium@openttd.org> | 2010-04-14 20:29:39 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-04-14 20:29:39 +0000 |
commit | a6f46657ab887470381d16b8afe68b4c15fcf24f (patch) | |
tree | a45eef449e08b61f3a446d00257fa67368fc0c29 | |
parent | 0f656010c81ac31be8fd59280b427138dce411ff (diff) | |
download | openttd-a6f46657ab887470381d16b8afe68b4c15fcf24f.tar.xz |
(svn r19638) -Change: log the _date and _date_fract in the desync log for saved games
-rw-r--r-- | src/saveload/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 48c490f6f..329ca2a5c 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1884,7 +1884,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo /* General tactic is to first save the game to memory, then use an available writer * to write it to file, either in threaded mode if possible, or single-threaded */ if (mode == SL_SAVE) { // SAVE game - DEBUG(desync, 1, "save: %s", filename); + DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename); _sl.write_bytes = WriteMem; _sl.excpt_uninit = UnInitMem; |