From a6f46657ab887470381d16b8afe68b4c15fcf24f Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 14 Apr 2010 20:29:39 +0000 Subject: (svn r19638) -Change: log the _date and _date_fract in the desync log for saved games --- src/saveload/saveload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 48c490f6f..329ca2a5c 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1884,7 +1884,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo /* General tactic is to first save the game to memory, then use an available writer * to write it to file, either in threaded mode if possible, or single-threaded */ if (mode == SL_SAVE) { // SAVE game - DEBUG(desync, 1, "save: %s", filename); + DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename); _sl.write_bytes = WriteMem; _sl.excpt_uninit = UnInitMem; -- cgit v1.2.3-70-g09d2