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authorPatric Stout <truebrain@openttd.org>2021-01-31 10:36:07 +0100
committerGitHub <noreply@github.com>2021-01-31 10:36:07 +0100
commit7fbf705c41b2c902e5b2fa3f16cae421e42800b2 (patch)
treea3da521b06dee198a6cd1853569438d108c0b4a5
parent1dda7d6486decf558d2ef848af3c22ee945801e6 (diff)
downloadopenttd-7fbf705c41b2c902e5b2fa3f16cae421e42800b2.tar.xz
Fix 2db88953: default Network Server List sorter put compatible servers in wrong order (#8626)
If a server is compatible, it falls back to sorting by clients. This used to be in reverse, so full servers are on top. With the codechange commit, this was removed by accident, and as such empty servers were on top. This is silly.
-rw-r--r--src/network/network_gui.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index a2c2cac19..42915c410 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -330,10 +330,9 @@ protected:
if (r == 0) r = b->info.compatible - a->info.compatible;
/* Passworded servers should be below unpassworded servers */
if (r == 0) r = a->info.use_password - b->info.use_password;
- /* Finally sort on the number of clients of the server */
- if (r == 0) return NGameClientSorter(a, b);
- return r < 0;
+ /* Finally sort on the number of clients of the server in reverse order. */
+ return (r != 0) ? r < 0: !NGameClientSorter(a, b);
}
/** Sort the server list */