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authorrubidium <rubidium@openttd.org>2010-08-25 19:02:51 +0000
committerrubidium <rubidium@openttd.org>2010-08-25 19:02:51 +0000
commit1e0e4b8cb67bcbb6c9fc7dfbd6a8824b19ece985 (patch)
tree3ca6806bd909a6d3782db7500c94dc01d45cc36c
parentc4ed8ee3e3835afefcf7d3b99ffde58d0f1ab1ab (diff)
downloadopenttd-1e0e4b8cb67bcbb6c9fc7dfbd6a8824b19ece985.tar.xz
(svn r20618) -Fix [FS#4081]: drawing the "OpenTTD" text in the intro game caused crashes with very low resolutions
-rw-r--r--src/main_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 7d3954699..1a4e876d1 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -249,7 +249,7 @@ struct MainWindow : Window
if (_game_mode == GM_MENU) {
static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
static const uint LETTER_SPACING = 10;
- uint name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
+ int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
for (uint i = 0; i < lengthof(title_sprites); i++) {
name_width += GetSpriteSize(title_sprites[i]).width;