From 1e0e4b8cb67bcbb6c9fc7dfbd6a8824b19ece985 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 25 Aug 2010 19:02:51 +0000 Subject: (svn r20618) -Fix [FS#4081]: drawing the "OpenTTD" text in the intro game caused crashes with very low resolutions --- src/main_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 7d3954699..1a4e876d1 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -249,7 +249,7 @@ struct MainWindow : Window if (_game_mode == GM_MENU) { static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D}; static const uint LETTER_SPACING = 10; - uint name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING; + int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING; for (uint i = 0; i < lengthof(title_sprites); i++) { name_width += GetSpriteSize(title_sprites[i]).width; -- cgit v1.2.3-54-g00ecf