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authorrubidium42 <rubidium42@users.noreply.github.com>2021-05-03 17:40:19 +0200
committerGitHub <noreply@github.com>2021-05-03 16:40:19 +0100
commit6bd7f8816dfee1a5e697d18e30aad4b5ef7e320f (patch)
treee7891744d42e49cf1c0305c036c863a042af0195 /.editorconfig
parent08781d96ed385158a5b452be1779260a92204e4e (diff)
downloadopenttd-6bd7f8816dfee1a5e697d18e30aad4b5ef7e320f.tar.xz
Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song (#9181)
In FluidSynth 2.2.0 an extra state was added to denote stopping. To transition from this state to a stopped state the rendering needs to be running. Since 04ce1f07 locking was added that skipped the rendering when something else held a lock, so the state would never get to stopped and join would never return.
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