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path: root/src/gui/gui_radiobutton.pas
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{
    fpGUI  -  Free Pascal GUI Toolkit

    Copyright (C) 2006 - 2008 See the file AUTHORS.txt, included in this
    distribution, for details of the copyright.

    See the file COPYING.modifiedLGPL, included in this distribution,
    for details about redistributing fpGUI.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

    Description:
      Defines a Radio Button control.
}

unit gui_radiobutton;

{$mode objfpc}{$H+}

interface

uses
  Classes,
  SysUtils,
  fpgfx,
  gfxbase,
  gfx_widget;

type

  { TfpgRadioButton }

  TfpgRadioButton = class(TfpgWidget)
  private
    FAutoSize: boolean;
    FChecked: boolean;
    FFont: TfpgFont;
    FGroupIndex: integer;
    FOnChange: TNotifyEvent;
    FText: string;
    FBoxSize: integer;
    FIsPressed: boolean;
    function    GetFontDesc: string;
    procedure   SetAutoSize(const AValue: boolean);
    procedure   SetChecked(const AValue: boolean);
    procedure   SetFontDesc(const AValue: string);
    procedure   SetText(const AValue: string);
    procedure   DoAdjustWidth;
  protected
    procedure   HandlePaint; override;
    procedure   HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override;
    procedure   HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override;
    procedure   HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override;
    procedure   HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override;
    function    FindNeighbour(direction: TFocusSearchDirection): TfpgRadioButton;
  public
    constructor Create(AOwner: TComponent); override;
    destructor  Destroy; override;
    property    Font: TfpgFont read FFont;
  published
    property    AutoSize: boolean read FAutoSize write SetAutoSize default False;
    property    BackgroundColor;
    property    Checked: boolean read FChecked write SetChecked default False;
    property    FontDesc: string read GetFontDesc write SetFontDesc;
    property    GroupIndex: integer read FGroupIndex write FGroupIndex;
    property    TabOrder;
    property    Text: string read FText write SetText;
    property    TextColor;
    property    OnChange: TNotifyEvent read FOnChange write FOnChange;
  end;
  
  
function CreateRadioButton(AOwner: TComponent; x, y: TfpgCoord; AText: string): TfpgRadioButton;

implementation

function CreateRadioButton(AOwner: TComponent; x, y: TfpgCoord; AText: string): TfpgRadioButton;
begin
  Result := TfpgRadioButton.Create(AOwner);
  Result.Top    := y;
  Result.Left   := x;
  Result.Text   := AText;
  Result.Width  := Result.Font.TextWidth(Result.Text) + 24;
end;

{ TfpgRadioButton }

function TfpgRadioButton.GetFontDesc: string;
begin
  Result := FFont.FontDesc;
end;

procedure TfpgRadioButton.SetAutoSize(const AValue: boolean);
begin
  if FAutoSize = AValue then
    Exit; //==>
  FAutoSize := AValue;
  if FAutoSize then
    DoAdjustWidth;
  Repaint;
end;

procedure TfpgRadioButton.SetChecked(const AValue: boolean);
var
  i: integer;
  wg: TfpgWidget;
begin
  if FChecked = AValue then
    Exit; //==>
  FChecked := AValue;
  
  // Clear other radio buttons in the same group
  if FChecked and (Parent <> nil) then
  begin
    for i := 0 to Parent.ComponentCount-1 do
      if (Parent.Components[i] is TfpgWidget) then
      begin
        wg := TfpgWidget(Parent.Components[i]);
        if (wg <> nil) and (wg <> self) and (wg is TfpgRadioButton) and
            (TfpgRadioButton(wg).GroupIndex = GroupIndex) then
        begin
          TfpgRadioButton(wg).Checked := False;
        end;
      end;  { if }
  end;  { if }

  RePaint;

  if Assigned(FOnChange) then
      FOnChange(self);
end;

procedure TfpgRadioButton.SetFontDesc(const AValue: string);
begin
  FFont.Free;
  FFont := fpgGetFont(AValue);
  RePaint;
end;

procedure TfpgRadioButton.SetText(const AValue: string);
begin
  if FText = AValue then
    Exit; //==>
  FText := AValue;
  if AutoSize then
    DoAdjustWidth;
  RePaint;
end;

procedure TfpgRadioButton.DoAdjustWidth;
begin
  if AutoSize then
  begin
    Width := Font.TextWidth(FText) + 24; // 24 is extra padding for image
    UpdateWindowPosition;
  end;
end;

procedure TfpgRadioButton.HandlePaint;
var
  r: TfpgRect;
  ty: integer;
  tx: integer;
  img: TfpgImage;
  ix: integer;
begin
  inherited HandlePaint;

  Canvas.SetColor(FBackgroundColor);
  Canvas.FillRectangle(0, 0, Width, Height);
  Canvas.SetFont(Font);

  if FFocused then
  begin
    Canvas.SetColor(clText1);
    Canvas.SetLineStyle(1, lsDot);
    Canvas.DrawRectangle(1, 1, Width-2, Height-2);
  end;
  Canvas.SetLineStyle(1, lsSolid);

  r.SetRect(2, (Height div 2) - (FBoxSize div 2), FBoxSize, FBoxSize);
  if r.top < 0 then
    r.top := 0;

  // calculate which image to paint.
  if Enabled then
  begin
    ix := Ord(FChecked);
    if FIsPressed then
      Inc(ix, 2);
  end
  else
    ix := (2 + (Ord(FChecked) * 2)) - Ord(FChecked);

  // paint the radio button
  tx := r.right + 8;
  inc(r.left, 2);
  inc(r.top, 1);
  img := fpgImages.GetImage('sys.radiobuttons');    // Do NOT localize
  Canvas.DrawImagePart(r.Left, r.Top, img, ix*12, 0, 12, 12);

  ty := (Height div 2) - (Font.Height div 2);
  if ty < 0 then
    ty := 0;
  Canvas.SetTextColor(FTextColor);
  fpgStyle.DrawString(Canvas, tx, ty, FText, Enabled);
end;

procedure TfpgRadioButton.HandleLMouseDown(x, y: integer;
  shiftstate: TShiftState);
begin
  inherited HandleLMouseDown(x, y, shiftstate);
  FIsPressed := True;
  Repaint;
end;

procedure TfpgRadioButton.HandleLMouseUp(x, y: integer; shiftstate: TShiftState);
begin
  inherited HandleLMouseUp(x, y, shiftstate);
  FIsPressed := False;
  if not FChecked then
    Checked := true
  else
    RePaint;
end;

procedure TfpgRadioButton.HandleKeyPress(var keycode: word;
  var shiftstate: TShiftState; var consumed: boolean);
var
  nbr: TfpgRadioButton;
begin
  case keycode of
    keyUp, keyLeft:
      begin
        consumed := True;
        nbr := FindNeighbour(fsdPrev);
        if nbr = Self then
          nbr := FindNeighbour(fsdLast);
        nbr.SetFocus;
        nbr.Checked := True;
      end;
    keyDown, keyRight:
      begin
        consumed := True;
        nbr := FindNeighbour(fsdNext);
        if nbr = Self then
          nbr := FindNeighbour(fsdFirst);
        nbr.SetFocus;
        nbr.Checked := True;
      end;
  end;

  if consumed then
    Exit; //==>

  inherited HandleKeyPress(keycode, shiftstate, consumed);
end;

procedure TfpgRadioButton.HandleKeyRelease(var keycode: word;
  var shiftstate: TShiftState; var consumed: boolean);
begin
  if (keycode = keySpace) then
  begin
    consumed := True;
    Checked := true;
  end;

  if consumed then
    Exit; //==>

  inherited HandleKeyRelease(keycode, shiftstate, consumed);
end;

function TfpgRadioButton.FindNeighbour(direction: TFocusSearchDirection): TfpgRadioButton;
var
  i: integer;
  wg: TfpgWidget;
  bestdtab: integer;
  FoundIt: boolean;
begin
  Result := Self;
  if (Parent <> nil) then
  begin
    FoundIt := False;
    if direction in [fsdLast, fsdPrev] then
      bestdtab := Low(integer)
    else
      bestdtab := High(integer);
    
    for i := 0 to Parent.ComponentCount-1 do
    begin
      if (Parent.Components[i] is TfpgWidget) then
      begin
        wg := TfpgWidget(Parent.Components[i]);
        if (wg <> nil) and (wg is TfpgRadioButton) and
           wg.Visible and wg.Enabled and wg.Focusable and
           (TfpgRadioButton(wg).GroupIndex = GroupIndex) then
        begin
          case direction of
            fsdFirst:
              if (wg.TabOrder < bestdtab) then
              begin
                Result   := TfpgRadioButton(wg);
                bestdtab := wg.TabOrder;
              end;

            fsdLast:
              if (wg.TabOrder >= bestdtab) then
              begin
                Result   := TfpgRadioButton(wg);
                bestdtab := wg.TabOrder;
              end;

            fsdNext:
              if wg = Self then
                FoundIt := True
              else
              begin
                if ((wg.TabOrder > Self.TabOrder) and (wg.TabOrder < bestdtab)) or
                   ((wg.TabOrder = Self.TabOrder) and FoundIt) then
                begin
                  Result   := TfpgRadioButton(wg);
                  bestdtab := wg.TabOrder;
                end;
              end;

            fsdPrev:
              if wg = Self then
                FoundIt := True
              else
              begin
                if ((wg.TabOrder < Self.TabOrder) and (wg.TabOrder >= bestdtab)) or
                   ((wg.TabOrder = Self.TabOrder) and not FoundIt) then
                begin
                  Result   := TfpgRadioButton(wg);
                  bestdtab := wg.TabOrder;
                end;
              end;
          end; { case }
        end; { if }
      end; { if is TfpgWidget }
    end;  { for ComponentCount }
  end;  { if }
end;

constructor TfpgRadioButton.Create(AOwner: TComponent);
begin
  inherited Create(AOwner);
  FText       := 'RadioButton';
  FFont       := fpgGetFont('#Label1');
  FHeight     := FFont.Height + 4;
  FWidth      := 120;
  FTextColor  := Parent.TextColor;
  FBackgroundColor := Parent.BackgroundColor;
  FFocusable  := True;
  FBoxSize    := 12;
  FChecked    := False;
  FGroupIndex := 0;
  FIsPressed  := False;
  FAutoSize   := False;
  FOnChange   := nil;
end;

destructor TfpgRadioButton.Destroy;
begin
  FFont.Free;
  inherited Destroy;
end;

end.