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{
fpGUI - Free Pascal GUI Library
Copyright (C) 2006 - 2008 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
Defines various ListBox controls. A basic text (string) listbox
control has been implemented.
}
unit gui_listbox;
{$mode objfpc}{$H+}
{
TODO:
* Refactor these to have a better hierarchy
* Only surface properties as published in TfpgListBox
* Implement .BeginUpdate and .EndUpdate methods so we know when to refresh
the items list.
}
interface
uses
Classes,
SysUtils,
gfx_widget,
gui_scrollbar,
gfxbase,
fpgfx;
type
// My thinking was that we could use this class as the base class for anything
// that contains a list and needs to be presented like a normal listBox.
// Not sure if it is actually going to work.
TfpgBaseListBox = class(TfpgWidget)
private
FHotTrack: boolean;
FOnChange: TNotifyEvent;
FOnScroll: TNotifyEvent;
FOnSelect: TNotifyEvent;
FPopupFrame: boolean;
FAutoHeight: boolean;
function GetFontDesc: string;
procedure SetFocusItem(const AValue: integer);
procedure SetFontDesc(const AValue: string);
procedure SetPopupFrame(const AValue: boolean);
procedure UpdateScrollbarCoords;
procedure SetAutoHeight(const AValue: boolean);
protected
FFont: TfpgFont;
FScrollBar: TfpgScrollBar;
FFocusItem: integer;
FMouseDragging: boolean;
FFirstItem: integer;
FMargin: integer;
procedure UpdateScrollBar;
procedure FollowFocus;
function ListHeight: TfpgCoord;
function ScrollBarWidth: TfpgCoord;
function PageLength: integer;
procedure ScrollBarMove(Sender: TObject; position: integer);
procedure DrawItem(num: integer; rect: TfpgRect; flags: integer); virtual;
procedure DoChange;
procedure DoSelect;
procedure HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed : boolean); override;
procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override;
procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override;
procedure HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState); override;
procedure HandleMouseScroll(x, y: integer; shiftstate: TShiftState; delta: smallint); override;
procedure HandleShow; override;
procedure HandlePaint; override;
property AutoHeight: boolean read FAutoHeight write SetAutoHeight default False;
property FocusItem: integer read FFocusItem write SetFocusItem;
property FontDesc: string read GetFontDesc write SetFontDesc;
property HotTrack: boolean read FHotTrack write FHotTrack;
property PopupFrame: boolean read FPopupFrame write SetPopupFrame;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure Update;
function ItemCount: integer; virtual;
function RowHeight: integer; virtual;
procedure SetFirstItem(item: integer);
property Font: TfpgFont read FFont;
property OnChange: TNotifyEvent read FOnChange write FOnChange;
property OnSelect: TNotifyEvent read FOnSelect write FOnSelect;
property OnScroll: TNotifyEvent read FOnScroll write FOnScroll;
end;
// Listbox containg strings - the normal listbox as we know it. Used by
// component developers.
TfpgTextListBox = class(TfpgBaseListBox)
protected
FItems: TStringList;
procedure DrawItem(num: integer; rect: TfpgRect; flags: integer); override;
property Items: TStringList read FItems;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
function ItemCount: integer; override;
function Text: string;
end;
// The standard strings listbox we will actually use in a GUI.
TfpgListBox = class(TfpgTextListBox)
published
property AutoHeight;
property BackgroundColor default clListBox;
property FocusItem;
property FontDesc;
property HotTrack;
property Items;
property PopupFrame;
property TabOrder;
property TextColor;
end;
function CreateListBox(AOwner: TComponent; x, y, w, h: TfpgCoord): TfpgListBox;
implementation
type
// custom stringlist that will notify listbox of item changes
TfpgListBoxStrings = class(TStringList)
protected
ListBox: TfpgTextListBox;
procedure SetUpdateState(Updating: Boolean); override;
public
constructor Create(AListBox: TfpgTextListBox);
destructor Destroy; override;
function Add(const s: String): Integer; override;
procedure Delete(Index: Integer); override;
end;
function CreateListBox(AOwner: TComponent; x, y, w, h: TfpgCoord): TfpgListBox;
begin
Result := TfpgListBox.Create(AOwner);
Result.Left := x;
Result.Top := y;
Result.Width := w;
if h > 0 then
Result.Height := h;
end;
{ TfpgListBoxStrings }
procedure TfpgListBoxStrings.SetUpdateState(Updating: Boolean);
begin
inherited SetUpdateState(Updating);
// do nothing extra for now
end;
constructor TfpgListBoxStrings.Create(AListBox: TfpgTextListBox);
begin
inherited Create;
ListBox := AListBox;
end;
destructor TfpgListBoxStrings.Destroy;
begin
ListBox := nil;
inherited Destroy;
end;
function TfpgListBoxStrings.Add(const s: String): Integer;
begin
Result := inherited Add(s);
if Assigned(ListBox) and (ListBox.HasHandle) then
ListBox.UpdateScrollBar;
end;
procedure TfpgListBoxStrings.Delete(Index: Integer);
begin
inherited Delete(Index);
if Assigned(ListBox) and (ListBox.HasHandle) then
ListBox.UpdateScrollBar;
end;
{ TfpgBaseListBox }
function TfpgBaseListBox.GetFontDesc: string;
begin
result := FFont.FontDesc;
end;
procedure TfpgBaseListBox.SetFocusItem(const AValue: integer);
begin
if FFocusItem = AValue then
Exit; //==>
FFocusItem := AValue;
FollowFocus;
UpdateScrollbar;
RePaint;
end;
procedure TfpgBaseListBox.SetFontDesc(const AValue: string);
begin
FFont.Free;
FFont := fpgGetFont(AValue);
if FAutoHeight then
Height:= ((Height - 6) div RowHeight) * RowHeight + 6;
RePaint;
end;
procedure TfpgBaseListBox.SetPopupFrame(const AValue: boolean);
begin
if FPopupFrame = AValue then
Exit; //==>
FPopupFrame := AValue;
RePaint;
end;
procedure TfpgBaseListBox.UpdateScrollbarCoords;
var
HWidth: integer;
VHeight: integer;
begin
VHeight := Height - 4;
HWidth := Width - 4;
if FScrollBar.Visible then
Dec(HWidth, FScrollBar.Width);
FScrollBar.Top := 2;
FScrollBar.Left := Width - FScrollBar.Width - 2;
FScrollBar.Height := VHeight;
FScrollBar.UpdateWindowPosition;
end;
procedure TfpgBaseListBox.SetAutoHeight(const AValue: boolean);
begin
if FAutoHeight= AValue then
Exit; //==>
FAutoHeight := AValue;
Height := (PageLength * RowHeight) + (2 * FMargin);
end;
procedure TfpgBaseListBox.SetFirstItem(item: integer);
begin
FFirstItem := item;
UpdateScrollBar;
end;
procedure TfpgBaseListBox.UpdateScrollBar;
var
pn : integer;
begin
pn := PageLength;
FScrollBar.Visible := PageLength < ItemCount;
if FScrollBar.Visible then
begin
FScrollBar.Min := 1;
if ItemCount <> 0 then
FScrollBar.SliderSize := pn / ItemCount
else
FScrollBar.SliderSize := 1;
FScrollBar.Max := ItemCount-pn{+1}; // change to avoid the last blanc item
FScrollBar.Position := FFirstItem;
FScrollBar.RepaintSlider;
end;
end;
procedure TfpgBaseListBox.FollowFocus;
var
n : integer;
h : TfpgCoord;
begin
if FFocusItem < FFirstItem then
begin
FFirstItem := FFocusItem;
UpdateScrollBar;
end
else
begin
h := 0;
for n := FFocusItem downto FFirstItem do
begin
h := h + RowHeight;
if h > ListHeight then
begin
FFirstItem := n+1;
UpdateScrollBar;
break;
end;
end;
end;
end;
function TfpgBaseListBox.ListHeight: TfpgCoord;
begin
result := height - (2*FMargin);
end;
function TfpgBaseListBox.ScrollBarWidth: TfpgCoord;
begin
if FScrollBar.Visible then
result := FScrollBar.Width
else
result := 0;
end;
function TfpgBaseListBox.PageLength: integer;
begin
result := Trunc(ListHeight / RowHeight);
end;
procedure TfpgBaseListBox.ScrollBarMove(Sender: TObject; position: integer);
begin
FFirstItem := position;
Repaint;
if Assigned(FOnScroll) then
FOnScroll(self);
end;
procedure TfpgBaseListBox.DoChange;
begin
if Assigned(FOnChange) then
FOnChange(self);
end;
procedure TfpgBaseListBox.DoSelect;
begin
if Assigned(FOnSelect) then
FOnSelect(self);
end;
procedure TfpgBaseListBox.HandleKeyPress(var keycode: word;
var shiftstate: TShiftState; var consumed: boolean);
begin
consumed := true;
case keycode of
keyUp:
begin
if FFocusItem > 1 then
begin
dec(FFocusItem);
FollowFocus;
RePaint;
DoChange;
end;
end;
keyDown:
begin
if FFocusItem < ItemCount then
begin
inc(FFocusItem);
FollowFocus;
RePaint;
DoChange;
end;
end;
keyPageUp:
begin
dec(FFocusItem,PageLength);
if FFocusItem < 1 then FFocusItem := 1;
FollowFocus;
RePaint;
DoChange;
end;
keyPageDown:
begin
inc(FFocusItem,PageLength);
if FFocusItem > ItemCount then FFocusItem := ItemCount;
FollowFocus;
RePaint;
DoChange;
end;
keyHome:
begin
FFocusItem := 1;
FollowFocus;
RePaint;
DoChange;
end;
keyEnd:
begin
FFocusItem := ItemCount;
FollowFocus;
RePaint;
DoChange;
end;
keyReturn:
begin
DoSelect;
consumed := false; // to allow the forms to detect it
end;
else
begin
consumed := false;
end;
end;
inherited HandleKeyPress(keycode, shiftstate, consumed);
end;
procedure TfpgBaseListBox.HandleLMouseDown(x, y: integer; shiftstate: TShiftState);
begin
inherited HandleLMouseDown(x, y, shiftstate);
if ItemCount < 1 then
Exit; //==>
FFocusItem := FFirstItem + Trunc((y - FMargin) / RowHeight);
if FFocusItem > ItemCount then
FFocusItem := ItemCount;
FollowFocus;
FMouseDragging := true;
Repaint;
DoChange;
end;
procedure TfpgBaseListBox.HandleLMouseUp(x, y: integer; shiftstate: TShiftState);
var
r: TfpgRect;
begin
r.SetRect(Left, Top, Width, Height);
inherited HandleLMouseUp(x, y, shiftstate);
if ItemCount < 1 then
Exit; //==>
FMouseDragging := False;
FollowFocus;
Repaint;
DoChange;
DoSelect;
end;
procedure TfpgBaseListBox.HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState);
var
oldf: integer;
begin
inherited HandleMouseMove(x, y, btnstate, shiftstate);
if ItemCount < 1 then
Exit; //==>
if ((not FMouseDragging) or (btnstate and 1 = 0)) and (not HotTrack) then
Exit; //==>
oldf := FFocusItem;
FFocusItem := FFirstItem + Trunc((y - FMargin) / RowHeight);
if FFocusItem > ItemCount then
FFocusItem := ItemCount;
if oldf <> FFocusItem then
begin
FollowFocus;
Repaint;
end;
end;
procedure TfpgBaseListBox.HandleMouseScroll(x, y: integer; shiftstate: TShiftState; delta: smallint);
var
pfi: integer;
begin
pfi := FFirstItem;
if delta > 0 then // scroll down
FFirstItem := FFirstItem + abs(delta)
else // scroll up
FFirstItem := FFirstItem - abs(delta);
if FFirstItem + PageLength > ItemCount then
FFirstItem := ItemCount - PageLength + 1;
if FFirstItem < 1 then
FFirstItem := 1;
if pfi <> FFirstItem then
begin
UpdateScrollBar;
Repaint;
end;
end;
procedure TfpgBaseListBox.HandleShow;
begin
inherited HandleShow;
if (csLoading in ComponentState) then
Exit;
UpdateScrollBarCoords;
UpdateScrollBar;
end;
procedure TfpgBaseListBox.HandlePaint;
var
n: integer;
r: TfpgRect;
begin
Canvas.BeginDraw;
inherited HandlePaint;
Canvas.ClearClipRect;
r.SetRect(0, 0, Width, Height);
if popupframe then
begin
Canvas.SetLineStyle(1, lsSolid);
Canvas.SetColor(clWidgetFrame);
Canvas.DrawRectangle(r);
InflateRect(r, -1, -1);
end
else
begin
Canvas.DrawControlFrame(r);
InflateRect(r, -2, -2);
end;
Canvas.SetClipRect(r);
Canvas.SetColor(FBackgroundColor);
Canvas.FillRectangle(r);
Canvas.SetFont(FFont);
r.SetRect(0, 0, Width-ScrollBarWidth, Height);
InflateRect(r, -FMargin, -FMargin);
// r.SetRect(FMargin, FMargin, Width-ScrollBarWidth-(FMargin*2), Height - (FMargin*2));
Canvas.SetClipRect(r);
r.Height := RowHeight;
for n := FFirstItem to ItemCount do
begin
if n = FFocusItem then
begin
if FFocused then
begin
Canvas.SetColor(clSelection);
Canvas.SetTextColor(clSelectionText);
end
else
begin
Canvas.SetColor(clInactiveSel);
Canvas.SetTextColor(clInactiveSelText);
end;
end
else
begin
Canvas.SetColor(FBackgroundColor);
Canvas.SetTextColor(FTextColor);
end; { if/else }
Canvas.FillRectangle(r);
// This is just a test.
// BlueCurve theme :)
if (n = FFocusItem) and FFocused then
begin
// outer dark border
Canvas.SetColor(TfpgColor($3b4c71));
Canvas.SetLineStyle(1, lsSolid);
Canvas.DrawRectangle(r);
InflateRect(r, -1, -1);
// left top
Canvas.SetColor(TfpgColor($98b2ed));
Canvas.DrawLine(r.Left, r.Bottom, r.Left, r.Top); // left
Canvas.DrawLine(r.Left, r.Top, r.Right, r.Top); // top
// right bottom
Canvas.SetColor(TfpgColor($4468b8));
Canvas.DrawLine(r.Right, r.Top, r.Right, r.Bottom); // right
Canvas.DrawLine(r.Right, r.Bottom, r.Left-1, r.Bottom); // bottom
// inside gradient fill
InflateRect(r, -1, -1);
Canvas.GradientFill(r, TfpgColor($435e9a), TfpgColor($5476c4), gdVertical);
// reset rectangle
InflateRect(r, 2, 2);
end;
DrawItem(n, r, 0);
inc(r.Top, RowHeight);
if r.Top >= Height then
Break;
end; { for }
// clearing after the last row
if r.Top <= Height then
begin
Canvas.SetColor(FBackgroundColor);
r.SetBottom(Height - FMargin);
Canvas.FillRectangle(r);
end;
Canvas.EndDraw;
end;
constructor TfpgBaseListBox.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FFont := fpgGetFont('#List');
FBackgroundColor := clListBox;
FTextColor := Parent.TextColor;
FScrollBar := TfpgScrollBar.Create(self);
FScrollBar.OnScroll := @ScrollBarMove;
// FScrollBar.Visible := False;
FFocusable := True;
FFocusItem := 1;
FFirstItem := 1;
FWidth := 80;
FHeight := 80;
FMargin := 2;
FMouseDragging := False;
FPopupFrame := False;
FHotTrack := False;
FAutoHeight := False;
FOnChange := nil;
FOnSelect := nil;
FOnScroll := nil;
end;
destructor TfpgBaseListBox.Destroy;
begin
FFont.Free;
inherited Destroy;
end;
procedure TfpgBaseListBox.Update;
begin
FFirstItem := 1;
FFocusItem := 1;
UpdateScrollBar;
Repaint;
end;
function TfpgBaseListBox.ItemCount: integer;
begin
// This must be overridden in descendant classes!
result := 17;
end;
function TfpgBaseListBox.RowHeight: integer;
begin
result := FFont.Height+2;
end;
procedure TfpgBaseListBox.DrawItem(num: integer; rect: TfpgRect; flags: integer);
var
s: string;
begin
// This must be overridden in descendant classes!
s := 'Item' + IntToStr(num);
Canvas.DrawString(rect.left+2, rect.top+1, s);
end;
{ TfpgTextListBox }
procedure TfpgTextListBox.DrawItem(num: integer; rect: TfpgRect; flags: integer);
begin
if num < 1 then
Exit;
fpgStyle.DrawString(Canvas, rect.left+2, rect.top+1, FItems.Strings[num-1], Enabled);
end;
constructor TfpgTextListBox.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FItems := TfpgListBoxStrings.Create(self);
FFocusItem := 0;
end;
destructor TfpgTextListBox.Destroy;
begin
TfpgListBoxStrings(FItems).Free;
inherited Destroy;
end;
function TfpgTextListBox.ItemCount: integer;
begin
result := FItems.Count;
end;
function TfpgTextListBox.Text: string;
begin
if (FocusItem > 0) and (FocusItem <= FItems.Count) then
result := FItems.Strings[FocusItem-1]
else
result := '';
end;
end.
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