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{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2008 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
Defines a push button control.
}
unit gui_button;
{$mode objfpc}{$H+}
interface
uses
Classes,
SysUtils,
gfxbase,
fpgfx,
gfx_widget,
gfx_command_intf;
type
TfpgButton = class(TfpgWidget, ICommandHolder)
private
FCommand: ICommand;
FImageName: string;
FClicked: Boolean;
FShowImage: Boolean;
FClickOnPush: Boolean;
FGroupIndex: integer;
FAllowAllUp: boolean;
FModalResult: integer;
function GetFontDesc: string;
procedure SetDefault(const AValue: boolean);
procedure SetEmbedded(const AValue: Boolean);
procedure SetFontDesc(const AValue: string);
procedure SetImageName(const AValue: string);
procedure SetText(const AValue: string);
procedure SetDown(AValue: Boolean);
procedure SetImageMargin(const Value: integer);
procedure SetImageSpacing(const Value: integer);
function GetAllowDown: Boolean;
procedure SetAllowDown(const Value: Boolean);
procedure SetAllowAllUp(const Value: boolean);
procedure DoPush;
procedure DoRelease(x, y: integer);
protected
FImageMargin: integer;
FImageSpacing: integer;
FEmbedded: Boolean;
FDown: Boolean;
FImage: TfpgImage;
FText: string;
FFont: TfpgFont;
FDefault: boolean;
procedure SetShowImage(AValue: Boolean);
procedure HandlePaint; override;
procedure HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override;
procedure HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override;
procedure HandleLMouseDown(X, Y: integer; ShiftState: TShiftState); override;
procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override;
procedure HandleMouseExit; override;
procedure HandleMouseEnter; override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure Click;
function GetCommand: ICommand; // ICommandHolder interface
procedure SetCommand(ACommand: ICommand); // ICommandHolder interface
property Down: Boolean read FDown write SetDown;
property Font: TfpgFont read FFont;
{ Buttons behave like toggle buttons. This is an alias for GroupIndex > 0 }
property AllowDown: Boolean read GetAllowDown write SetAllowDown;
published
{ When buttons are in a toggle state (GroupIndex > 0), are all buttons in the group
allowed to be up. }
property AllowAllUp: boolean read FAllowAllUp write SetAllowAllUp default False;
property BackgroundColor default clButtonFace;
property Default: boolean read FDefault write SetDefault default False;
{ The button will not show focus. It might also have a different down state (look).
This is similar to Focusable = False, but the appearance of the down state might differ. }
property Embedded: Boolean read FEmbedded write SetEmbedded default False;
property FontDesc: string read GetFontDesc write SetFontDesc;
{ Used in combination with AllowDown and AllowAllUp. Allows buttons in the same
group to work together. }
property GroupIndex: integer read FGroupIndex write FGroupIndex default 0;
property ImageMargin: integer read FImageMargin write SetImageMargin default 3;
property ImageName: string read FImageName write SetImageName;
property ImageSpacing: integer read FImageSpacing write SetImageSpacing default -1;
property ModalResult: integer read FModalResult write FModalResult default 0;
property ShowImage: Boolean read FShowImage write SetShowImage default True;
property TabOrder;
property Text: string read FText write SetText;
property TextColor;
property OnMouseExit;
property OnMouseEnter;
property OnClick;
end;
function CreateButton(AOwner: TComponent; x, y, w: TfpgCoord; AText: string;
AOnClickEvent: TNotifyEvent; AImage: string = ''): TfpgButton;
implementation
uses
gui_form; {$Note Try and remove this gui_form dependency.}
function CreateButton(AOwner: TComponent; x, y, w: TfpgCoord; AText: string;
AOnClickEvent: TNotifyEvent; AImage: string): TfpgButton;
begin
Result := TfpgButton.Create(AOwner);
Result.Text := AText;
Result.SetPosition(x, y, w, Result.Height); // font was used to calculate height.
Result.OnClick := AOnClickEvent;
Result.ImageName := AImage;
end;
{ TfpgButton }
procedure TfpgButton.SetDown(AValue: Boolean);
begin
if AValue <> FDown then
begin
FDown := AValue;
if AllowDown then
RePaint;
end;
end;
procedure TfpgButton.SetShowImage(AValue: Boolean);
begin
if AValue <> FShowImage then
begin
FShowImage := AValue;
if (FImage <> nil) and ShowImage then
RePaint;
end;
end;
procedure TfpgButton.SetText(const AValue: string);
begin
if FText = AValue then
Exit;
FText := AValue;
RePaint;
end;
procedure TfpgButton.SetImageName(const AValue: string);
begin
FImageName := AValue;
FImage := fpgImages.GetImage(FImageName);
Repaint;
end;
function TfpgButton.GetFontDesc: string;
begin
Result := FFont.FontDesc;
end;
procedure TfpgButton.SetDefault(const AValue: boolean);
var
i: integer;
wg: TfpgWidget;
begin
if FDefault = AValue then
Exit; //==>
FDefault := AValue;
// Clear other buttons Default state
if FDefault and (Parent <> nil) then
begin
for i := 0 to Parent.ComponentCount-1 do
begin
wg := TfpgWidget(Parent.Components[i]);
if (wg <> nil) and (wg <> self) and (wg is TfpgButton) then
begin
TfpgButton(wg).Default := False;
end;
end; { for }
end; { if }
RePaint;
end;
procedure TfpgButton.SetEmbedded(const AValue: Boolean);
begin
if FEmbedded = AValue then
Exit;
FEmbedded := AValue;
end;
procedure TfpgButton.SetFontDesc(const AValue: string);
begin
FFont.Free;
FFont := fpgGetFont(AValue);
RePaint;
end;
constructor TfpgButton.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FText := 'Button';
FFont := fpgGetFont('#Label1');
FHeight := FFont.Height + 8;
FWidth := 80;
FFocusable := True;
FTextColor := Parent.TextColor;
FBackgroundColor := clButtonFace;
OnClick := nil;
FDown := False;
FClicked := False;
FDown := False;
FClickOnPush := False;
FGroupIndex := 0;
FImage := nil;
FImageName := '';
FShowImage := True;
FImageMargin := 3; // image is 3 pixels from edge of button. -1 will centre image.
FImageSpacing := -1; // text is centered in remaining space
FModalResult := 0;
FEmbedded := False;
FDefault := False;
FAllowAllUp := False;
end;
destructor TfpgButton.Destroy;
begin
FImage := nil;
FText := '';
FFont.Free;
inherited Destroy;
end;
procedure TfpgButton.HandlePaint;
var
AText: string;
x, y, iy, w: integer;
r: TfpgRect;
pofs: integer;
lBtnFlags: TFButtonFlags;
clr: TfpgColor;
begin
// inherited HandlePaint;
// Canvas.Clear(FBackgroundColor); // Do we need this?
Canvas.ClearClipRect;
r.SetRect(0, 0, Width, Height);
lBtnFlags := [];
if FDown then
Include(lBtnFlags, btfIsPressed);
if FFocused and (not FEmbedded) then
Include(lBtnFlags, btfHasFocus);
if FEmbedded then
Include(lBtnFlags, btfIsEmbedded);
if FDefault then
Include(lBtnFlags, btfIsDefault);
if FBackgroundColor <> clButtonFace then
begin
clr := fpgColorToRGB(clButtonFace);
fpgSetNamedColor(clButtonface, FBackgroundColor);
Canvas.DrawButtonFace(r, lBtnFlags);
fpgSetNamedColor(clButtonface, clr);
end
else
Canvas.DrawButtonFace(r, lBtnFlags);
if FFocused and (not FEmbedded) then
begin
InflateRect(r, -3, -3);
Canvas.DrawFocusRect(r);
end;
Canvas.SetTextColor(FTextColor);
Canvas.SetColor(clText1);
Canvas.SetClipRect(r);
Canvas.SetFont(Font);
AText := FText;
y := (Height div 2) - (FFont.Height div 2);
if y < 3 then
y := 3;
if FDown then
pofs := 1
else
pofs := 0;
if (ShowImage) and (FImage <> nil) then
begin
iy := Height div 2 - FImage.Height div 2;
if ImageMargin = -1 then // centered
begin
w := FFont.TextWidth(AText) + FImage.Width;
if FImageSpacing > 0 then
Inc(w, FImageSpacing);
x := (Width div 2) - (w div 2);
if x < 3 then
x := 3;
end
else
begin
x := FImageMargin + 3;
end;
Canvas.DrawImage(x + pofs, iy + pofs, FImage);
Inc(x, FImage.Width);
if FImageSpacing > 0 then
Inc(x, FImageSpacing);
if (FImageSpacing = -1) and (FImageMargin >= 0) then
begin
w := (Width - 3 - x) div 2 - FFont.TextWidth(AText) div 2;
if w < 1 then
w := 1; // minimal spacing
x := x + w;
end;
end
else
x := (Width div 2) - (FFont.TextWidth(AText) div 2);
if x < 3 then
x := 3;
fpgStyle.DrawString(Canvas, x+pofs, y+pofs, AText, Enabled);
end;
procedure TfpgButton.DoPush;
var
n: integer;
c: TComponent;
begin
FClickOnPush := (not FDown) and AllowDown;
// search the other buttons in the group
for n := 0 to Parent.ComponentCount - 1 do
begin
c := Parent.Components[n];
if (c <> self) and (c is TfpgButton) then
with TfpgButton(c) do
if GroupIndex = self.GroupIndex then
Down := False;
end;
FDown := True;
FClicked := True;
RePaint;
if FClickOnPush then
Click;
end;
procedure TfpgButton.DoRelease(x, y: integer);
var
r: TfpgRect;
begin
r.SetRect(0, 0, Width, Height);
if AllowDown then
begin
if FDown and (not FClickOnPush) and FAllowAllUp then
begin
FDown := False;
RePaint;
if PtInRect(r, Point(x, y)) then
Click;
end;
end
else
begin
if FDown and FClicked then
if PtInRect(r, Point(x, y)) then
Click;
FDown := False;
RePaint;
end;
FClickOnPush := False;
FClicked := False;
end;
procedure TfpgButton.HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean);
begin
if (keycode = keyReturn) or (keycode = keySpace) or (keycode = keyPEnter) then
begin
DoPush;
Consumed := True;
end
else
inherited;
end;
procedure TfpgButton.HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean);
begin
if (keycode = keyReturn) or (keycode = keySpace) or (keycode = keyPEnter) then
begin
DoRelease(1, 1); // fake co-ordinates to it executes the Click
Consumed := True;
end
else
inherited;
end;
procedure TfpgButton.HandleLMouseDown(X, Y: integer; ShiftState: TShiftState);
begin
inherited;
if (csDesigning in ComponentState) then
Exit;
CaptureMouse;
DoPush;
end;
procedure TfpgButton.HandleLMouseUp(x, y: integer; shiftstate: TShiftState);
begin
// inherited;
if (csDesigning in ComponentState) then
Exit;
ReleaseMouse;
DoRelease(x, y);
end;
procedure TfpgButton.HandleMouseExit;
begin
inherited HandleMouseExit;
if FDown and (not AllowDown) then
begin
FDown := False;
RePaint;
end;
end;
procedure TfpgButton.HandleMouseEnter;
begin
inherited HandleMouseEnter;
if FClicked and (not AllowDown) then
begin
FDown := True;
RePaint;
end;
end;
procedure TfpgButton.Click;
var
pform: TfpgForm;
begin
if (not AllowDown) then
begin
FDown := False;
FClicked := False;
end;
pform := WidgetParentForm(self);
if pform <> nil then
pform.ModalResult := ModalResult;
if Assigned(OnClick) then
OnClick(self);
end;
function TfpgButton.GetCommand: ICommand;
begin
Result := FCommand;
end;
procedure TfpgButton.SetCommand(ACommand: ICommand);
begin
FCommand := ACommand;
end;
procedure TfpgButton.SetImageMargin(const Value: integer);
begin
FImageMargin := Value;
Repaint;
end;
procedure TfpgButton.SetImageSpacing(const Value: integer);
begin
FImageSpacing := Value;
Repaint;
end;
function TfpgButton.GetAllowDown: Boolean;
begin
Result := GroupIndex > 0;
end;
procedure TfpgButton.SetAllowDown(const Value: Boolean);
begin
GroupIndex := 1;
end;
procedure TfpgButton.SetAllowAllUp(const Value: boolean);
begin
FAllowAllUp := Value;
end;
end.
|