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path: root/src/gui/gui_bevel.pas
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{
    fpGUI  -  Free Pascal GUI Library

    Copyright (C) 2006 - 2007 See the file AUTHORS.txt, included in this
    distribution, for details of the copyright.

    See the file COPYING.modifiedLGPL, included in this distribution,
    for details about redistributing fpGUI.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

    Description:
      Defines a Bevel control. Also known as a Panel or Frame control.
}

unit gui_bevel;

{$mode objfpc}{$H+}

interface

uses
  Classes,
  SysUtils,
  fpgfx,
  gfxbase,
  gfx_widget;
  
type

  TBevelShape = (bsBox, bsFrame, bsTopLine, bsBottomLine, bsLeftLine, bsRightLine, bsSpacer);

  TBevelStyle = (bsLowered, bsRaised);
  

  TfpgBevel = class(TfpgWidget)
  private
    FBevelShape: TBevelShape;
    FBevelStyle: TBevelStyle;
    procedure   SetBevelShape(const AValue: TBevelShape);
    procedure   SetBevelStyle(const AValue: TBevelStyle);
  protected
    procedure   HandlePaint; override;
  public
    constructor Create(AOwner: TComponent); override;
  published
    property    Shape: TBevelShape read FBevelShape write SetBevelShape default bsBox;
    property    Style: TBevelStyle read FBevelStyle write SetBevelStyle default bsRaised;
  end;


function CreateBevel(AOwner: TComponent; ALeft, ATop, AWidth, AHeight: TfpgCoord;
           AShape: TBevelShape; AStyle: TBevelStyle): TfpgBevel;


implementation


function CreateBevel(AOwner: TComponent; ALeft, ATop, AWidth,
  AHeight: TfpgCoord; AShape: TBevelShape; AStyle: TBevelStyle): TfpgBevel;
begin
  Result := TfpgBevel.Create(AOwner);
  Result.Left     := ALeft;
  Result.Top      := ATop;
  Result.Width    := AWidth;
  Result.Height   := AHeight;
  Result.Shape    := AShape;
  Result.Style    := AStyle;
end;

{ TfpgBevel }

procedure TfpgBevel.SetBevelShape(const AValue: TBevelShape);
begin
  if FBevelShape = AValue then
    Exit; //==>
  FBevelShape := AValue;
  Repaint;
end;

procedure TfpgBevel.SetBevelStyle(const AValue: TBevelStyle);
begin
  if FBevelStyle = AValue then
    Exit; //==>
  FBevelStyle := AValue;
  Repaint;
end;

procedure TfpgBevel.HandlePaint;
begin
  Canvas.BeginDraw;
  inherited HandlePaint;
  Canvas.Clear(clWindowBackground);
  
//  Canvas.SetLineStyle(2, lsSolid);
//  Canvas.SetColor(clWindowBackground);
//  Canvas.DrawRectangle(1, 1, Width - 1, Height - 1);
  Canvas.SetLineStyle(1, lsSolid);

  if Style = bsRaised then
    Canvas.SetColor(clHilite2)
  else
    Canvas.SetColor(clShadow2);

  if Shape in [bsBox, bsFrame, bsTopLine] then
    Canvas.DrawLine(0, 0, Width - 1, 0);
  if Shape in [bsBox, bsFrame, bsLeftLine] then
    Canvas.DrawLine(0, 1, 0, Height - 1);
  if Shape in [bsFrame, bsRightLine] then
    Canvas.DrawLine(Width - 2, 1, Width - 2, Height - 1);
  if Shape in [bsFrame, bsBottomLine] then
    Canvas.DrawLine(1, Height - 2, Width - 1, Height - 2);

  if Style = bsRaised then
    Canvas.SetColor(clShadow2)
  else
    Canvas.SetColor(clHilite2);

  if Shape in [bsFrame, bsTopLine] then
    Canvas.DrawLine(1, 1, Width - 2, 1);
  if Shape in [bsFrame, bsLeftLine] then
    Canvas.DrawLine(1, 2, 1, Height - 2);
  if Shape in [bsBox, bsFrame, bsRightLine] then
    Canvas.DrawLine(Width - 1, 0, Width - 1, Height - 1);
  if Shape in [bsBox, bsFrame, bsBottomLine] then
    Canvas.DrawLine(0, Height - 1, Width, Height - 1);

  Canvas.EndDraw;
end;

constructor TfpgBevel.Create(AOwner: TComponent);
begin
  inherited Create(AOwner);
  FBevelShape   := bsBox;
  FBevelStyle   := bsRaised;
  FWidth        := 80;
  FHeight       := 80;
  FFocusable    := True;  // otherwise children can't get focus
end;

end.