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{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2014 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Original author: Andrew Haines
Description:
Defines a ToggleBox control. A Checkbox like control that has an
animated bar that slides side to side when toggled.
}
unit fpg_toggle;
{$mode objfpc}{$H+}
interface
uses
Classes,
SysUtils,
fpg_base,
fpg_main,
fpg_stylemanager,
fpg_checkbox;
type
TfpgToggle = class(TfpgCheckBox)
private
FCheckedTextColor: TfpgColor;
FToggleWidth: TfpgCoord;
FToggleButtonWidth: TfpgCoord;
FAnimateTimer: TfpgTimer;
FCheckedCaption: TfpgString;
FCheckedColor: TfpgColor;
FSliderPosition: TfpgCoord;
FPaintedSliderPosition: TfpgCoord;
FUnCheckedCaption: TfpgString;
FUnCheckedColor: TfpgColor;
FUnCheckedTextColor: TfpgColor;
FUseAnimation: Boolean;
procedure SetCheckedCaption(AValue: TfpgString);
procedure SetCheckedColor(AValue: TfpgColor);
procedure SetCheckedTextColor(AValue: TfpgColor);
procedure SetToggleWidth(AValue: TfpgCoord);
procedure SetUnCheckedCaption(AValue: TfpgString);
procedure SetUnCheckedColor(AValue: TfpgColor);
procedure AnimateTimer(Sender: TObject);
procedure SetUnCheckedTextColor(AValue: TfpgColor);
function ToggleLeft: TfpgCoord; inline;
protected
procedure HandlePaint; override;
procedure HandleCheckChanged; override;
procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
property UseAnimation: Boolean read FUseAnimation write FUseAnimation;
property ToggleWidth: TfpgCoord read FToggleWidth write SetToggleWidth default 45;
property CheckedCaption : TfpgString read FCheckedCaption write SetCheckedCaption;
property CheckedColor: TfpgColor read FCheckedColor write SetCheckedColor default clLime;
property CheckedTextColor: TfpgColor read FCheckedTextColor write SetCheckedTextColor default clHilite2;
property UnCheckedCaption: TfpgString read FUnCheckedCaption write SetUnCheckedCaption;
property UnCheckedColor: TfpgColor read FUnCheckedColor write SetUnCheckedColor default clWindowBackground;
property UnCheckedTextColor: TfpgColor read FUnCheckedTextColor write SetUnCheckedTextColor default clText1;
end;
implementation
{ TfpgToggle }
procedure TfpgToggle.SetCheckedColor(AValue: TfpgColor);
begin
if FCheckedColor=AValue then Exit;
FCheckedColor:=AValue;
Invalidate;
end;
procedure TfpgToggle.SetCheckedTextColor(AValue: TfpgColor);
begin
if FCheckedTextColor=AValue then Exit;
FCheckedTextColor:=AValue;
Invalidate;
end;
procedure TfpgToggle.SetToggleWidth(AValue: TfpgCoord);
begin
if FToggleWidth=AValue then Exit;
FToggleWidth:=AValue;
FToggleButtonWidth:=AValue - 10;
Invalidate;
end;
procedure TfpgToggle.SetCheckedCaption(AValue: TfpgString);
begin
if FCheckedCaption=AValue then Exit;
FCheckedCaption:=AValue;
Invalidate;
end;
procedure TfpgToggle.SetUnCheckedCaption(AValue: TfpgString);
begin
if FUnCheckedCaption=AValue then Exit;
FUnCheckedCaption:=AValue;
Invalidate;
end;
procedure TfpgToggle.SetUnCheckedColor(AValue: TfpgColor);
begin
if FUnCheckedColor=AValue then Exit;
FUnCheckedColor:=AValue;
Invalidate;
end;
procedure TfpgToggle.AnimateTimer(Sender: TObject);
begin
if csDestroying in ComponentState then
Exit;
if not Checked then
begin // not checked
Dec(FSliderPosition, 1);
if FSliderPosition < 1 then
FSliderPosition:=0;
end
else // checked
begin
Inc(FSliderPosition);
if FSliderPosition >= FToggleWidth - FToggleButtonWidth -2then
FSliderPosition := FToggleWidth - FToggleButtonWidth -2;
end;
Invalidate;
end;
procedure TfpgToggle.SetUnCheckedTextColor(AValue: TfpgColor);
begin
if FUnCheckedTextColor=AValue then Exit;
FUnCheckedTextColor:=AValue;
Invalidate;
end;
function TfpgToggle.ToggleLeft: TfpgCoord;
begin
if BoxLayout = tbLeftBox then
Result := 1
else
Result := Width - FToggleWidth;
end;
procedure TfpgToggle.HandlePaint;
var
ToggleText: TfpgString;
PaintColor: TFPColor;
TextEnabled: TfpgTextFlags;
BvlWdth: TfpgCoord;
ButtonRect: TfpgRect;
begin
Canvas.Clear(BackgroundColor);
// Text
Canvas.SetFont(Font);
if Enabled then
TextEnabled := []
else
TextEnabled := [txtDisabled];
BvlWdth := fpgStyleManager.Style.GetBevelWidth;
if BoxLayout = tbRightBox then
Canvas.DrawText(fpgRect(0,0,FWidth-FToggleWidth, FHeight), Text, [txtLeft, txtVCenter] + TextEnabled) { internally this still calls fpgStyle.DrawString(), so theming will be applied }
else
Canvas.DrawText(fpgRect(ToggleWidth,0,FWidth-ToggleWidth, FHeight), Text, [txtRight, txtVCenter] + TextEnabled); { internally this still calls fpgStyle.DrawString(), so theming will be applied }
// Toggle Stuff
// Toggle area bevel
fpgStyleManager.Style.DrawBevel(Canvas,ToggleLeft,0,FToggleWidth, Height, False);
// Toggle Button
ButtonRect := fpgRect(ToggleLeft+FSliderPosition+BvlWdth,BvlWdth,FToggleButtonWidth, Height -(BvlWdth*2));
fpgStyleManager.Style.DrawBevel(Canvas,ButtonRect.Left, ButtonRect.Top, ButtonRect.Width, ButtonRect.Height, True);
// unchecked text
if FSliderPosition < (FToggleWidth - FToggleButtonWidth) div 2 then
begin
ToggleText := FUnCheckedCaption;
Canvas.SetTextColor(FUnCheckedTextColor);
end
// checked text
else
begin
ToggleText := FCheckedCaption;
Canvas.SetTextColor(FCheckedTextColor);
end;
// Toggle Text (inside 2 bevels)
Canvas.DrawText(fpgRect(ToggleLeft+FSliderPosition+BvlWdth*2,BvlWdth*2,FToggleButtonWidth-BvlWdth*4, Height-BvlWdth*4),ToggleText, [txtVCenter, txtHCenter] + TextEnabled);
// Paint on either side of the button part of the toggle
if FSliderPosition > 0 then
begin
Canvas.SetColor(CheckedColor);
Canvas.FillRectangle(fpgRect(ToggleLeft+1,1, FSliderPosition, FHeight - BvlWdth*2));
end;
if FSliderPosition < FToggleWidth - FToggleButtonWidth -2 then
begin
Canvas.SetColor(UnCheckedColor);
Canvas.FillRectangle(fpgRect(ToggleLeft + FSliderPosition + FToggleButtonWidth+BvlWdth, BvlWdth, FToggleWidth - FToggleButtonWidth - FSliderPosition -(BvlWdth*2), FHeight - BvlWdth*2));
end;
// lastly draw focus
if FFocusable and FFocused then
begin
InflateRect(ButtonRect, -1,-1);
fpgStyleManager.Style.DrawFocusRect(Canvas, ButtonRect);
end;
if FPaintedSliderPosition = FSliderPosition then
FAnimateTimer.Enabled:=False;
FPaintedSliderPosition := FSliderPosition;
end;
procedure TfpgToggle.HandleCheckChanged;
begin
if FUseAnimation then
FAnimateTimer.Enabled := True
else
begin
if Checked then
FSliderPosition := FToggleWidth - FToggleButtonWidth -2
else
FSliderPosition := 0;
end;
FPaintedSliderPosition := -1;
end;
procedure TfpgToggle.HandleLMouseUp(x, y: integer; shiftstate: TShiftState);
begin
if ((BoxLayout = tbRightBox) and (x > Width - FToggleWidth))
or ((BoxLayout = tbLeftBox) and (x <= FToggleWidth))
then
inherited HandleLMouseUp(x, y, shiftstate);
end;
constructor TfpgToggle.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
Text := 'ToggleBox';
ToggleWidth := 45;
BoxLayout := tbRightBox;
FUseAnimation := True;
FUnCheckedCaption := 'OFF';
FCheckedCaption := 'ON';
FUnCheckedColor := FBackgroundColor;
FCheckedColor := clLime;
FUnCheckedTextColor := clText1;
FCheckedTextColor := clHilite2;
FAnimateTimer := TfpgTimer.Create(12);
FAnimateTimer.Enabled := False;
FAnimateTimer.OnTimer := @AnimateTimer;
end;
destructor TfpgToggle.Destroy;
begin
FAnimateTimer.Free;
inherited Destroy;
end;
end.
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