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{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2011 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
Style Manager is implemented as a Singleton. New styles will register
with the style manager. The style manager can also be used to populate
widgets like a ComboBox or ListBox with available styles.
}
unit fpg_stylemanager;
{$mode objfpc}{$H+}
interface
uses
Classes
,Contnrs
,fpg_base
,fpg_main
;
const
cDefaultStyle = 'auto'; // TODO: This text needs to be a resource string for translation
type
// A class reference for the TfpgStyle descendants
TfpgStyleClass = class of TfpgStyle;
// A class to hold the style class mappings. The factory maintains
// a list of these and uses the StyleClass property to create the objects.
TfpgStyleClassMapping = class(TObject)
private
FsMappingName: string;
FStyleClass: TfpgStyleClass;
public
constructor Create(const AMappingName: string; AStyleClass: TfpgStyleClass); overload;
property MappingName: string read FsMappingName;
property StyleClass: TfpgStyleClass read FStyleClass;
end;
// Style manager and factory class
TfpgStyleManager = class(TObject)
private
FList : TObjectList;
FDefaultStyle: TfpgStyle;
// FUserStyle: TfpgStyle;
FDefaultStyleType: string;
function GetStyle: TfpgStyle;
public
constructor Create;
destructor Destroy; override;
property Style: TfpgStyle read GetStyle;
function SetStyle(const AStyleName: string): boolean;
procedure RegisterClass(const AStyleName: string; AStyleClass : TfpgStyleClass);
function CreateInstance(const AStyleName: string): TfpgStyle; overload;
function CreateInstance: TfpgStyle; overload;
procedure FreeStyleInstance;
procedure AssignStyleTypes(const AStrings: TStrings);
function StyleTypesAsString: TfpgString;
end;
{ Lazy-man's singleton }
function fpgStyleManager: TfpgStyleManager;
implementation
uses
SysUtils
;
var
uStyleManager: TfpgStyleManager;
{ Creation is deferred to the first request }
function fpgStyleManager: TfpgStyleManager;
begin
if uStyleManager = nil then
uStyleManager := TfpgStyleManager.Create;
result := uStyleManager;
end;
{ TfpgStyleClassMapping }
constructor TfpgStyleClassMapping.Create(const AMappingName: string; AStyleClass: TfpgStyleClass);
begin
inherited Create;
FsMappingName := AMappingName;
FStyleClass := AStyleClass;
end;
{ TfpgStyleManager }
function TfpgStyleManager.GetStyle: TfpgStyle;
begin
if not Assigned(FDefaultStyle) then
FDefaultStyle := CreateInstance(FDefaultStyleType);
Result := FDefaultStyle;
end;
constructor TfpgStyleManager.Create;
begin
inherited Create;
FList := TObjectList.Create;
// FUserStyle := nil;
FDefaultStyle := nil;
FDefaultStyleType := cDefaultStyle; // will change later
end;
destructor TfpgStyleManager.Destroy;
begin
FreeStyleInstance;
FList.Free;
inherited Destroy;
end;
function TfpgStyleManager.SetStyle(const AStyleName: string): boolean;
var
i: integer;
begin
Result := False;
for i := 0 to FList.Count - 1 do
begin
if UpperCase(TfpgStyleClassMapping(FList.Items[i]).MappingName) = UpperCase(AStyleName) then
begin
FDefaultStyleType := AStyleName;
if Assigned(FDefaultStyle) then
FDefaultStyle.Free;
FDefaultStyle := CreateInstance;
Result := True;
Break; //==>
end;
end;
Assert(FDefaultStyleType <> AStyleName,
Format('<%s> does not identify a registered style class.', [AStyleName]));
end;
// Register a TStyle class for creation by the factory
procedure TfpgStyleManager.RegisterClass(const AStyleName: string; AStyleClass: TfpgStyleClass);
var
i: integer;
begin
for i := 0 to FList.Count - 1 do
if UpperCase(TfpgStyleClassMapping(FList.Items[i]).MappingName) = UpperCase(AStyleName) then
Assert(false, Format('Style class <%s> already registered.', [AStyleName]));
FList.Add(TfpgStyleClassMapping.Create(AStyleName, AStyleClass));
// writeln('Registering style: ' + AStyleName);
end;
// Call the factory to create an instance of TStyle
function TfpgStyleManager.CreateInstance(const AStyleName: string): TfpgStyle;
var
i: integer;
begin
result := nil;
for i := 0 to FList.Count - 1 do
begin
if UpperCase(TfpgStyleClassMapping(FList.Items[i]).MappingName) =
UpperCase(AStyleName) then
begin
result := TfpgStyleClassMapping(FList.Items[i]).StyleClass.Create;
Break; //==>
end;
end;
Assert(result <> nil, Format('<%s> does not identify a registered style class.', [AStyleName]));
end;
function TfpgStyleManager.CreateInstance: TfpgStyle;
begin
result := CreateInstance(FDefaultStyleType);
end;
procedure TfpgStyleManager.FreeStyleInstance;
begin
FreeAndNil(FDefaultStyle);
end;
{ Assign the registered list of style names to a StringList.
This can be used to populate a combobox with the registered style
class types. }
procedure TfpgStyleManager.AssignStyleTypes(const AStrings: TStrings);
var
i: integer;
begin
AStrings.Clear;
for i := 0 to FList.Count - 1 do
AStrings.Add(TfpgStyleClassMapping(FList.Items[i]).MappingName);
end;
function TfpgStyleManager.StyleTypesAsString: TfpgString;
var
i: integer;
s: string;
begin
for i := 0 to FList.Count - 1 do
begin
if i > 0 then
s := ', ';
Result := Result + s + '"' + TfpgStyleClassMapping(FList.Items[i]).MappingName + '"';
end;
end;
finalization
uStyleManager.Free;
end.
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