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{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2010 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
Defines a Radio Button control.
}
unit fpg_radiobutton;
{$mode objfpc}{$H+}
interface
uses
Classes,
SysUtils,
fpg_base,
fpg_main,
fpg_widget;
type
TfpgRadioButton = class(TfpgWidget)
private
FAutoSize: boolean;
FChecked: boolean;
FFont: TfpgFont;
FGroupIndex: integer;
FOnChange: TNotifyEvent;
FText: string;
FBoxLayout: TBoxLayout;
FBoxSize: integer;
FIsPressed: boolean;
function GetBoxLayout: TBoxLayout;
function GetFontDesc: string;
procedure SetBoxLayout(const AValue: TBoxLayout);
procedure SetAutoSize(const AValue: boolean);
procedure SetChecked(const AValue: boolean);
procedure SetFontDesc(const AValue: string);
procedure SetText(const AValue: string);
procedure DoAdjustWidth;
protected
procedure HandlePaint; override;
procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override;
procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override;
procedure HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override;
procedure HandleKeyRelease(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override;
function FindNeighbour(direction: TFocusSearchDirection): TfpgRadioButton;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
property Font: TfpgFont read FFont;
published
property Align;
property AutoSize: boolean read FAutoSize write SetAutoSize default False;
property BackgroundColor;
property Checked: boolean read FChecked write SetChecked default False;
property Enabled;
property FontDesc: string read GetFontDesc write SetFontDesc;
property Hint;
property BoxLayout: TBoxLayout read GetBoxLayout write SetBoxLayout default tbLeftBox;
property GroupIndex: integer read FGroupIndex write FGroupIndex;
property ParentShowHint;
property ShowHint;
property TabOrder;
property Text: string read FText write SetText;
property TextColor;
property OnChange: TNotifyEvent read FOnChange write FOnChange;
property OnShowHint;
end;
function CreateRadioButton(AOwner: TComponent; x, y: TfpgCoord; AText: string): TfpgRadioButton;
implementation
function CreateRadioButton(AOwner: TComponent; x, y: TfpgCoord; AText: string): TfpgRadioButton;
begin
Result := TfpgRadioButton.Create(AOwner);
Result.Top := y;
Result.Left := x;
Result.Text := AText;
Result.Width := Result.Font.TextWidth(Result.Text) + 24;
end;
{ TfpgRadioButton }
function TfpgRadioButton.GetBoxLayout: TBoxLayout;
begin
Result := FBoxLayout;
end;
function TfpgRadioButton.GetFontDesc: string;
begin
Result := FFont.FontDesc;
end;
procedure TfpgRadioButton.SetBoxLayout(const AValue: TBoxLayout);
begin
if FBoxLayout = AValue then
Exit; //==>
FBoxLayout := AValue;
RePaint;
end;
procedure TfpgRadioButton.SetAutoSize(const AValue: boolean);
begin
if FAutoSize = AValue then
Exit; //==>
FAutoSize := AValue;
if FAutoSize then
DoAdjustWidth;
Repaint;
end;
procedure TfpgRadioButton.SetChecked(const AValue: boolean);
var
i: integer;
wg: TfpgWidget;
begin
if FChecked = AValue then
Exit; //==>
FChecked := AValue;
// Clear other radio buttons in the same group
if FChecked and (Parent <> nil) then
begin
for i := 0 to Parent.ComponentCount-1 do
if (Parent.Components[i] is TfpgWidget) then
begin
wg := TfpgWidget(Parent.Components[i]);
if (wg <> nil) and (wg <> self) and (wg is TfpgRadioButton) and
(TfpgRadioButton(wg).GroupIndex = GroupIndex) then
begin
TfpgRadioButton(wg).Checked := False;
end;
end; { if }
end; { if }
RePaint;
if Assigned(FOnChange) then
FOnChange(self);
end;
procedure TfpgRadioButton.SetFontDesc(const AValue: string);
begin
FFont.Free;
FFont := fpgGetFont(AValue);
RePaint;
end;
procedure TfpgRadioButton.SetText(const AValue: string);
begin
if FText = AValue then
Exit; //==>
FText := AValue;
if AutoSize then
DoAdjustWidth;
RePaint;
end;
procedure TfpgRadioButton.DoAdjustWidth;
begin
if AutoSize then
begin
Width := Font.TextWidth(FText) + 24; // 24 is extra padding for image
UpdateWindowPosition;
end;
end;
procedure TfpgRadioButton.HandlePaint;
var
r: TfpgRect;
ty: integer;
tx: integer;
img: TfpgImage;
ix: integer;
cliprect: TfpgRect;
begin
inherited HandlePaint;
Canvas.SetColor(FBackgroundColor);
Canvas.FillRectangle(0, 0, Width, Height);
Canvas.SetFont(Font);
cliprect.SetRect(1, 1, Width-2, Height-2);
if FFocused then
begin
Canvas.SetColor(clText1);
Canvas.SetLineStyle(1, lsDot);
Canvas.DrawRectangle(cliprect);
InflateRect(cliprect, 1, 1);
end;
Canvas.SetClipRect(cliprect);
Canvas.SetLineStyle(1, lsSolid);
if FBoxLayout = tbLeftBox then
r.SetRect(2, (Height div 2) - (FBoxSize div 2), FBoxSize, FBoxSize)
else
r.SetRect(Width - FBoxSize - 2, (Height div 2) - (FBoxSize div 2), FBoxSize, FBoxSize);
if r.top < 0 then
r.top := 0;
// calculate which image to paint.
if Enabled then
begin
ix := Ord(FChecked);
if FIsPressed then
Inc(ix, 2);
end
else
ix := (2 + (Ord(FChecked) * 2)) - Ord(FChecked);
// calc the text offset and radiobutton offset
if FBoxLayout = tbLeftBox then
begin
tx := r.right + 8;
inc(r.left, 2);
end
else
tx := 3; // leave space for focus rectangle
inc(r.top, 1);
// paint the radio button
img := fpgImages.GetImage('sys.radiobuttons'); // Do NOT localize
Canvas.DrawImagePart(r.Left, r.Top, img, ix*12, 0, 12, 12);
ty := (Height div 2) - (Font.Height div 2);
if ty < 0 then
ty := 0;
Canvas.SetTextColor(FTextColor);
Canvas.ClearClipRect;
cliprect.SetRect(tx, ty, Width-FBoxSize-8, cliprect.Height);
Canvas.SetClipRect(cliprect);
fpgStyle.DrawString(Canvas, tx, ty, FText, Enabled);
end;
procedure TfpgRadioButton.HandleLMouseDown(x, y: integer;
shiftstate: TShiftState);
begin
inherited HandleLMouseDown(x, y, shiftstate);
FIsPressed := True;
Repaint;
end;
procedure TfpgRadioButton.HandleLMouseUp(x, y: integer; shiftstate: TShiftState);
begin
inherited HandleLMouseUp(x, y, shiftstate);
FIsPressed := False;
if not FChecked then
Checked := true
else
RePaint;
end;
procedure TfpgRadioButton.HandleKeyPress(var keycode: word;
var shiftstate: TShiftState; var consumed: boolean);
var
nbr: TfpgRadioButton;
begin
case keycode of
keyUp, keyLeft:
begin
consumed := True;
nbr := FindNeighbour(fsdPrev);
if nbr = Self then
nbr := FindNeighbour(fsdLast);
nbr.SetFocus;
nbr.Checked := True;
end;
keyDown, keyRight:
begin
consumed := True;
nbr := FindNeighbour(fsdNext);
if nbr = Self then
nbr := FindNeighbour(fsdFirst);
nbr.SetFocus;
nbr.Checked := True;
end;
end;
if consumed then
Exit; //==>
inherited HandleKeyPress(keycode, shiftstate, consumed);
end;
procedure TfpgRadioButton.HandleKeyRelease(var keycode: word;
var shiftstate: TShiftState; var consumed: boolean);
begin
if (keycode = keySpace) then
begin
consumed := True;
Checked := true;
end;
if consumed then
Exit; //==>
inherited HandleKeyRelease(keycode, shiftstate, consumed);
end;
function TfpgRadioButton.FindNeighbour(direction: TFocusSearchDirection): TfpgRadioButton;
var
i: integer;
wg: TfpgWidget;
bestdtab: integer;
FoundIt: boolean;
begin
Result := Self;
if (Parent <> nil) then
begin
FoundIt := False;
if direction in [fsdLast, fsdPrev] then
bestdtab := Low(integer)
else
bestdtab := High(integer);
for i := 0 to Parent.ComponentCount-1 do
begin
if (Parent.Components[i] is TfpgWidget) then
begin
wg := TfpgWidget(Parent.Components[i]);
if (wg <> nil) and (wg is TfpgRadioButton) and
wg.Visible and wg.Enabled and wg.Focusable and
(TfpgRadioButton(wg).GroupIndex = GroupIndex) then
begin
case direction of
fsdFirst:
if (wg.TabOrder < bestdtab) then
begin
Result := TfpgRadioButton(wg);
bestdtab := wg.TabOrder;
end;
fsdLast:
if (wg.TabOrder >= bestdtab) then
begin
Result := TfpgRadioButton(wg);
bestdtab := wg.TabOrder;
end;
fsdNext:
if wg = Self then
FoundIt := True
else
begin
if ((wg.TabOrder > Self.TabOrder) and (wg.TabOrder < bestdtab)) or
((wg.TabOrder = Self.TabOrder) and FoundIt) then
begin
Result := TfpgRadioButton(wg);
bestdtab := wg.TabOrder;
end;
end;
fsdPrev:
if wg = Self then
FoundIt := True
else
begin
if ((wg.TabOrder < Self.TabOrder) and (wg.TabOrder >= bestdtab)) or
((wg.TabOrder = Self.TabOrder) and not FoundIt) then
begin
Result := TfpgRadioButton(wg);
bestdtab := wg.TabOrder;
end;
end;
end; { case }
end; { if }
end; { if is TfpgWidget }
end; { for ComponentCount }
end; { if }
end;
constructor TfpgRadioButton.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FText := 'RadioButton';
FFont := fpgGetFont('#Label1');
FHeight := FFont.Height + 4;
FWidth := 120;
FTextColor := Parent.TextColor;
FBackgroundColor := Parent.BackgroundColor;
FFocusable := True;
FBoxSize := 12;
FChecked := False;
FGroupIndex := 0;
FIsPressed := False;
FAutoSize := False;
FOnChange := nil;
FBoxLayout := tbLeftBox;
end;
destructor TfpgRadioButton.Destroy;
begin
FFont.Free;
inherited Destroy;
end;
end.
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