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|
{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2010 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
Defines a MainMenu Bar, Popup Menu and Menu Item controls.
}
unit fpg_menu;
{$mode objfpc}{$H+}
{.$Define DEBUG}
{
TODO:
* Refactor the HotKey painting code into Canvas.DrawString so that other
widgets like TfpgButton could also use it.
* Global keyboard activation of menu items are still missing.
}
interface
uses
Classes,
SysUtils,
fpg_base,
fpg_main,
fpg_widget,
fpg_popupwindow,
fpg_stringutils,
fpg_command_intf;
type
TfpgHotKeyDef = string;
TfpgMenuOption = (mnuo_autoopen, // auto open menus when mouse over menubar
mnuo_nofollowingmouse // don't auto open new menus as mouse moves over menubar
);
TfpgMenuOptions = set of TfpgMenuOption;
// forward declarations
TfpgPopupMenu = class;
TfpgMenuBar = class;
TfpgMenuItem = class(TfpgComponent, ICommandHolder)
private
FCommand: ICommand;
FEnabled: boolean;
FHint: TfpgString;
FHotKeyDef: TfpgHotKeyDef;
FOnClick: TNotifyEvent;
FSeparator: boolean;
FSubMenu: TfpgPopupMenu;
FText: TfpgString;
FVisible: boolean;
FChecked: boolean;
procedure SetEnabled(const AValue: boolean);
procedure SetHotKeyDef(const AValue: TfpgHotKeyDef);
procedure SetSeparator(const AValue: boolean);
procedure SetText(const AValue: TfpgString);
procedure SetVisible(const AValue: boolean);
procedure SetChecked(const AValue: boolean);
public
constructor Create(AOwner: TComponent); override;
procedure Click;
function Selectable: boolean;
function GetAccelChar: string;
procedure DrawText(ACanvas: TfpgCanvas; x, y: TfpgCoord; const AImgWidth: integer);
function GetCommand: ICommand;
procedure SetCommand(ACommand: ICommand);
property Checked: boolean read FChecked write SetChecked;
property Text: TfpgString read FText write SetText;
property Hint: TfpgString read FHint write FHint;
property HotKeyDef: TfpgHotKeyDef read FHotKeyDef write SetHotKeyDef;
property Separator: boolean read FSeparator write SetSeparator;
property Visible: boolean read FVisible write SetVisible;
property Enabled: boolean read FEnabled write SetEnabled;
property SubMenu: TfpgPopupMenu read FSubMenu write FSubMenu;
property OnClick: TNotifyEvent read FOnClick write FOnClick;
end;
// Actual Menu Items are stored in TComponent's Components property
// Visible only items are stored in FItems just before a paint
TfpgPopupMenu = class(TfpgPopupWindow)
private
FBeforeShow: TNotifyEvent;
FMargin: TfpgCoord;
FTextMargin: TfpgCoord;
procedure DoSelect;
procedure CloseSubmenus;
function GetItemPosY(index: integer): integer;
function CalcMouseRow(y: integer): integer;
function VisibleCount: integer;
function VisibleItem(ind: integer): TfpgMenuItem;
function MenuFocused: boolean;
function SearchItemByAccel(s: string): integer;
protected
FMenuFont: TfpgFont;
FMenuAccelFont: TfpgFont;
FMenuDisabledFont: TfpgFont;
FSymbolWidth: integer;
FItems: TList;
FFocusItem: integer;
procedure HandleMouseEnter; override;
procedure HandleMouseExit; override;
procedure HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState); override;
procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override;
procedure HandleLMouseUp(x, y: integer; shiftstate: TShiftState); override;
procedure HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override;
procedure HandlePaint; override;
procedure HandleShow; override;
procedure HandleClose; override;
procedure DrawItem(mi: TfpgMenuItem; rect: TfpgRect; AFlags: TfpgMenuItemFlags); virtual;
procedure DrawRow(line: integer; const AItemFocused: boolean); virtual;
function ItemHeight(mi: TfpgMenuItem): integer; virtual;
procedure PrepareToShow;
procedure DoKeyShortcut(const AOrigin: TfpgWidget; const keycode: word; const shiftstate: TShiftState; var consumed: boolean; const IsChildOfOrigin: boolean = False); override;
public
OpenerPopup: TfpgPopupMenu;
OpenerMenuBar: TfpgMenuBar;
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure Close; override;
function AddMenuItem(const AMenuName: TfpgString; const hotkeydef: string; OnClickProc: TNotifyEvent): TfpgMenuItem;
procedure AddSeparator;
function MenuItemByName(const AMenuName: TfpgString): TfpgMenuItem;
function MenuItem(const AMenuPos: integer): TfpgMenuItem; // added to allow for localization
property BeforeShow: TNotifyEvent read FBeforeShow write FBeforeShow;
end;
// Actual Menu Items are stored in TComponents Components property
// Visible only items are stored in FItems just before a paint
TfpgMenuBar = class(TfpgWidget)
private
FBeforeShow: TNotifyEvent;
FLightColor: TfpgColor;
FDarkColor: TfpgColor;
FMenuOptions: TfpgMenuOptions;
FPrevFocusItem: integer;
FFocusItem: integer;
FClicked: Boolean;
FMouseIsOver: boolean; { So we know when PopupMenu's close, if we should redraw bar }
FLastItemClicked: integer;
procedure SetFocusItem(const AValue: integer);
procedure DoSelect;
procedure CloseSubmenus;
function ItemWidth(mi: TfpgMenuItem): integer;
procedure InternalReset;
protected
FItems: TList; // stores visible items only
property FocusItem: integer read FFocusItem write SetFocusItem;
procedure PrepareToShow;
function VisibleCount: integer;
function VisibleItem(ind: integer): TfpgMenuItem;
procedure HandleShow; override;
procedure HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState); override;
procedure HandleLMouseDown(x, y: integer; shiftstate: TShiftState); override;
procedure HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean); override;
procedure HandlePaint; override;
procedure HandleMouseEnter; override;
procedure HandleMouseExit; override;
function CalcMouseCol(x: integer): integer;
function GetItemPosX(index: integer): integer;
function MenuFocused: boolean;
function SearchItemByAccel(s: string): integer;
procedure ActivateMenu;
procedure DeActivateMenu;
procedure DrawColumn(col: integer; focus: boolean); virtual;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
function AddMenuItem(const AMenuTitle: string; OnClickProc: TNotifyEvent): TfpgMenuItem;
function MenuItem(const AMenuPos: integer): TfpgMenuItem; // added to allow for localization
property MenuOptions: TfpgMenuOptions read FMenuOptions write FMenuOptions;
property BeforeShow: TNotifyEvent read FBeforeShow write FBeforeShow;
end;
function CreateMenuBar(AOwner: TfpgWidget; x, y, w, h: TfpgCoord): TfpgMenuBar; overload;
function CreateMenuBar(AOwner: TfpgWidget): TfpgMenuBar; overload;
implementation
var
uFocusedPopupMenu: TfpgPopupMenu;
const
cImgWidth: integer = 16;
function CreateMenuBar(AOwner: TfpgWidget; x, y, w, h: TfpgCoord): TfpgMenuBar;
begin
if AOwner = nil then
raise Exception.Create('MenuBar component must have an Owner assigned');
Result := TfpgMenuBar.Create(AOwner);
Result.Left := x;
Result.Top := y;
if w = 0 then
Result.Width := AOwner.Width
else
Result.Width := w;
if h > 0 then
Result.Height := h;
end;
function CreateMenuBar(AOwner: TfpgWidget): TfpgMenuBar;
begin
Result := CreateMenuBar(AOwner, 0, 0, 0, 0);
end;
{ TfpgMenuItem }
procedure TfpgMenuItem.SetText(const AValue: TfpgString);
begin
if FText = AValue then
Exit; //==>
FText := AValue;
end;
procedure TfpgMenuItem.SetVisible(const AValue: boolean);
begin
if FVisible=AValue then exit;
FVisible:=AValue;
end;
procedure TfpgMenuItem.SetChecked(const AValue: boolean);
begin
if FChecked = AValue then exit;
FChecked := AValue;
end;
procedure TfpgMenuItem.SetHotKeyDef(const AValue: TfpgHotKeyDef);
begin
if FHotKeyDef=AValue then exit;
FHotKeyDef:=AValue;
end;
procedure TfpgMenuItem.SetEnabled(const AValue: boolean);
begin
if FEnabled=AValue then exit;
FEnabled:=AValue;
end;
procedure TfpgMenuItem.SetSeparator(const AValue: boolean);
begin
if FSeparator=AValue then exit;
FSeparator:=AValue;
end;
constructor TfpgMenuItem.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
Text := '';
HotKeyDef := '';
FSeparator := False;
FVisible := True;
FEnabled := True;
FChecked := False;
FSubMenu := nil;
FOnClick := nil;
end;
procedure TfpgMenuItem.Click;
begin
if Assigned(FCommand) then // ICommand takes preference over OnClick
FCommand.Execute
else if Assigned(FOnClick) then
FOnClick(self);
end;
function TfpgMenuItem.Selectable: boolean;
begin
Result := Enabled and Visible and (not Separator);
end;
function TfpgMenuItem.GetAccelChar: string;
var
p: integer;
begin
p := UTF8Pos('&', Text);
if p > 0 then
begin
Result := UTF8Copy(Text, p+1, 1);
end
else
Result := '';
end;
procedure TfpgMenuItem.DrawText(ACanvas: TfpgCanvas; x, y: TfpgCoord; const AImgWidth: integer);
var
s: string;
p: integer;
achar: string;
begin
if not Enabled then
ACanvas.SetFont(fpgStyle.MenuDisabledFont)
else
ACanvas.SetFont(fpgStyle.MenuFont);
achar := '&';
s := Text;
repeat
p := UTF8Pos(achar, s);
if p > 0 then
begin
// first part of text before the & sign
fpgStyle.DrawString(ACanvas, x, y, UTF8Copy(s, 1, p-1), Enabled);
inc(x, fpgStyle.MenuFont.TextWidth(UTF8Copy(s, 1, p-1)));
if UTF8Copy(s, p+1, 1) = achar then
begin
// Do we need to paint a actual & sign (create via && in item text)
fpgStyle.DrawString(ACanvas, x, y, achar, Enabled);
inc(x, fpgStyle.MenuFont.TextWidth(achar));
end
else
begin
// Draw the HotKey text
if Enabled then
ACanvas.SetFont(fpgStyle.MenuAccelFont);
fpgStyle.DrawString(ACanvas, x, y, UTF8Copy(s, p+1, 1), Enabled);
inc(x, ACanvas.Font.TextWidth(UTF8Copy(s, p+1, 1)));
if Enabled then
ACanvas.SetFont(fpgStyle.MenuFont);
end;
s := UTF8Copy(s, p+2, UTF8Length(s));
end; { if }
until p < 1;
// Draw the remaining text after the & sign
if UTF8Length(s) > 0 then
fpgStyle.DrawString(ACanvas, x, y, s, Enabled);
end;
function TfpgMenuItem.GetCommand: ICommand;
begin
Result := FCommand;
end;
procedure TfpgMenuItem.SetCommand(ACommand: ICommand);
begin
FCommand := ACommand;
end;
{ TfpgMenuBar }
procedure TfpgMenuBar.SetFocusItem(const AValue: integer);
begin
if FFocusItem = AValue then
Exit;
FPrevFocusItem := FFocusItem;
FFocusItem := AValue;
Repaint;
end;
procedure TfpgMenuBar.PrepareToShow;
var
n: integer;
mi: TfpgMenuItem;
begin
if Assigned(FBeforeShow) then
FBeforeShow(self);
FItems.Count := 0;
// Collecting visible items
for n := 0 to ComponentCount-1 do
begin
if Components[n] is TfpgMenuItem then
begin
mi := TfpgMenuItem(Components[n]);
if mi.Visible then
FItems.Add(mi);
end;
end;
end;
function TfpgMenuBar.VisibleCount: integer;
begin
Result := FItems.Count;
end;
function TfpgMenuBar.VisibleItem(ind: integer): TfpgMenuItem;
begin
if (ind < 0) or (ind > FItems.Count-1) then
Result := nil
else
Result := TfpgMenuItem(FItems.Items[ind]);
end;
procedure TfpgMenuBar.HandleShow;
begin
PrepareToShow;
inherited HandleShow;
end;
procedure TfpgMenuBar.HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState);
var
newf: integer;
begin
inherited HandleMouseMove(x, y, btnstate, shiftstate);
newf := CalcMouseCol(x);
if newf = VisibleCount then
Exit; //mouse points over the last item
// process menu options
if mnuo_nofollowingmouse in FMenuOptions then
begin
if not MenuFocused then
Exit; //==>
end
else if mnuo_autoopen in FMenuOptions then
begin
// if not Focused then
FLastItemClicked := newf;
FClicked := True;
ActivateMenu;
end
else
begin
if not FClicked then
exit
else
FLastItemClicked := newf;
end;
if not VisibleItem(newf).Selectable then
Exit; //==>
if newf = FFocusItem then
Exit; //==>
FocusItem := newf;
// continue processing menu options
if mnuo_autoopen in FMenuOptions then
DoSelect
else
begin
Repaint;
if not MenuFocused then
DoSelect;
end
end;
procedure TfpgMenuBar.HandleLMouseDown(x, y: integer; shiftstate: TShiftState);
var
newf: integer;
begin
inherited HandleLMouseDown(x, y, shiftstate);
if ComponentCount = 0 then
Exit; // We have no menu items in MainMenu.
newf := CalcMouseCol(x);
if newf = VisibleCount then
Exit; //mouse points over the last item
if (FLastItemClicked <> -1) and (FLastItemClicked <> newf) then
begin
// do nothing
//FClicked := not FClicked
end
else
begin
if VisibleItem(newf).Selectable then
FClicked := not FClicked;
end;
if FClicked then
begin
ActivateMenu;
FLastItemClicked := newf;
end
else
begin
CloseSubmenus;
DeActivateMenu;
FLastItemClicked := -1;
FocusItem := -1;
exit; //==>
end;
if newf <> FFocusItem then
FocusItem := newf;
if not VisibleItem(newf).Selectable then
Exit; //==>
DoSelect;
end;
procedure TfpgMenuBar.HandleKeyPress(var keycode: word;
var shiftstate: TShiftState; var consumed: boolean);
var
s: string;
i: integer;
mi: TfpgMenuItem;
begin
s := KeycodeToText(keycode, shiftstate);
// handle MenuBar (Alt+?) shortcuts only
if (length(s) = 5) and (copy(s, 1, 4) = 'Alt+') then
begin
s := KeycodeToText(keycode, []);
i := SearchItemByAccel(s);
if i <> -1 then
begin
consumed := True;
FFocusItem := i;
DoSelect;
end;
end;
{ now process sub-menus off the MenuBar }
for i := 0 to ComponentCount-1 do
begin
if Components[i] is TfpgMenuItem then { these are main menu items }
begin
mi := TfpgMenuItem(Components[i]);
if mi.Visible and mi.Enabled then
begin
{ process the sub menus }
if mi.SubMenu <> nil then
mi.SubMenu.DoKeyShortcut(nil, keycode, shiftstate, consumed);
if consumed then
Exit;
end;
end;
end;
end;
procedure TfpgMenuBar.HandlePaint;
var
n: integer;
r: TfpgRect;
begin
Canvas.BeginDraw;
r.SetRect(0, 0, Width, Height);
fpgStyle.DrawMenuBar(Canvas, r, FBackgroundColor);
for n := 0 to VisibleCount-1 do
DrawColumn(n, n = FocusItem);
Canvas.EndDraw;
end;
procedure TfpgMenuBar.HandleMouseEnter;
begin
inherited HandleMouseEnter;
FMouseIsOver := True;
end;
procedure TfpgMenuBar.HandleMouseExit;
begin
inherited HandleMouseExit;
FMouseIsOver := False;
end;
constructor TfpgMenuBar.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FItems := TList.Create;
FBeforeShow := nil;
FFocusItem := -1;
FPrevFocusItem := -1;
FLastItemClicked := -1;
FFocusable := True;
FClicked := False;
FBackgroundColor := Parent.BackgroundColor;
FTextColor := Parent.TextColor;
// calculate the best height based on font
FHeight := fpgStyle.MenuFont.Height + 6; // 3px margin top and bottom
FMenuOptions := [];
FMouseIsOver := False;
end;
destructor TfpgMenuBar.Destroy;
begin
FItems.Free;
inherited Destroy;
end;
function TfpgMenuBar.ItemWidth(mi: TfpgMenuItem): integer;
begin
Result := fpgStyle.MenuFont.TextWidth(mi.Text) + (2*6);
end;
procedure TfpgMenuBar.InternalReset;
begin
FClicked := False;
FLastItemClicked := -1;
FFocusItem := -1;
Repaint;
end;
procedure TfpgMenuBar.DrawColumn(col: integer; focus: boolean);
var
n: integer;
r: TfpgRect;
mi: TfpgMenuItem;
begin
r.SetRect(2, 1, 1, Height-4);
for n := 0 to VisibleCount-1 do { so we can calculate menu item position }
begin
mi := VisibleItem(n);
r.width := ItemWidth(mi);
if col = n then
begin
if focus then
begin
fpgStyle.DrawBevel(Canvas, r.left, r.top, r.width, r.height, False);
Canvas.SetColor(BackgroundColor);
Canvas.SetTextColor(clMenuText);
end
else
begin
if mi.Enabled then
begin
Canvas.SetColor(BackgroundColor);
Canvas.SetTextColor(clMenuText);
end
else
begin
Canvas.SetColor(BackgroundColor);
Canvas.SetTextColor(clMenuDisabled);
end;
end; { if/else }
mi.DrawText(Canvas, r.left+4, r.top+1, cImgWidth);
Exit; //==>
end; { if col=n }
inc(r.Left, r.width);
end; { for }
end;
function TfpgMenuBar.CalcMouseCol(x: integer): integer;
var
w: integer;
n: integer;
begin
Result := 0;
w := 0;
n := 0;
while (w <= x) and (n < VisibleCount) do
begin
Result := n;
inc(w, ItemWidth(VisibleItem(n)));
inc(n);
end;
if x > w then
Result := n;
end;
function TfpgMenuBar.GetItemPosX(index: integer): integer;
var
n: integer;
begin
Result := 0;
if index < 0 then
Exit; //==>
n := 0;
while (n < VisibleCount) and (n < index) do
begin
Inc(result, ItemWidth(VisibleItem(n)));
inc(n);
end;
end;
procedure TfpgMenuBar.DoSelect;
var
mi: TfpgMenuItem;
begin
mi := VisibleItem(FocusItem);
CloseSubMenus; // deactivates menubar!
if mi.SubMenu <> nil then
begin
ActivateMenu;
// showing the submenu
mi.SubMenu.ShowAt(self, GetItemPosX(FocusItem)+2, fpgStyle.MenuFont.Height+4);
mi.SubMenu.OpenerPopup := nil;
mi.SubMenu.OpenerMenuBar := self;
mi.SubMenu.DontCloseWidget := self;
uFocusedPopupMenu := mi.SubMenu;
RePaint;
end
else
begin
VisibleItem(FocusItem).Click;
DeActivateMenu;
end;
end;
procedure TfpgMenuBar.CloseSubmenus;
var
n: integer;
begin
// Close all previous popups
for n := 0 to VisibleCount-1 do
with VisibleItem(n) do
begin
if (SubMenu <> nil) and (SubMenu.HasHandle) then
SubMenu.Close;
end;
end;
function TfpgMenuBar.MenuFocused: boolean;
var
n: integer;
mi: TfpgMenuItem;
begin
Result := True;
for n := 0 to VisibleCount-1 do
begin
mi := VisibleItem(n);
if (mi.SubMenu <> nil) and (mi.SubMenu.HasHandle) then
begin
Result := False;
Break;
end;
end;
end;
function TfpgMenuBar.SearchItemByAccel(s: string): integer;
var
n: integer;
begin
Result := -1;
for n := 0 to VisibleCount-1 do
begin
with VisibleItem(n) do
begin
{$Note Should UpperCase take note of UTF-8? }
if Enabled and (UpperCase(s) = UpperCase(GetAccelChar)) then
begin
Result := n;
Exit; //==>
end;
end;
end;
end;
procedure TfpgMenuBar.DeActivateMenu;
begin
Parent.ActiveWidget := nil;
if not FMouseIsOver then
InternalReset;
end;
procedure TfpgMenuBar.ActivateMenu;
begin
Parent.ActiveWidget := self;
end;
function TfpgMenuBar.AddMenuItem(const AMenuTitle: string; OnClickProc: TNotifyEvent): TfpgMenuItem;
begin
Result := TfpgMenuItem.Create(self);
Result.Text := AMenuTitle;
Result.HotKeyDef := '';
Result.OnClick := OnClickProc;
Result.Separator := False;
end;
function TfpgMenuBar.MenuItem(const AMenuPos: integer): TfpgMenuItem;
begin
Result:= TfpgMenuItem(Components[AMenuPos]);
end;
{ TfpgPopupMenu }
procedure TfpgPopupMenu.DoSelect;
var
mi: TfpgMenuItem;
op: TfpgPopupMenu;
begin
mi := VisibleItem(FFocusItem);
if mi.SubMenu <> nil then
begin
CloseSubMenus;
// showing the submenu
mi.SubMenu.ShowAt(self, Width-5, GetItemPosY(FFocusItem)); // 5 is the menu overlap in pixels
mi.SubMenu.OpenerPopup := self;
mi.SubMenu.OpenerMenuBar := OpenerMenuBar;
uFocusedPopupMenu := mi.SubMenu;
RePaint;
end
else
begin
// Close this popup
Close;
op := OpenerPopup;
while op <> nil do
begin
if op.HasHandle then
op.Close;
op := op.OpenerPopup;
end;
// notify menubar that we clicked a menu item
if Assigned(OpenerMenuBar) then
OpenerMenuBar.InternalReset;
VisibleItem(FFocusItem).Click;
FFocusItem := -1;
end; { if/else }
// if OpenerMenuBar <> nil then
// OpenerMenuBar.DeActivateMenu;
end;
procedure TfpgPopupMenu.CloseSubmenus;
var
n: integer;
begin
// Close all previous popups
for n := 0 to VisibleCount-1 do
with VisibleItem(n) do
begin
if (SubMenu <> nil) and (SubMenu.HasHandle) then
SubMenu.Close;
end;
end;
function TfpgPopupMenu.GetItemPosY(index: integer): integer;
var
n: integer;
begin
Result := 2;
if index < 0 then
Exit; //==>
n := 0;
while (n < VisibleCount) and (n < index) do
begin
Inc(Result, ItemHeight(VisibleItem(n)));
inc(n);
end;
end;
procedure TfpgPopupMenu.HandleMouseMove(x, y: integer; btnstate: word; shiftstate: TShiftState);
var
newf: integer;
begin
inherited HandleMouseMove(x, y, btnstate, shiftstate);
if not MenuFocused then
Exit; //==>
newf := CalcMouseRow(y);
if newf < 0 then
Exit; //==>
if newf = FFocusItem then
Exit; //==>
FFocusItem := newf;
Repaint;
end;
procedure TfpgPopupMenu.HandleLMouseDown(x, y: integer; shiftstate: TShiftState);
var
r: TfpgRect;
begin
inherited HandleLMouseDown(x, y, shiftstate);
r.SetRect(0, 0, Width, Height);
if not PtInRect(r, Point(x, y)) then
begin
ClosePopups;
Exit; //==>
end;
end;
procedure TfpgPopupMenu.HandleLMouseUp(x, y: integer; shiftstate: TShiftState);
var
newf: integer;
mi: TfpgMenuItem;
begin
inherited HandleLMouseUp(x, y, shiftstate);
newf := CalcMouseRow(y);
if newf < 0 then
Exit;
if not VisibleItem(newf).Selectable then
Exit; //==>
if newf <> FFocusItem then
FFocusItem := newf;
mi := VisibleItem(FFocusItem);
if (mi <> nil) and (not MenuFocused) and (mi.SubMenu <> nil)
and mi.SubMenu.HasHandle then
mi.SubMenu.Close
else
DoSelect;
end;
procedure TfpgPopupMenu.HandleKeyPress(var keycode: word; var shiftstate: TShiftState; var consumed: boolean);
var
oldf: integer;
i: integer;
s: string;
op: TfpgPopupMenu;
trycnt: integer;
procedure FollowFocus;
begin
if oldf <> FFocusItem then
begin
Repaint;
end;
end;
begin
inherited HandleKeyPress(keycode, shiftstate, consumed);
oldf := FFocusItem;
consumed := true;
case keycode of
keyUp:
begin // up
trycnt := 2;
i := FFocusItem-1;
repeat
while (i >= 0) and not VisibleItem(i).Selectable do
dec(i);
if i >= 0 then
break; //==>
i := VisibleCount-1;
dec(trycnt);
until trycnt > 0;
if i >= 0 then
FFocusItem := i;
end;
keyDown:
begin // down
trycnt := 2;
i := FFocusItem+1;
repeat
while (i < VisibleCount) and not VisibleItem(i).Selectable do
inc(i);
if i < VisibleCount then
Break; //==>
i := 0;
dec(trycnt);
until trycnt > 0;
if i < VisibleCount then
FFocusItem := i;
end;
keyReturn:
begin
DoSelect;
end;
keyLeft:
begin
if OpenerMenubar <> nil then
OpenerMenubar.HandleKeyPress(keycode, shiftstate, consumed);
end;
keyRight:
begin
if OpenerMenubar <> nil then
OpenerMenubar.HandleKeyPress(keycode, shiftstate, consumed);
// VisibleItem(FFocusItem).SubMenu <> nil then DoSelect;
end;
keyBackSpace:
begin
//if self.OpenerPopup <> nil then
Close;
end;
keyEscape:
begin
Close;
op := OpenerPopup;
while op <> nil do
begin
op.Close;
op := op.OpenerPopup;
end;
if OpenerMenubar <> nil then
OpenerMenubar.InternalReset;
end;
else
consumed := false;
end;
FollowFocus;
if (not consumed) and ((keycode and $8000) <> $8000) then
begin
// normal char
s := chr(keycode and $00FF) + chr((keycode and $FF00) shr 8);
i := SearchItemByAccel(s);
if i >= 0 then
begin
FFocusItem := i;
FollowFocus;
Consumed := true;
DoSelect;
end;
end;
end;
procedure TfpgPopupMenu.HandlePaint;
var
n: integer;
begin
Canvas.Clear(BackgroundColor);
// Canvas.SetColor(clBlack);
// Canvas.DrawRectangle(0, 0, Width, Height); // black rectangle border
Canvas.DrawButtonFace(0, 0, Width, Height, []); // 3d rectangle inside black border
for n := 0 to VisibleCount-1 do
DrawRow(n, n = FFocusItem);
end;
procedure TfpgPopupMenu.HandleShow;
begin
PrepareToShow;
inherited HandleShow;
end;
procedure TfpgPopupMenu.HandleClose;
begin
{$IFDEF DEBUG}
writeln(Classname, '.HandleClose');
{$ENDIF}
inherited HandleClose;
end;
function TfpgPopupMenu.VisibleCount: integer;
begin
Result := FItems.Count;
end;
function TfpgPopupMenu.VisibleItem(ind: integer): TfpgMenuItem;
begin
if (ind < 0) or (ind > FItems.Count-1) then
Result := nil
else
Result := TfpgMenuItem(FItems.Items[ind]);
end;
procedure TfpgPopupMenu.DrawItem(mi: TfpgMenuItem; rect: TfpgRect; AFlags: TfpgMenuItemFlags);
var
s: string;
x: integer;
img: TfpgImage;
lFlags: TfpgMenuItemFlags;
begin
lFlags := AFlags;
if mi.Separator then
begin
fpgStyle.DrawMenuItemSeparator(Canvas, rect);
end
else
begin
// process Check mark if needed
if mi.Checked then
begin
lFlags := lFlags + [mifChecked];
fpgStyle.DrawMenuItemImage(Canvas, rect.Left, rect.Top, rect, lFlags);
lFlags := lFlags - [mifChecked];
end;
// process menu item Text
x := rect.Left + FSymbolWidth + FTextMargin;
mi.DrawText(Canvas, x+cImgWidth, rect.top, cImgWidth);
Canvas.SetColor(Canvas.TextColor); // reset text default color
// process menu item Hot Key text
if mi.HotKeyDef <> '' then
begin
s := mi.HotKeyDef;
fpgStyle.DrawString(Canvas, rect.Right-FMenuFont.TextWidth(s)-FTextMargin, rect.Top, s, mi.Enabled);
end;
// process menu item submenu arrow image
if mi.SubMenu <> nil then
begin
lFlags := lFlags + [mifSubMenu];
fpgStyle.DrawMenuItemImage(Canvas, rect.Left, rect.Top, rect, lFlags);
lFlags := lFlags - [mifSubMenu];
end;
end;
end;
procedure TfpgPopupMenu.DrawRow(line: integer; const AItemFocused: boolean);
var
n: integer;
r: TfpgRect;
mi: TfpgMenuItem;
lFlags: TfpgMenuItemFlags;
begin
r.SetRect(FMargin, FMargin, FWidth-(2*FMargin), FHeight-(2*FMargin));
for n := 0 to VisibleCount-1 do
begin
mi := VisibleItem(n);
lFlags := [];
r.height := ItemHeight(mi);
if line = n then
begin
if AItemFocused then
lFlags := [mifSelected]; // refering to menu item in active popup menu
if mi.Separator then
lFlags := lFlags + [mifSeparator];
if AItemFocused and (not mi.Separator) then
begin
if MenuFocused then // refering to popup menu window
begin
lFlags := lFlags + [mifHasFocus];
Canvas.SetColor(clSelection);
if mi.Selectable then
begin
lFlags := lFlags + [mifEnabled];
Canvas.SetTextColor(clSelectionText);
end
else
Canvas.SetTextColor(clMenuDisabled);
end
else
begin
Canvas.SetColor(clShadow1);
Canvas.SetTextColor(clInactiveSelText);
end;
end
else
begin
if mi.Enabled then
begin
lFlags := lFlags + [mifEnabled];
Canvas.SetColor(BackgroundColor);
Canvas.SetTextColor(clMenuText);
end
else
begin
Canvas.SetColor(BackgroundColor);
Canvas.SetTextColor(clMenuDisabled);
end;
end;
fpgStyle.DrawMenuRow(Canvas, r, lFlags);
DrawItem(mi, r, lFlags);
Exit; //==>
end;
inc(r.Top, ItemHeight(mi) );
end; { for }
end;
function TfpgPopupMenu.ItemHeight(mi: TfpgMenuItem): integer;
begin
if mi.Separator then
Result := 5
else
Result := FMenuFont.Height + 2;
end;
function TfpgPopupMenu.MenuFocused: boolean;
begin
Result := (uFocusedPopupMenu = self);
end;
function TfpgPopupMenu.SearchItemByAccel(s: string): integer;
var
n: integer;
begin
result := -1;
for n := 0 to VisibleCount-1 do
begin
with VisibleItem(n) do
begin
{$Note Do we need to use UTF-8 upper case? }
if Enabled and (UpperCase(s) = UpperCase(GetAccelChar)) then
begin
result := n;
Exit; //==>
end;
end;
end;
end;
procedure TfpgPopupMenu.HandleMouseEnter;
begin
{$IFDEF DEBUG}
writeln(Classname, '.HandleMouseEnter');
{$ENDIF}
inherited HandleMouseEnter;
end;
procedure TfpgPopupMenu.HandleMouseExit;
begin
{$IFDEF DEBUG}
writeln(Classname, '.HandleMouseExit');
{$ENDIF}
inherited HandleMouseExit;
FFocusItem := -1;
Repaint;
end;
// Collecting visible items and measuring sizes
procedure TfpgPopupMenu.PrepareToShow;
var
n: integer;
h: integer;
tw: integer;
hkw: integer;
x: integer;
mi: TfpgMenuItem;
begin
if Assigned(FBeforeShow) then
BeforeShow(self);
// Collecting visible items
FItems.Count := 0;
for n := 0 to ComponentCount-1 do
begin
if Components[n] is TfpgMenuItem then
begin
mi := TfpgMenuItem(Components[n]);
if mi.Visible then
FItems.Add(mi);
end;
end;
// Measuring sizes
h := 0; // height
tw := 0; // text width
hkw := 0; // hotkey width
FSymbolWidth := 0;
for n := 0 to VisibleCount-1 do
begin
mi := VisibleItem(n);
x := ItemHeight(mi);
inc(h, x);
x := FMenuFont.TextWidth(mi.Text);
if tw < x then
tw := x;
if mi.SubMenu <> nil then
x := FMenuFont.Height
else
x := FMenuFont.TextWidth(mi.HotKeyDef);
if hkw < x then
hkw := x;
end;
if hkw > 0 then
hkw := hkw + 10; // spacing between text and hotkey text
FHeight := FMargin*2 + h;
FWidth := ((FMargin+FTextMargin)*2) + FSymbolWidth + tw + hkw + (cImgWidth*2);
uFocusedPopupMenu := self;
end;
procedure TfpgPopupMenu.DoKeyShortcut(const AOrigin: TfpgWidget;
const keycode: word; const shiftstate: TShiftState; var consumed: boolean; const IsChildOfOrigin: boolean = False);
var
s: TfpgString;
i: integer;
mi: TfpgMenuItem;
begin
s := KeycodeToText(keycode, shiftstate);
for i := 0 to ComponentCount-1 do
begin
if Components[i] is TfpgMenuItem then
begin
mi := Components[i] as TfpgMenuItem;
if mi.Separator then
Continue;
if mi.Visible and mi.Enabled then
begin
{ process the sub menus }
if mi.SubMenu <> nil then
mi.SubMenu.DoKeyShortcut(nil, keycode, shiftstate, consumed)
else if mi.HotKeyDef = s then
begin
consumed := True;
mi.Click;
end;
if consumed then
Exit;
end;
end;
end;
end;
function TfpgPopupMenu.CalcMouseRow(y: integer): integer;
var
h: integer;
n: integer;
begin
h := 2;
n := 0;
Result := n;
// sanity check
if y < 0 then
Exit
else
n := 0;
while (h <= y) and (n < VisibleCount) do
begin
Result := n;
inc(h, ItemHeight(VisibleItem(n)));
inc(n);
end;
end;
constructor TfpgPopupMenu.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FMargin := 3;
FTextMargin := 3;
FItems := TList.Create;
// fonts
FMenuFont := fpgStyle.MenuFont;
FMenuAccelFont := fpgStyle.MenuAccelFont;
FMenuDisabledFont := fpgStyle.MenuDisabledFont;
FSymbolWidth := FMenuFont.Height+2;
FBeforeShow := nil;
FFocusItem := -1;
OpenerPopup := nil;
OpenerMenubar := nil;
end;
destructor TfpgPopupMenu.Destroy;
begin
{$IFDEF DEBUG}
writeln(Classname, '.Destroy');
{$ENDIF}
FItems.Free;
inherited Destroy;
end;
{$Note See if we can move this to HandleHide + not make Close virtual! }
procedure TfpgPopupMenu.Close;
var
n: integer;
mi: TfpgMenuItem;
begin
for n := 0 to FItems.Count-1 do
begin
mi := TfpgMenuItem(FItems[n]);
if mi.SubMenu <> nil then
begin
if mi.SubMenu.HasHandle then
mi.SubMenu.Close;
end;
end;
inherited Close;
uFocusedPopupMenu := OpenerPopup;
if (uFocusedPopupMenu <> nil) and uFocusedPopupMenu.HasHandle then
uFocusedPopupMenu.RePaint;
if (OpenerMenuBar <> nil) and OpenerMenuBar.HasHandle then
begin
if (OpenerPopup = nil) or not OpenerPopup.HasHandle then
begin
OpenerMenuBar.DeActivateMenu;
end;
//else
//OpenerMenuBar.RePaint;
end;
end;
function TfpgPopupMenu.AddMenuItem(const AMenuName: TfpgString;
const hotkeydef: string; OnClickProc: TNotifyEvent): TfpgMenuItem;
begin
result := TfpgMenuItem.Create(self);
if AMenuName <> '-' then
begin
result.Text := AMenuName;
result.hotkeydef := hotkeydef;
result.OnClick := OnClickProc;
end
else
begin
result.Separator := true;
end;
end;
procedure TfpgPopupMenu.AddSeparator;
begin
AddMenuitem('-', '', nil);
end;
function TfpgPopupMenu.MenuItemByName(const AMenuName: TfpgString): TfpgMenuItem;
var
i: integer;
begin
Result := nil;
for i := 0 to ComponentCount-1 do
begin
if Components[i] is TfpgMenuItem then
if SameText(TfpgMenuItem(Components[i]).Text, AMenuName) then
begin
Result := TfpgMenuItem(Components[i]);
Exit; //==>
end;
end;
end;
function TfpgPopupMenu.MenuItem(const AMenuPos: integer): TfpgMenuItem;
begin
Result:= TfpgMenuItem(Components[AMenuPos]);
end;
initialization
uFocusedPopupMenu := nil;
end.
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