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{
fpGUI - Free Pascal GUI Toolkit
Copyright (C) 2006 - 2010 See the file AUTHORS.txt, included in this
distribution, for details of the copyright.
See the file COPYING.modifiedLGPL, included in this distribution,
for details about redistributing fpGUI.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Description:
Defines a window that gets used to display help hints (aka a HintWindow)
}
unit fpg_hint;
{$mode objfpc}{$H+}
{.$Define Debug}
interface
uses
Classes,
SysUtils,
fpg_base,
fpg_main,
fpg_form;
type
TfpgHintWindow = class(TfpgBaseForm)
private
FFont: TfpgFont;
FTime: Integer;
FShadow: Integer;
FBorder: Integer;
FMargin: Integer;
FTimer: TfpgTimer;
FHintTextRec: TfpgRect;
FText: TfpgString;
procedure FormShow(Sender: TObject);
procedure FormHide(Sender: TObject);
function GetText: TfpgString;
procedure SetText(const AValue: TfpgString);
procedure HintTimerFired(Sender: TObject);
procedure SetShadow(AValue: Integer);
procedure SetBorder(AValue: Integer);
procedure SetTime(AValue: Integer);
procedure SetShadowColor(AValue: TfpgColor);
function GetFontDesc: string;
procedure SetFontDesc(const AValue: string);
protected
procedure HandleShow; override;
procedure HandlePaint; override;
procedure PaintBorder; virtual;
procedure PaintHintText; virtual;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
property Font: TfpgFont read FFont;
property Text: TfpgString read GetText write SetText;
property Shadow: Integer read FShadow write SetShadow default 0;
property Border: Integer read FBorder write SetBorder default 1;
property Margin: Integer read FMargin write FMargin default 3;
property ShadowColor: TfpgColor write SetShadowColor default clGray;
property Time: Integer read FTime write SetTime;
published
property BackgroundColor;
property FontDesc: string read GetFontDesc write SetFontDesc;
property TextColor;
//property OnActivate;
property OnClose;
//property OnCloseQuery;
property OnCreate;
//property OnDeactivate;
property OnDestroy;
property OnHide;
property OnPaint;
property OnResize;
property OnShow;
end;
TfpgHintWindowClass = class of TfpgHintWindow;
var
HintWindowClass: TfpgHintWindowClass = TfpgHintWindow;
implementation
type
TfpgHintShadow = class(TfpgForm)
public
constructor Create(AOwner: TComponent); override;
end;
var
uShadowForm: TfpgHintShadow;
{ TfpgHintWindow }
procedure TfpgHintWindow.FormShow(Sender: TObject);
begin
FTimer.Enabled:= True;
end;
procedure TfpgHintWindow.FormHide(Sender: TObject);
begin
if Assigned(uShadowForm) then
uShadowForm.Hide;
end;
function TfpgHintWindow.GetText: TfpgString;
begin
Result := FText;
end;
procedure TfpgHintWindow.SetText(const AValue: TfpgString);
begin
FText := AValue;
end;
procedure TfpgHintWindow.HintTimerFired(Sender: TObject);
begin
{$IFDEF DEBUG}
DebugLn('DEBUG: TfpgHintWindow.HintTimerFired timer fired');
{$ENDIF}
FTimer.Enabled := False;
Hide;
end;
procedure TfpgHintWindow.SetShadow(AValue: Integer);
begin
if FShadow <> AValue then
FShadow := AValue;
end;
procedure TfpgHintWindow.SetBorder(AValue: Integer);
begin
if FBorder <> AValue then
FBorder := AValue;
end;
procedure TfpgHintWindow.SetTime(AValue: Integer);
begin
if FTime <> AValue then
begin
FTime := AValue;
FTimer.Interval := FTime;
end;
end;
procedure TfpgHintWindow.SetShadowColor(AValue: Tfpgcolor);
begin
if uShadowForm.BackgroundColor <> AValue then
uShadowForm.BackgroundColor := AValue;
end;
function TfpgHintWindow.GetFontDesc: string;
begin
Result := FFont.FontDesc;
end;
procedure TfpgHintWindow.SetFontDesc(const AValue: string);
begin
FFont.Free;
FFont := fpgGetFont(AValue);
end;
procedure TfpgHintWindow.HandleShow;
begin
// This is so the Shadow Window is below the Hint Window.
if Shadow > 0 then
begin
uShadowForm.SetPosition(Left+Shadow, Top+Shadow, Width, Height);
uShadowForm.Show;
end;
inherited HandleShow;
end;
procedure TfpgHintWindow.HandlePaint;
begin
inherited HandlePaint; // background is set
Canvas.ClearClipRect;
Canvas.Font := FFont;
// Do we need to resize?
PaintBorder;
if FBorder > 0 then
Canvas.SetClipRect(fpgRect(FBorder, FBorder, Width-(FBorder*2), Height-(FBorder*2)));
PaintHintText;
end;
procedure TfpgHintWindow.PaintBorder;
var
i: integer;
begin
if FBorder = 0 then // no border
Exit;
Canvas.Color := clBlack;
for i := 0 to FBorder-1 do
begin
Canvas.DrawRectangle(i, i, Width-(i*2), Height-(i*2));
end;
end;
procedure TfpgHintWindow.PaintHintText;
begin
FHintTextRec.SetRect(FBorder, FBorder, Width-(FBorder*2), Height-(FBorder*2));
Canvas.TextColor := FTextColor;
Canvas.DrawText(FHintTextRec, Text, [txtHCenter, txtVCenter, txtWrap]);
end;
constructor TfpgHintWindow.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
Name := 'F_Hint';
WindowPosition := wpUser;
WindowType := wtPopup;
Sizeable := False;
BackgroundColor:= clHintWindow; //clBlack; // This becomes the hint border so don't set to clHintWindow
FFont := fpgGetFont('#Label1');
FMargin := 3;
FBorder := 1;
FShadow := 0; // no shadow by default
FTime := 5000; // show hint for 5 seconds then close
FHintTextRec.SetRect(FBorder, FBorder, Width-(FBorder*2), Height-(FBorder*2));
FTimer := TfpgTimer.Create(FTime);
FTimer.OnTimer := @HintTimerFired;
uShadowForm:= TfpgHintShadow.Create(nil);
OnClick := @HintTimerFired;
OnShow := @FormShow;
OnHide := @FormHide;
end;
destructor TfpgHintWindow.Destroy;
begin
FTimer.Free;
FFont.Free;
inherited Destroy;
uShadowForm.Free;
end;
constructor TfpgHintShadow.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
Name := 'F_Shadow';
WindowPosition := wpUser;
WindowType := wtPopup;
Sizeable := False;
BackgroundColor := clGray;
end;
end.
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